The New Space Opera 2


Gardner DozoisElizabeth Moon - 2009
    Wright

A Wrinkle in Time Literature Guide


Madeleine L'Engle - 1997
    "I just got caught in a downdraft and blown off course. Let me sit down for a moment, and then I'll be on my way. Speaking of way, by the way, there is such a thing as a tesseract."A tesseract (in case the reader doesn't know) is a wrinkle in time. To tell more would rob the reader of the enjoyment of Miss L'Engle's unusual book.

Five by Fitzgerald: Classic Stories of the Jazz Age


F. Scott Fitzgerald - 1922
    Includes the following stories: Head and Shoulders, Bernice Bobs Her Hair, Dalyrimple Goes Wrong, The Curious Case of Benjamin Button, and The Diamond as Big as the Ritz.

Gabriel's Journey


Steve Umstead - 2011
    Military science-fiction adventure at its best!---GABRIEL'S REDEMPTION, Book OneNorth American Federation Navy Commander Evan Gabriel was dishonorably discharged after losing his covert team on a far off world called Eden. Now, he’s being offered an opportunity to command a new team, on a new world, with a new mission, but the true motives behind the mission are unclear.From the decaying Caribbean to politically-charged South America, from the slums of Mars to a tiny colony on a planet six hundred light years from Earth, Gabriel's Redemption is a near-future military science fiction story of a personal journey seen from the perspective of a soldier who has lost everything; one who desperately needs to redeem himself not only in his government’s eyes, but also his own. Interstellar action and political intrigue mix with one-on-one battles on the surface of a frozen planet in this exciting tale of salvation.Approximately 66,000 words.GABRIEL’S RETURN, Book TwoOn the far-off icebound planet of Poliahu, North American Federation Navy Commander Evan Gabriel suffered the loss of several team members in order to free a native species and save his brother. Now he is being called away on a new mission by a friend in trouble, and by a name from his distant past. He and his surviving team must again travel across the galaxy to the planet where he lost his naval command, and his original team, so many years ago: Eden.Evan Gabriel must face three distinct threats on Eden: the well-armed terrorist group that has been raiding Eden City, the dangerous planet itself, and his own haunting memories of his past.Gabriel's Return continues the epic science fiction/adventure trilogy with characters new and old, devious political intrigue on the moon and Mars, and deadly jungle combat on Eden.Approximately 87,000 wordsGABRIEL’S REVENGE, Book ThreeA missile has no conscience. It is an inanimate steel object: cold, emotionless. But once ignited, it burns white hot inside, and cannot be shut off. Fired in combat, it has but one objective: the total destruction of its intended target. And it will only stop when its objective has been achieved, or it runs out of fuel.Not all missiles are made of steel.North American Federation Navy Commander Evan Gabriel thought it was over. Returning from a mission on the far-off world of Eden, he finds that Mars is in a state of political upheaval. Two major dome cities are now under the control of ambitious and ruthless men backed by the scheming South American Republic. Friends are in trouble, Renay Gesselli is missing, and the future of a world is in flux while rival governments bicker behind closed doors. From the ice-bound planet of Poliahu, to the dangerous jungle world of Eden, and back to his adopted home of Mars, Evan Gabriel has witnessed death follow him. Now, he's turning the tables, and no force would stand in his way.Approximately 80,000 wordsREVIEWS:“The action in this series rocks, complete with super-cool weapons and technology. Umstead takes a complex cast and gives them each a distinct personality that makes the team dynamic just great.” - L. Petersen“I am a huge fan of well-written science fiction, and the Evan Gabriel series hasn't disappointed... layered with dimension and feeling unlike quite a few other sci-fi titles out there.” - N. Holderby“Umstead has created what I can only describe as a Tom Clancy-esque world a few hundred years into the future.” - W.E. Linde

Ambush at Corellia


Roger MacBride Allen - 1995
    One thing is clear: the five inhabited worlds of the sector are on the brink of civil war and the once peaceful coexistence of the three leading races -- human, Selonian, and Drallan --  has come to an end.

Lucky Starr, Book 1


Paul French - 1993
    Now from this award-winning author, here are two tales of the adventures of David Satrr - a bold and resourceful champion of interstellar justice. David Starr, Space Ranger Earth is on the brink of catastrophe. The vital foodstuffs supplied by its Martian colony are being poisoned. Working in secret, the ruling Council of Science sends David Starr, its youngest member, to the Martian farmlands to discover the truth behind the murders... Lucky Starr and the Pirates of the Asteroids Years ago, David Starr's parents were murdered by pirates from the asteroid belt. Now the pirates are threatening the commerce and safety of the far-flung Terrestrial Empire. David Starr - known to his friends as Lucky - has plans for vengeance: a daring foray into the pirates' forbidden lair that will wipe them out forever...

Songs of the Dying Earth: Stories in Honour of Jack Vance


George R.R. MartinMike Resnick - 2009
    Martin and Gardner Dozois, with the full cooperation of Jack Vance, his family, and his agents, suggest a Jack Vance tribute anthology called Songs of the Dying Earth, to encourage the best of today's fantasy writers to return to the unique and evocative milieu of The Dying Earth, from which they and so many others have drawn so much inspiration, to create their own brand-new adventures in the world of Jack Vance s greatest novel.Half a century ago, Jack Vance created the world of the Dying Earth, and fantasy has never been the same. Now, for the first time ever, Jack has agreed to open this bizarre and darkly beautiful world to other fantasists, to play in as their very own. To say that other fantasy writers are excited by this prospect is a gross understatement; one has told us that he'd crawl through broken glass for the chance to write for the anthology, another that he'd gladly give up his right arm for the privilege that's the kind of regard in which Jack Vance and The Dying Earth are held by generations of his peers.

The Great Train Robbery / The Andromeda Strain


Michael Crichton - 2002
    

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

The Worlds of H. Beam Piper


H. Beam Piper - 1983
    Beam Piper) • (1983) • essay by John F. Carr9 • Time and Time Again • (1947) • shortstory by H. Beam Piper29 • The Mercenaries • (1950) • novelette by H. Beam Piper57 • Dearest • (1951) • shortstory by H. Beam Piper77 • Hunter Patrol • (1959) • novelette by H. Beam Piper and John J. McGuire111 • Flight from Tomorrow • (1950) • novelette by H. Beam Piper135 • Operation R.S.V.P. • (1951) • shortstory by H. Beam Piper147 • Genesis • [Paratime Police] • (1951) • novelette by H. Beam Piper171 • The Answer • (1959) • shortstory by H. Beam Piper185 • Crossroads of Destiny • (1959) • shortstory by H. Beam Piper199 • Day of the Moron • (1951) • novelette by H. Beam Piper