Black Wolf


Mitchell T. Jacobs - 2014
    Explore a vast open world and shape it how you wish. From a soldier on the front lines, to a master strategist at the rear, to a crafter making ammunition to feed the insatiable hunger of battle, all will have a part to play. Band together with other players to conquer regions and create virtual empires of your own. But beware: others may have the same designs as you, and they may not be eager to share...World at War is the most ambitious virtual world game in history. Virtual reality games have existed for years, but this will be the first with a true virtual world. Financial commentators have called it an insane risk. Scientists have hailed it as the beginning of a new technological revolution. To gamers, it was one thing: amazing. For three long years, they have waited with anticipation for its release, and now the new world is upon them. But a new frontier comes with many unknowns, and players will need to learn how to survive in the game's harsh virtual world. And what influence is the game having on their real world selves?Zach Wofford was a beta player, and knows first-hand what an amazing experience World at War will be. Together, with just a small band of his friends, he will make something great in the virtual world, or go down fighting in the attempt. But he knows that just a few players will never do; they will need a bigger group to survive the myriad of enemies hoping to pick their bones. A lone wolf will be overwhelmed by sheer numbers, but a pack, that's something to be feared.Join the members of Black Wolf Company as they experience the early days of World at War. Battles will be fought, friendships will be formed, trust will be broken. Their lives in two worlds will be changed forever. But through all this, one question will still remain.In a World at War...What's your battle?

Grow Up (One Up Series Book 2)


Craig Anderson - 2019
    Oh, and his upcoming exams. That was before he caught the attention of a planet of intergalactic trial-by-combat lawyers that use giant mechs to fight their legal battles. Now he has bigger things to worry about. Much, much bigger. The only advantage he has is his trusty games controller, but will it be enough to beat a Level 10 Behemoth? Josh isn’t the only one having a rough day. Gargle was your run-of-the-mill, body swapping, ethereal alien courier. Everything was going great, until he was dropped off on Earth and asked to blend in with a crowd of teenagers. Josh only has to save the world, Gargle has to survive puberty. If you love humour, sci-fi and GameLit then this is the book for you! Note that while this book shares the same universe as Level Up, it has its own cast of characters. Both books can be enjoyed standalone.

Janus and The Prince: A LitRPG Saga (The Nightmares of Alamir Book 2)


Noam Oswin - 2020
    Reincarnating as a worm in the madness that is Alamir, the man who spat in the face of a god turns and spits in the face of destiny.He ascends, from battle and bloodshed, to find favor in a Witch of the Night just as mad, if not far madder, than he. Baptized on the eve of the genocide of her people, he is bestowed the name Janus - and is reborn with the power to explore the road not travelled.The power to eat his cake and have it, to split the timeline as he desires, and pave his own path towards his chosen future.That chosen future, awaits his bony, skeletal hands.War cometh for the defiant. War between cosmic horrors and ubermensch, apocalypse seekers and twisted messiahs, reincarnated madmen and avatars of extinction -And the man who defied a god, stands in the center."Hero, villain, monster, savior, king, slave, good or evil - all irrelevant when the Nightmares of Alamir come midnight, wielding a dim lantern, rasping with a croaky voice as their unholy fingers rap against your door.""Now, tell the world... How shall you answer?"

The Way of the Clan Book 1


Dem Mikhaylov - 2015
    A world where anyone can achieve their greatest dream, and become who they wish – a successful trader, a wise anchorite, a brave warrior or a battle mage who can control disastrous elemental powers. But don’t expect that the path to your dream will be simple! The path to the top is long, if ever you can reach it.

Life as an Independent Space Hauler


Jason Hill - 2021
    Everything was taken from him and he was pressed into military service as a fighter pilot. A few years later, Jace has gotten out of military service and worked on a corporate freighter. He has grown to love space and plans to never return to earth. Dissatisfied with the corporate life, Jace finds the necessary backing to go independent. Thus, he begins the life of an independent freight hauler. This story is inspired by Nathan Lowell's Golden Age of the Solar Clipper series, Firefly, and some anime.

Monster (The Beetle, #1)


Sergey Belsky - 2019
    

Synthesis


Leto Spirit Blackman - 2017
    He now sees pop up windows and receives quests and is being attacked by creatures. Together with his strange companion Kala, they set forth to explore this mysterious new world. They must learn how to play this very real game, or die.

Station Cores: Complete


Jonathan Brooks - 2019
     Milton Frederick was originally abducted from his apartment to help defend one batch of pacifistic aliens called The Collective against another set of homicidal aliens called Heliothropes…but he never quite made it that far. Instead, during the process where his human consciousness was ripped from his body and inserted into a massive metal contraption called a Station Core, the ship that he was being transported on blew up and he was sent hurtling through space. Crash-landing on an unknown planet with just a foot-and-a-half tall, foul-mouthed, nanite-formed AI guide called ALANNA to tell him what happened, Milton has to come to terms with his new existence as a giant metal egg, defend his hazardously-in-need-of-repair outer shell from the dangerous local wildlife (including blood-thirsty squirrels), and manage the unique radiation spewing from his damaged internal reactor – all while figuring out how the heck to get off the planet. All of his work building a “dungeon” underground, defending it with makeshift traps, and filling it with small Combat Units may work well enough against the random beasts wandering around, but they’re next to useless when something else even more dangerous shows up knocking on his door: people. Not humans, of course, but the local equivalent – Proctans – who are similar enough to Milton’s original species…though with one major difference. They all have unique special abilities that looks suspiciously like “magic”. However, there is an even bigger threat that looms on the horizon not only for Milton, but all the Proctans as well… Contains LitRPG/GameLit elements such as level progression and experience, optional tables, no harems, and a heavy Dungeon Core emphasis. Note: The optional stat tables tend to skew the percentages toward the back of the eBook. The locations can be a tad deceptive; while this box set is 562,000 words, stat tables comprise less than 8% of that total word count.

Edge of Reality


Andrei Livadny - 2015
    A gamer who's grown up in the web of virtual illusion woven from hundreds of phantom worlds. His biggest dream is to dump the real world for good.His desperate hunger of new experiences forces him to take a risk and become one of the first proud owners of a neuronet implant. The new gadget becomes part of him - but soon it's not enough. If only he could finally burn all his bridges and make a step beyond the real world!He soon gets this opportunity. A new universe, overflowing with mystery and unimaginable, mind-blowing authenticity, opens up before him.This is Phantom Server. The game of the future where your pursuit of an adrenaline rush soon turns into a battle for survival. But the most terrifying mystery lies ahead when you gradually start to realize: this is a road of no return. Your every decision may become your last. Your every step leads you further along the abyss between life and death.

Patch 17


G. Akella - 2015
    With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone--Demon Grounds. Playing, or rather living as his character Krian, it's not just about survival for Roman. He longs to exact revenge for his banishment to the virtual world where the sensation of pain has reached one hundred percent...

The Digital Frontier


Alex Mulder - 2015
     Now the fate of an entire world rests on his shoulders. MMORPGs had stopped being a part of Luke’s life years ago. That is, until he tried Yvvaros, an online sandbox role playing game only accessible through the latest in virtual reality technology. The game sucked him in almost instantly. Luke discovered a world with new stakes, rewards, and philosophical complexities deeper than anything he could have expected. The human experience exists on a spectrum. One person’s reality may be fantasy or even hallucination to someone else. One person’s sense of what’s important is even more subjective. As Luke quickly learned, it was hard to justify living in a world of rejection over a world of adventure, excitement, and connection. He began a new life in Yvvaros, just as vivid and maybe even more compelling than his existence in the outside world. Earth has already been explored, and the next frontier is closer to home than anyone could have imagined.

Echo of Tomorrow: Book One


Rob Buckman - 2014
    They say that vengeance is a dish best served cold, but to the men and woman who went with him over the border to deliver that vengeance, it was dish served hot, and out of the barrel of a gun and cannon, and from the air. Yet in victory came defeat as he found three hundred years later in the world he woke up in. One far different from the one he'd left behind when he went into cold sleep. Now he had to find a place in this strange new world, one without the means to wage war against an alien race raping the planet of its young people. First, he had to build an army, navy and air force from scratch while fending off attacks from the aliens and the secret government that wanted to put him and his men back into cold sleep or the grave.

Mageblood


Christopher Johns - 2020
    Gifts from the game gods for every person. The perfect magic for every user.Seth, a popular streamer, can’t wait to see what this new world has in store. It’s sure to be a blast for a guy who always plays a caster, and his friends are going to be right in the thick of it with him! The game boasts algorithms designed to read biometrics and brain patterns to find the perfect magical fit for the user—magic so personalized that no two casters will ever be the same. In fact, the game company is so sure they will always be right that you can’t remake your character.The unthinkable happened. The safeties and the guarantees failed, not just once but apparently only to them. The company has informed them that the system is infallible: there is nothing they will do. Players must use what they are given, so Seth and his team have no other choice—they need to grind it out and evolve their gifts in time to stream.Loading… Welcome to Mephisto’s Magic Online!

The Ninth


Benjamin Schramm - 2014
    In the fallout of the devastation, a boy is found in the wreckage of a fortress from the Great War. The strongest of the Weavers, ones who can sense emotions in others, is dispatched to monitor the child. As the boy matures it becomes evident there is a dangerous power within him. Relocated to an academy on the edge of the Commonwealth, Brent is put to the test to determine if he is the greatest threat humanity has ever encountered. As his every move is observed and scrutinized he’ll have to face the exams of instructors, attempts on his life, and the wrath of the young Weavers.

Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship


David R. George III - 2012
    For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war? Raise the Dawn After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history. Brinkmanship The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .