Star Wars: The New Jedi Order - Dark Journey


Elaine Cunningham - 2012
    In the process, she learns something new about how to fight the alien invaders, but she must also remember that revenge is not the way of the Jedi - even which it seems the only way to fight the enemy.

Fables: Compendium Two


Bill Willingham - 2009
    This collection takes on a life of its own, ending with the story “The Dark Ages”–taking place post-war–but if the Fables knew the consequences, they might not have gone to war at all. Collects Fables #42-81 and Peter & Max: A Fables Novel HC.

RuneScape: Official Handbook And Strategy Guide


Tracey West - 2007
    Includes detailed maps and information on all the characters and creatures contained in the medieval world of RuneScape.

Where the Money Went


Kevin Canty - 2009
    In Where the Money Went, he surprises us with stories about love and the desertion of love, all written from a man’s point of view. Rarely is a man so revealing.A narrator struggles with his abiding loyalty to his ex-wife, even when he finds love with another woman. A newly divorced man learns more than he wants to know about his friends’ long-term marriages. In these nine stories, which incisively touch on the complex nature of love, we find men as fathers, as husbands, and as lovers, trying their best in a world that stubbornly refuses to make sense. Canty, whose writing has been praised as “smart, gritty, unsentimental” (New York Times), “lovely and unforgiving” (Boston Globe), and “enchanting and painful” (USA Today), powerfully conveys both the bitterness that can afflict romantic relationships, and the moments of humor and tenderness that cut through it.

Irredeemable Omnibus


Mark Waid - 2020
    When the Plutonian, the world's greatest superhero, snaps and turns into the world's greatest villain, only his former teammates have a chance at stopping his rampage. But while on the run from the world's most powerful and angry being, will these former teammates discover his secrets in time? How did he come to this? What became of the hope and promise once inside him? What happens to the world when its savior betrays it? What makes a hero irredeemable? For the first time, the entire Irredeemable saga is available in a single volume. The acclaimed team of writer Mark Waid (Kingdom Come, The Avengers) and artist Peter Krause, along with some of the most acclaimed creators in comics, challenge everything you think you know about super heroes by exploring the good, the bad...and the irredeemable inside all of us. Collects Irredeemable #1-37, Irredeemable Special #1 and Incorruptible #25-26.

Jain Zar: The Storm of Silence


Gav Thorpe - 2017
    Though few in number, they are an ancient race, and their mode of war blends spirituality with a unique mastery of technology. In times of need, the entire eldar race will rouse to war led by terrifying, almost mythological figures – the phoenix lords. Each different in his or her own way, these immortal beings embody the warrior nature of the eldar. Jain Zar – the Storm of Silence – was the first phoenix lord to be recruited by Asurmen, and would prove a swift and deadly fighter, able to harness the rage of her scream to slaughter any who dare oppose her.

Deathmatch Vol. 2


Paul Jenkins - 2013
    31 will die.The second round of the ultimate deathmatch begins here! Thirty-two Supes, Fears, and Neuts are being held captive by a mysterious higher power and forced to fight one-on-one until only one champion remains. Which fan-favorite characters from BOOM! Studios' latest original smash hit are on a collision course against their will? The mysteries grow deeper and the casualty list grows longer as DEATHMATCH continues! Written by industry legend Paul Jenkins (FAIRY QUEST, INHUMANS) and drawn by comics superstar Carlos Magno (PLANET OF THE APES, TRANSFORMERS), DEATHMATCH is a dark, psychological deconstruction of the superhero genre that can’t be missed. This stakes increase in this second volume collecting the second four issue arc of BOOM! Studios’ highest debuting original series ever!

A Fine and Private Place/The Last Unicorn


Peter S. Beagle - 1991
    Beagle and published in 1968. It follows the tale of a unicorn, who believes she is the last of her kind in the world and undertakes a quest to discover what has happened to the others. It has sold more than five million copies worldwide since its original publication, and has been translated into at least twenty languages. In 1987, Locus ranked The Last Unicorn number five among the 33 "All-Time Best Fantasy Novels", based on a poll of subscribers. The story begins with a group of human hunters passing through a forest in search of game. After days of coming up empty-handed, they begin to believe they are passing through a Unicorn's forest, where animals are kept safe by a magical aura. They resign themselves to hunting somewhere else; but, before they leave, one of the hunters calls out a warning to the Unicorn that she may be the last of her kind. This revelation disturbs the Unicorn, and though she initially dismisses it, eventually doubt and worry drive her to leave her forest. She travels through the land and discovers that humans no longer even recognize her; instead they see a pretty white mare. She is taken captive by a traveling carnival led by witch Mommy Fortuna, who uses magical spells to create the illusion that regular animals are in fact creatures of myth and legend. There are many more adventures and the book is a delight, as well as thought-provoking. A good read!!

Season of the Spellsong


Alan Dean Foster - 1984
    This is a 3-in-1: Spellsinger, The Hour of the Gate, & The Day of the Dissonance

Legends of Dune Trilogy


Brian Herbert - 2006
    Anderson. Working from Frank Herbert's own notes, the acclaimed authors reveal the chapter of the Dune saga most eagerly anticipated by readers: the Butlerian Jihad.Throughout the Dune novels, Frank Herbert frequently referred to the war in which humans wrested their freedom from "thinking machines." In Dune: The Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the struggle that will liberate humans from their machine masters; here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange. . . . Dune: The Machine Crusade More than two decades have passed since the events chronicled in Dune: The Butlerian Jihad. The crusade against thinking robots has ground on for years, but the forces led by Serena Butler and Irbis Ginjo have made only slight gains; the human worlds grow weary of war, of the bloody, inconclusive swing from victory to defeat.The fearsome cymeks, led by Agamemnon, hatch new plots to regain their lost power from Omnius--as their numbers dwindle and time begins to run out. The fighters of Ginaz, led by Jool Noret, forge themselves into an elite warrior class, a weapon against the machine-dominated worlds. Aurelius Venport and Norma Cenva are on the verge of the most important discovery in human history-a way to "fold" space and travel instantaneously to any place in the galaxy.And on the faraway, nearly worthless planet of Arrakis, Selim Wormrider and his band of outlaws take the first steps to making themselves the feared fighters who will change the course of history: the Fremen.Here is the unrivaled imaginative power that has put Brian Herbert and Kevin Anderson on bestseller lists everywhere and earned them the high regard of readers around the globe. The fantastic saga of Dune continues in Dune: The Machine Crusade. Dune: The Battle of Corrin It has been fifty-six hard years since the events of Dune: The Machine Crusade. Following the death of Serena Butler, the bloodiest decades of the Jihad take place. Synchronized Worlds and Unallied Planets are liberated one by one, and at long last, after years of victory, the human worlds begin to hope that the end of the centuries-long conflict with the thinking machines is finally in sight.Unfortunately, Omnius has one last, deadly card to play. In a last-ditch effort to destroy humankind, virulent plagues are let loose throughout the galaxy, decimating the populations of whole planets . . . and once again, the tide of the titanic struggle shifts against the warriors of the human race. At last, the war that has lasted many lifetimes will be decided in the apocalyptic Battle of Corrin.In the greatest battle in science fiction history, human and machine face off one last time. . . . And on the desert planet of Arrakis, the legendary Fremen of Dune become the feared fighting force to be discovered by Paul Muad'Dib in Frank Herbert's classic, Dune.

The Snake's Pass


Bram Stoker - 1890
    Patrick battled the King of the Snakes, who hid his crown of gold and jewels in the hills near the village. But it is not only legend that haunts the town. The figure of the demonic money-lender Black Murdock looms over the village, as he searches for the lost treasure while manipulating the townsfolk to his own evil ends. Even more threatening than Murdock is the shifting bog, personified as a baneful "carpet of death," which will swallow up anything -- and anyone -- in its path. Art and his friend Dick will brave the dangers of the bog to seek out the treasure, but the sinister machinations of Murdock will lead to a deadly conclusion! Featuring a slow accumulation of terror worthy of Le Fanu, The Snake's Pass was Bram Stoker's first novel. A clear precursor to Dracula, The Snake's Pass was the only of Stoker's novels set in his native Ireland. This edition follows the text of the first edition published at New York in 1890.

Visions of Distant Shores: An Andre Norton Collection


Andre Norton - 2010
    In most of Norton's works, alienated outsiders undertake a journey through which they realize their full potential. Many planets in the books are Earth-like places, where humans can live without special protection, and have extensive flora and fauna which are described in considerable detail and often have substantial bearing on the plot.On February 20, 2005, the Science Fiction and Fantasy Writers of America, which had earlier honored her with its Grand Master Award in 1983, announced the creation of the Andre Norton Award, to be given each year for an outstanding work of fantasy or science fiction for the young adult literature market, beginning in 2006. Nobody today is telling better stories of straight-forward interstellar adventure.Included in this volume:Book One: Storm Over Warlock - Stranded on the alien world of Warlock, Shann Lantree's expedition camp has been wiped out by the Throgs, beings so alien that humans have yet to communicate with them. Lantree must quickly learn how to survive under harsh conditions while being chased by the Throgs -- and how to distinguish the real from the dreamed when he meets the mysterious Wyverns. A satisfying and mature novel which readers will seize upon if they want to enjoy a good adventure story...Book Two: Star Born - When the oppressive global dictatorship of Pax took over Earth they put a stop to space exploration. Still, a few rebels escaped in the sleeper ships to found free new colonies -- or perish in the attempt. Those few colonists that reached inhabitable worlds were cut off for centuries, and in that isolation and freedom they developed the mysterious mental powers that "civilization" had all but destroyed...Book Three: Star Hunter - Somewhere on the jungle world of Jumala, there was a man in hiding--a man whose mind had been reconditioned with another's brain pattern and for whom there was a fabulous reward. Star Hunter is a thrill-packed account of that other-worldly game of hide-and-seek between a man who did not know all his own powers and an interstellar safari that sought something no man had a right to find...Book Four: Plague Ship - A fast-moving suspense tale, full of unusual detail and unexpected turns. Several highlights make the book really shine: the sunset gorp hunt on the reefs of an oily sea; a raid on an asteroid's emergency station; and a landing in the Big Burn, resulting in an encounter with the mutant life-forms that reside there...Book Five: Voodoo Planet - Dane Thorson of the space-trader 'Solar Queen' found himself embroiled in a desperate battle of minds between the rational science of the spaceways and the hypnotic witchcraft of the mental wizard that ruled the Voodoo Planet...Book Six: The Gifts of Asti - Varta, the last priestess of Asti, lives alone with Lur, a telepath of the lizardfolk, in Asti's isolated mountain retreat. Decadent Memphir has long since drifted away from the austere paths of Asti, and now the barbarians of Klem are sacking the city, and the smoke of its burning drifts up to the temple...Book Seven: The People of the Crater - "Send the Black Throne to dust; conquer the Black Ones, and bring the Daughter from the Caves of Darkness." These were the tasks Garin must perform to fulfill the prophecy of the Ancient Ones--and establish his own destiny in this hidden land!This are the original and unabridged versions of these tales.

Stephen King The Dark Tower The Long Road Home #4


Peter David
    And for the last of the line of Eld there may be no way out. Meanwhile, on Mid-World, Alain and Cuthbert desperately struggle to protect Roland's unconscious form, and themselves, against a pack of ravening wolves.

Compact Discworlds 1-4: The Colour of Magic/The Light Fantastic/Equal Rites/Mort


Terry Pratchett - 1995
    Discworld is a flat planet, supported on the backs of four elephants, who in turn stand on the back of the great turtle A'Tuin as it swims majestically through space.

The Mage Craft Series, Books 1-3


S.M. Reine - 2016
    Now it's time for her to take her father's place in the world - and pay for his sins. Seth is a doctor as good with a gun as he is with a scalpel. He knows a lot about the preternatural, but he's not saying why. And he's the new Voice of God's only chance of survival. This collection contains the first three books of The Mage Craft Series, amounting to over 210,000 words. About Cast in Angelfire As a half-angel, half-human mage, Marion Garin is the most powerful witch in the world. She’s been embroiled in preternatural politics since childhood and navigates the factions with ease. Or so she’s been told. Unfortunately, she’s lost her memory, and now Marion doesn’t know much of anything. Casting magic? Forget about it. It’s not an accident, either. Someone powerful wanted to take Marion out of preternatural politics, and they succeeded. She’s told that a man named Seth Wilder could help, but she’ll have to find him first. He’s been missing for years. Marion needs to track Seth down and fix her memory before her unknown enemy finishes the job… * * * About Cast in Hellfire Marion Garin is the teenage daughter of Metaraon, the former Voice of God. Now she's also the steward of the Winter Court, which has been in anarchy since a revolution five years earlier. Problem: Marion still doesn't remember anything that happened before two weeks ago. Seth Wilder has a lead on her memories. Whoever stole them and sold Marion's essence to a demon lord in Sheol. Marion wants to help steal them back, even though that means abandoning the Winter Court to war. And Seth can't seem to tell Marion no. He wants Marion nearby. Very nearby. Possibly in his teeth. See, Seth has this little problem where he's developing a killing urge, and it seems to be centered primarily on the half-angel girl who adores him. It conflicts with everything Seth believes himself to be: a moral man, a doctor who heals instead of hurts. Yet he's obsessed with Marion. She wants her memories, and he wants her to have them as much as he wants her blood. They'll work together to make Marion whole, come hell or high water. Even if it means war. Even if it means Seth might hurt Marion. And damned be the consequences... * * * About Cast in Faefire Marion Garin, the Voice of God, is due to marry the Prince of the Autumn Court by the end of the week - assuming that the world's preternatural leadership doesn't have anything to say about it. They plan to strip Prince ErlKonig of his title, ensuring that Marion can't form a god-forbidden treaty with the angels. Still injured from his final fight in Sheol, Seth Wilder is seeking a way to stay alive. If he dies, he'll lose more than his life - he'll be slave to the gods' whims for all eternity. He's ready to take drastic steps. Maybe even make a bargain with the vampires. But what the gods want, they get. And they don't appreciate being defied.