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Split Infinity
Piers Anthony - 1980
His only escape lay in Phaze, a world totally ruled by magic. Soon he learned that his alternate self had already been murdered, and that he was next. On Proton, his fate depended on winning the great Games. On Phaze, he must master magic to survive. And if he used any magic at all, his friends were determined to kill him at once!
The Silver Spike
Glen Cook - 1989
Defeated by the Lady and cast from this world, all that was left of him was a foul trace of lingering evil. But the graveyard that was once the Barrowland contains more secrets than dead. All who would possess the power of the Dominator are drawn to the spike. A foolhardy band of thieves is the first to reach it, and a rapacious and malign spirit is unleashed on an unwary world. The forces gather, sides are drawn, and mortal men can only die as the Dark Lords battle for domination.
The Diamond Throne
David Eddings - 1989
Indeed, Ehlana lies magically entombed within a block of crystal, doomed to die unless a cure can be found within a year.
Oath of Swords
David Weber - 1995
He's no knight in shining armor. He's a hradani, a race known for their uncontrollable rages, bloodthirsty tendencies, and inability to maintain civilized conduct. None of the other Five Races of man like the hradani. Besides his ethnic burden, Bahzell has problems of his own to deal with: a violated hostage bond, a vengeful prince, a price on his head. He doesn't want to mess with anybody else's problems, let alone a god's. Let alone the War God's! So how does he end up a thousand leagues from home, neck-deep in political intrigue, assassins, demons, psionicists, evil sorcery, white sorcery, dark gods, good gods, bad poets, greedy landlords, and most of Bortalik Bay? Well, it's all the War God's fault.
Shaman's Crossing
Robin Hobb - 2005
The second son of a newly anointed nobleman, he must endure the rigors of military training at the elite King's Cavalla Academy--and survive the hatred, cruelty, and derision of his aristocratic classmates--before joining the King of Gernia's brutal campaign of territorial expansion. The life chosen for him will be fraught with hardship, for he must ultimately face a forest-dwelling folk who will not submit easily to a king's tyranny. And they possess an ancient magic their would-be conquerors have long discounted--a powerful sorcery that threatens to claim Nevare Burvelle's soul and devastate his world once the Dark Evening brings the carnival to Old Thares.
Prince of the Blood
Raymond E. Feist - 1989
Feist’s bestselling coming-of-age saga celebrates the fifteenth anniversary of its publication. Feist introduces a new generation of readers to his riveting novel of adventure and intrigue, revised and updated as he always meant it to be written. It is a work that explores strength and weakness, hope and fear, and what it means to be a man—in a kingdom where peace is the most precious commodity of all.If there were two more impetuous and carefree men in the Kingdom of the Isles, they had yet to be found. Twins Borric and Erland wore that mantle proudly, much to the chagrin of their father, Prince Arutha of Krondor. But their blissful youth has come to an end. Their uncle, the King, has produced no male children. Bypassing himself, Arutha names Borric, the eldest twin by seconds, the Royal Heir. As his brother, Erland will have his own great responsibilities to shoulder. To drive home their future roles, Arutha sends them as ambassadors to Kesh, the most feared nation in the world. Borric and Erland will be presented to the Queen of Kesh—the single most powerful ruler in the known world—at her Seventy-fifth Jubilee Anniversary. But they have not even left Krondor when an assassination attempt on Borric is thwarted. Aware that he is being provoked into war, Arutha does not rise to the bait. His sons’ journey will not be deterred, for nothing less than peace is riding on it. Yet there is to be no peace for the young princes. When their traveling party is ambushed, Borric disappears and is presumed dead—sending Erland into spirals of rage and grief as he is forced to navigate alone the court intrigues at Kesh. But unbeknownst to anyone, Borric lives and has escaped his captors. In a strange land, with a price on his head, Borric must use all his wits and stamina to find his way back to his brother. On separate paths, the two men—one a fugitive and one a future king—make their journey toward maturity, honor, and duty. For every step they take could sway the fragile peace of the land, as those who crave war rally against them—and become ever more daring.From the Hardcover edition.
First King of Shannara
Terry Brooks - 1996
If the peoples of the Four Lands are to escape eternal subjugation, they must unite. But they need a weapon, something so powerful that the evil Magic of Brona will fail before its might.
The Wounded Land
Stephen R. Donaldson - 1980
But he is back, and Convenant, armed with his stunning white gold magic, must battle the evil forces and his own despair...
Powers That Be
Anne McCaffrey - 1993
Unauthorized genetically engineered species had been spotted. Geologic survey teams sent to locate newly detected mineral deposits were either coming up empty - or disappearing altogether. And the locals weren't talking - especially not to the company bent on exploiting the planet.Disabled combat veteran Yanaba Maddock seemed to the company to be the ideal spy: the frailty that made her no further use to the military would be a perfect blind to allow her to get close to the Petaybean natives. But miraculously, with her relocation to the arctic planet came a return of Yana's health and strength. And the more she got to know they people of Petaybee, the more determined she became to protect her new home.For something strange and wonderful truly was happening on Petaybee. Something worth fighting for, or even dying for - but, especially, something worthy living for...
The Dragon and the George
Gordon R. Dickson - 1976
He hadn't planned it that way, but that's what happened when he set out to rescue his betrothed. Following her through an erratic astral-projection machine, Jim suddenly found himself in a cockeyed world - locked in the body of a talking dragon named Gorbash.That wouldn't have been so bad if his beloved Angie were also a dragon. But in this magical land, that was not the case. Angie had somehow remained a very female human - or a george, as the dragons called any human. And Jim, no matter what anyone called him, was a dragon.To make matters worse, Angie had been taken prisoner by an evil dragon and was held captive in the impenetrable Loathly Tower. So in this land where georges were edible and beasts were magical - where spells worked and logic didn't - Jim Eckert had a problem.And he needed help, by george!
To Green Angel Tower, Part 1
Tad Williams - 1993
Replete with war, deception, adventure, sorcery, and romance, To Green Angel Tower brings to a stunning and surprising conclusion Tad Williams' monumental tale of a magical conflict which fractures the very fabric of time and space, turning both humans and Sithi against those of their own blood.As the evil minions of the undead Sithi Storm King prepare for the kingdom-shattering culmination of their dark sorceries and King Elias is drawn ever deeper into their nightmarish, spell-spun world, the loyal allies of Prince Josua desperately struggle to rally their forces at The Stone of Farewell. And with time running out, the remaining members of the now-devastated League of the Scroll have also gathered there to unravel mysteries from the forgotten past. For if the League can reclaim these age-old secrets of magic long-buried beneath the dusts of time, they may be able to reveal to Josua and his army the only means of striking down the unslayable foe.But whether or not the League is successful in its quest, the call of battle will lead the valiant followers of Josua Lackhand across storm tossed seas brimming with bloodthirsty kilpa...through forests swarming with those both mind- and soul-lost... through ancient caverns built by legendary Dwarrows...to the haunted halls of Asu'a itself—the Sithi's greatest stronghold!
The First Book of Swords
Fred Saberhagen - 1983
Play begins in grand and gloriously violent fashion as Swords are gathered and used to control chance, enhance fortune, and change destiny. The holder of a Sword wields power undreamed... power to change the world and the holder.To add to the enjoyment, foolish mortals are invited to join, risking their puny lives. Demons and elementals need no invitation. But something had gone wrong in the forging, and the Game...
Storm Warning
Mercedes Lackey - 1994
Now in the first volume of the series sequel, she continues the same storyline, returning readers to a war-torn Valdemar in preparation to confront an ancient Eastern Empire--ruled by a monarch whose magical tactics by be beyond any sorcery known to the western kingdoms.