Book picks similar to
Send In The Clones (Paranoia Rpg) by Allen Varney


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Flight of the Javelin: The Complete Series: A Space Opera Box Set


Rachel Aukes - 2021
    

The Day the Tide Kept Rising


Greg Jefferys - 2015
    A thrilling tale filled with action, adventure, intrigue and a pleasant pinch of romance the story is set primarily in Antarctica, Tasmania and on the east coast of Australia. The book follows the lives of four different people in their struggles to survive after a huge tsunami, caused by the massive Ross Shelf icesheet sliding off Antarctica and into the Southern Ocean, sweeps across the Pacific. The tsunami leaves a trail of death and destruction after which the water levels of Earth's oceans begin to rise rapidly causing cataclysmic disaster as well as massive political and social upheaval. As cities and nations are flooded the fabric of civilisation is torn as groups and individuals struggle for survival in a terrifying new world. The three parallel story lines are exciting, predictive and thought provoking. The author has degrees archaeology and history with a particular interest in the effects of the end of the last Ice Age on the humans of 8,000 B.C. He has transposed known archaeological information on rapid sea level rises onto the modern world to create an exciting, informative and relevant novel that attempts to answer the question of what would really happen to you and I if the Earth's sea levels rose more than six meters. The stories. Katherine Brown is a climatologist based on Antarctica, when the Ross Iceshelf shatters and slides into the ocean she and her team must traverse the rapidly changing Antarctic terrain to reach the relative safety of a base camp at Cape Colbeck; only a few will survive the trek through ice and mud and snow. Peter Taylor and his family survived the first wave but not the second. Alone and homeless he is forced to scavenge in flooded supermarkets for food and avoid roving gangs of bandits that quickly establish themselves as social norms disintegrate to be replaced by anarchy. He meets a mysterious and alluring woman, who, like himself, finds herself thriving in the post apocalypse world. Jeremy Jones is an archaeologist with a particular interest in Paleo- climatology. He is fired from his prestigious position at the Queensland University for predicting massive sea level rises even as his predictions, and much worse, come true. Karen Whitaker had been partying with girlfriends when the first tsunami tore through Hobart. Trapped overnight in the remains of a collapsed building, she emerged to discover a ruined city strewn with the bodies of the dead, the dying and the injured. Living in a refugee camp she does what she must to make the best of the new world.

Space Chase (The Palmdale Files Book 1)


Harold Anderson - 2020
     If the American people understood what really happened, the U.S. government feared life would have irrevocably changed for the worse. In Space Chase, the premier installment of The Palmdale Files, former agent Harold Anderson reveals the true story behind a mysterious Lockheed U-2 "Dragon Lady" crash in the mountains of Nevada and the extreme efforts the U.S. government went through to hide what happened. Space Chase—also known as Event 21 Zeta—is the first in a series of forgotten and buried events the author once destroyed to protect the peace and security of the United States—events the government would rather hide forever. Never heard of Palmdale? The author isn't surprised, and believes you never will outside of these short stories. The Palmdale Files share highlights from Harold Anderson's U.S. Air Force career, where he worked to defend the nation and the world from paranoid hysteria about unexplained phenomena and threats from above.

Veins of the Earth


Patrick Stuart - 2017
    Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.

The Star Wars Roleplaying Game


Bill Smith - 1992
    Struggle against the awesome might of the evil galactic Empire, fly faster-than-light starships, trade blaster shots with stormtroopers, fight lightsaber duels against dark Jedi warriors, and tap the mystical powers of the Force. Explore a galaxy of a billion suns, a universe of dire peril, where Rebels fight desperately against Imperial oppression. In the Star Wars roleplaying game you'll face overwhelming odds and impossible challenges — but if you meet them bravely, you will triumph, for the Force is with you always!You've seen the movies. Now live the adventure!The Star Wars roleplaying game features:° Simple rules that keep the action fast, capturing the spirit and excitement of the Star Wars universe.• A solitaire scenario that gets you into the game immediately.• An action-packed starter adventure that pits the players against the fearsome Pirates of Prexiar.• A detailed history of the Star Wars universe to help you design your own chapters of this epic saga.• Newly revised and indexed from Star Wars: The Roleplaying Game, Second Edition.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Enigma (The Belt, #4)


Gerald M. Kilby - 2020
    

Star Wars Roleplaying Game Core Rulebook


Bill Slavicsek - 2000
    Become a Rebel fighting to restore freedom to the galaxy. Join New Republic forces to battle an enemy from beyond the limits of known space. There are millions of exciting adventures awaiting you. What's your story?

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

Troika! Numinous Edition


Daniel Sell - 2016
    Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Fresh Blood


Jessica Hicks - 2019
     Felix used to be a traveling salesman, drifting through the galaxy and hawking his wares. Used to be, that is, until a freak accident in an out of the way system. One rough landing later and Felix finds himself stranded on a wild, alien planet-- front and center in a deadly role he never auditioned for to entertain a secret audience. The upside? A fellow passenger made it to the escape pod with Felix. With this reptilian stranger at his side, he’s not totally alone. The downside? They don’t share a language. Worse, there’s not one scrap of survival know-how between them, and an ominous clawing is coming from outside the escape pod. As if the struggle to avoid becoming lunch and finding some of their own wasn’t enough, an autonomous implant from an unknown source seeks to integrate them into the system.

Edge Case (Cassidy Book 3)


M.R. Forbes - 2021
    Gaining mastery of his past has unlocked his full potential, and the final fight against the Immortals is about to begin. But will his next move free humankind…....or destroy an entire universe?

REVELATIONS: Sunken Treasure lost worlds (Risky Business Chronicles Book 2)


Hep Aldridge - 2020
    Burnett, and the Risky Business team are confronted by new perils and discoveries in their extraordinary quest for both treasures and what might be explosive, historical findings.New friends and new adversaries make their quest a suspense-filled thrill ride.Will they find the elusive treasure galleon, is the legendary golden library in Ecuador real?REVELATIONS - Volume 2 of the Risky Business Chronicles will engulf you as a virtual participant in this amazing adventure.It is the second book in Hep Aldridge's action and adventure series about Dr. Colten X. Burnett and the Risky Business team.

The Alorian Wars: Volume I


Drew Avera - 2017
    But, as his ship decimates planet after planet, he finds his sympathies swinging toward their defeated enemies. Sergeant Anki Paro, a Luthian Marine, has been anxiously awaiting the call to deploy. As the last line of defense against the crushing Greshian forces, she hopes the time has finally come for her world to stand against tyranny. However, as her society prepares for imminent destruction, questions of misplaced loyalties lead Anki to wonder if the world she is trying to save has any real intentions of surviving. As Brendle's and Anki's worlds collide, they find themselves in an unlikely alliance to try to stop the full might of the Greshian Empire before there's nothing left to fight for. A stolen ship, a mission on the line, enemies at every turn... After four months in hiding, Brendle Quin can't delay his mission any longer. His ship, the Replicade, is held together with failing patches, and he needs to make repairs in a port. Unfortunately, the nearest world with proper facilities is situated deep in Greshian-owned enemy territory. The Greshian colony of Farax is a safe hold for piracy in the region, and none is more vile than Crase Tuin, a man known for trafficking people and weapons across the Alorian Galaxy. He has a reputation as the only pirate never to lose a ship--with the exception of the Replicade. When Crase finds the Replicade, he vows to claim the lives of those who stole her. But Brendle won't go down without a fight. Nothing has stopped the Greshian Empire's expanse, but all hope isn't lost... The illusion of peace shrouds a hidden darkness. Just as the crew of the Replicade are getting settled on a seemingly tranquil world, they encounter a young girl with special abilities--and she's being hunted by a secret, powerful organization that will stop at nothing to have her. When Anki and Brendle intervene to help the girl, they are caught in the organization's crosshairs. The crew must make a decision: give into the looming threat of the organization, or die fighting to protect her. Meanwhile, Lieutenant Commander Ilium Gyl has taken command of a Greshian scout ship. A breach in protocol raises questions of his loyalty to the Greshian Empire, leading to a power struggle as a rebellion sparks in a distant sector of the Alorian Galaxy. His ambitions may cripple the Greshian Fleet, or he might just be the empire's savior. The Alorian Wars is a space opera series, filled with political intrigue and shrouded in mystery, is sure to please fans of "The Expanse", "Dark Matter", "Firefly", and "Killjoys". Join the war today!