Halo: Cryptum (Forerunner Saga, #1)


Greg Bear - 2011
    100,000 years ago, the galaxy was populated by a great variety of beings. But one species--eons beyond all others in both technology and knowledge--achieved dominance. They ruled in peace but met opposition with quick and brutal effectiveness. They were the Forerunners, the keepers of the Mantle, the next stage of life in the Universe's Living Time. And then they vanished. This is their story. Bornstellar Makes Eternal Lasting is a young rebellious Forerunner. He is a Manipular, untried, yet to become part of the adult Forerunner society, where vast knowledge and duty waits. He comes from a family of Builders, the Forerunners' highest and most politically powerful rate. It is the Builders who create the grand technology that facilitates Forerunner dominance over the known universe. It is the Builders who believe they must shoulder the greatest burden of the Mantle, as shepherds and guardians of all life. Bornstellar is marked to become a great Builder just like his father. But this Manipular has other plans. He is obsessed with lost treasures of the past. His reckless passion to seek out the marvelous artifacts left behind by the Precursors, long-vanished superbeings of unknowable power and intent, forces his father's hand. Bornstellar is sent to live among the Miners, where he must come to terms with where his duty truly lies. But powerful forces are at play. Forerunner society is at a major crux. Past threats are once again proving relentless. Dire solutions, machines and strategies never before contemplated, are being called up, and fissures in Forerunner power are leading to chaos. On a Lifeworker's experimental planet, Bornstellar's rebellious course crosses the paths of two humans, and the long lifeline of a great military leader, thus forever changing Bornstellar's destiny ...and the fate of the entire galaxy.

The Shadow Stone


Richard Baker - 1998
    Accused of a crime for which he bears no blame, he is pursued deep into the forests of the Maerchwood.First rescued, and then tutored, by the mysterious Storm Walker, he discovers a previously undreamed-of talent for magic, and his life is swept up in the study of the arcane arts, until the very principles of magic, and indeed the future of Faerûn, come under attack from the unspeakably evil influences of the Shadow Stone.

The Book of Atrus


Rand Miller - 1995
    Based on the best-selling CD-ROM game, a fantasy novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.

The Abyss


Orson Scott Card - 1989
    Foul play by the Soviets is suspected, and the world draws close to nuclear war. But the answer has nothing to do with human deeds.

Darkness and Light


Paul B. Thompson - 1989
    Sturm Brightblade, a warrior whose honor is his life, and Kitiara, a passionate woman of uncertain loyalties, travel north in search of Sturm's long-lost father.Before they reach their destination, a band of gnomes begs for their help. But nothing with gnomes ever goes as planned. The two adventurers are soon thrown into a perilous adventure that will take them beyond the realms of Ansalon, through love and hate, to darkness and light.

The Reality Dysfunction Part 2: Expansion


Peter F. Hamilton - 1996
    Reprint.

The Star Wars Trilogy


George Lucas - 1976
    Together, the three original Star Wars movies–A New Hope, The Empire Strikes Back, and Return of the Jedi–told one epic: a heroic tale of innocence lost and wisdom gained, of downfall and redemption, of the never-ending fight between the forces of good and evil. Read the story of the movies–all three in one trade paperback volume–and rediscover the wonder of the legend that begins: A long time ago, in a galaxy far, far away . . . Luke Skywalker lived and worked on his uncle’s farm on the remote planet of Tatooine, but he yearned to travel beyond the farthest reaches of the universe to distant, alien worlds. Then Luke intercepted a cryptic message from a beautiful, captive princess . . . and found himself catapulted into the adventure of a lifetime.Luke Skywalker, proud Princess Leia, and headstrong Han Solo . . . merciless Darth Vader, wise Obi-Wan Kenobi, loyal droids R2-D2 and C-3PO, and the inscrutable Yoda . . . Chewbacca the Wookiee, shifty Lando Calrissian, and the vile Jabba the Hutt . . . all the vivid characters from the Star Wars universe spring to life in these thrilling pages.The Star Wars Trilogy is a must-read for anyone who wants to relive the excitement, the magic, and the sheer entertainment of this legendary saga–now and forever.

The Summoning


Troy Denning - 2001
    From beneath the dune seas of Anauroch escapes one of Toril's most powerful and ancient evils -- the phaerimm. From Evereska, the last elven refuge on comes word of invasion. From nowhere appears a group of enigmatic sorcerers determined to destroy the phaerimm and save Evereska . . . for purposes known only to themselves. From the author of "Crucible: The Trial of Cyric the Mad, Beyond the High Road, "and "Death of the Dragon" (with Ed Greenwood) comes the most Realms-shaking event since "The Threat from the Sea."

Enterprise: The First Adventure


Vonda N. McIntyre - 1986
    Kirk is the youngest man to be promoted to the rank of captain in Federation history. His crew consists of a first officer who finds him impetuous; a chief engineer who finds him arrogent; a chief medical officer who finds him trifling; and a helmsman who wants a transfer. But the young crew, which would later become the legendary space explorers, quickly puts aside their differences when a monstrous starship appears on their nascent flight path.

Halo: The Fall of Reach


Eric S. Nylund - 2001
    the desperate, take-no-prisoners struggle that led humanity to Halo--the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict.While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, only one stronghold remains--the planet Reach. Practically on Earth's doorstep, it is the last military fortress to defy the onslaught. But the personnel here have another, higher priority: to prevent the Covenant from discovering the location of Earth.Outnumbered and outgunned, the soldiers seem to have little chance against the Covenant, but Reach holds a closely guarded secret. It is the training ground for the very first "super soldiers." Code-named SPARTANs, these highly advanced warriors, specially bioengineered and technologically augmented, are the best in the universe--quiet, professional, and deadly.Now, as the ferocious Covenant attack begins, a handful of SPARTANs stand ready to wage ultimate war. They will kill, they will be destroyed, but they will never surrender. And at least one of them--the SPARTAN known as Master Chief--will live to fight another day on a mysterious and ancient, artificial world called Halo...

The Legend of Huma


Richard A. Knaak - 1988
    "To the West Huma rode, to the High Clerist's Tower,On the back of the Silver DragonAnd the path of their flight crossed over a desolate countrywhere the dead walked only, mouthing the names of dragons."For the first time in the best-selling Dragonlance® Saga, here is The Legend of Huma, fabled Hero of the Lance: his mysterious origins and his Oath to the Measure; treachery among the Knights of Solamnia; his love for the Silver Dragon; the fated showdown between the Queen of Darkness and the forces of Paladine.Only fragments of Huma's story survived the Cataclysm of Krynn -- until now.

The Outcast


Simon Hawke - 1993
    Illustrations.

Storm Dragon


James Wyatt - 2007
    Wallowing in despair and ever on the verge of madness, he is caught by surprise when a band of strangers breaks him out. But his rescuers don't exactly have his best interests at heart. The magic relic that broke his once-brilliant mind may be the key to stopping worldwide destruction--and whether he lives or dies really doesn't concern them. Thus begins an adventure that will shake the fragile peace of the Five Nations and once again stoke the fires of war across the world of Eberron.

Spelljammer: Adventures in Space


Jeff Grubb - 1989
    The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure.The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances between planets. Graceful elven flitters, stately illithid galleys, deadly beholder tyrants, and the awesome Spelljammer itself carry trade, emissaries, and heroic action throughout all the worlds of the AD&D game.

The Jewel in the Skull


Michael Moorcock - 1967
    The novel is set at some indeterminate time in a post-nuclear holocaust future, where science and sorcery co-exist and the Dark Empire of Granbretan (Great Britain) is expanding across Europe.