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The League of Regrettable Superheroes: Half-Baked Heroes from Comic Book History
Jon Morris - 2015
So prepare yourself for such not-ready-for-prime-time heroes as Bee Man (Batman, but with bees), the Clown (circus-themed crimebuster), the Eye (a giant, floating eyeball; just accept it), and many other oddballs and oddities. Drawing on the entire history of the medium, The League of Regrettable Superheroes will appeal to die-hard comics fans, casual comics readers, and anyone who enjoys peering into the stranger corners of pop culture.
Dark Mirror
Diane Duane - 1993
Humanity’s greatest dreams have become reality. Along with dozens of other sentient races, the people of Earth have formed the United Federation of Planets—a galactic civilization that governs much of the known universe for the good of all. Over the past two centuries, mankind has tamed its basest instincts, and reached the stars…But suppose it hadn’t happened that way at all? Suppose instead humanity’s darkest impulses, its most savage, animalistic desires had triumphed? Suppose that the empire mankind made out in the stars was one ruled by terror, where only those willing to brutalize their own kind and their neighbors could survive?One hundred years ago, four crewmembers of the U.S.S. Enterprise crossed the dimensional barrier and found just such an empire. A mirror image of their own universe, populated by nightmare duplicates of their shipmates. Barely able to escape with their lives, they returned thankful that the accident that brought them there could not be duplicated. Or so they thought.But now the scientists of that empire have found a doorway into our universe. Thier plan: to destroy from within, to replace one of our starships with one of theirs. Their victims: the crew of the U.S.S. Enterprise NCC 1701-D.
Fahrenheit 451: The Authorized Adaptation
Tim Hamilton - 1953
It is a mantra, a duty, a way of life in a tightly monitored world where thinking is dangerous and books are forbidden.In 1953, Ray Bradbury envisioned one of the world's most unforgettable dystopian futures, and in Ray Bradbury's Fahrenheit 451, the artist Tim Hamilton translates this frightening modern masterpiece into a gorgeously imagined graphic novel. As could only occur with Bradbury's full cooperation in this authorized adaptation, Hamilton has created a striking work of art that uniquely captures Montag's awakening to the evil of government-controlled thought and the inestimable value of philosophy, theology, and literature.Including an original foreword by Ray Bradbury and fully depicting the brilliance and force of his canonic and beloved masterwork, Ray Bradbury's Fahrenheit 451 is an exceptional, haunting work of graphic literature.
Enterprise: The First Adventure
Vonda N. McIntyre - 1986
Kirk is the youngest man to be promoted to the rank of captain in Federation history. His crew consists of a first officer who finds him impetuous; a chief engineer who finds him arrogent; a chief medical officer who finds him trifling; and a helmsman who wants a transfer. But the young crew, which would later become the legendary space explorers, quickly puts aside their differences when a monstrous starship appears on their nascent flight path.
The Zombie Survival Guide: Complete Protection from the Living Dead
Max Brooks - 2003
Fully illustrated and exhaustively comprehensive, this book covers everything you need to know, including how to understand zombie physiology and behavior, the most effective defense tactics and weaponry, ways to outfit your home for a long siege, and how to survive and adapt in any territory or terrain.Top 10 Lessons for Surviving a Zombie Attack 1. Organize before they rise! 2. They feel no fear, why should you?3. Use your head: cut off theirs.4. Blades don’t need reloading.5. Ideal protection = tight clothes, short hair.6. Get up the staircase, then destroy it. 7. Get out of the car, get onto the bike.8. Keep moving, keep low, keep quiet, keep alert!9. No place is safe, only safer. 10. The zombie may be gone, but the threat lives on. Don’t be carefree and foolish with your most precious asset—life. This book is your key to survival against the hordes of undead who may be stalking you right now without your even knowing it. The Zombie Survival Guide offers complete protection through trusted, proven tips for safeguarding yourself and your loved ones against the living dead. It is a book that can save your life.
Y - The Last Man - Book One
Brian K. Vaughan - 2008
Written by Brian K. Vaughan (Lost, Pride of Baghdad, Ex Machina) and with art by Pia Guerra, this is the saga of Yorick Brown—the only human survivor of a planet-wide plague that instantly kills every mammal possessing a Y chromosome. Accompanied by a mysterious government agent, a brilliant young geneticist and his pet monkey, Ampersand, Yorick travels the world in search of his lost love and the answer to why he's the last man on earth. Collects Y: The Last Man #1-10.
Pod
Stephen Wallenfels - 2009
I'm all cried out. I'm still alone. The sky is full of giant spinning black balls that kill anyone stupid enough to go outside. I've only been out of the car twice-once to pee and once to look at the sky. That one look was enough for me. Now I sit alone in the car, staring out the window like a rat in a cage. But I don't have anyone to look at. The parking garage is empty, except for twisted-up cars, broken glass, and the smell of leaking gasoline. POD is the story of a global cataclysmic event, told from the viewpoints of Megs, a twelve-year-old streetwise girl trapped in a hotel parking garage in Los Angeles; and sixteen-year-old Josh, who is stuck in a house in Prosser, Washington, with his increasingly obsessive-compulsive father. Food and water and time are running out. Will Megs survive long enough to find her mother? Will Josh and his father survive each other?
The Adventure Time Encyclopaedia: Inhabitants, Lore, Spells, and Ancient Crypt Warnings of the Land of Ooo Circa 19.56 B.G.E. - 501 A.G.E.
Martin Olson - 2013
Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and how to destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable companion to the show, this side-splittingly funny love letter to Adventure Time is sure to appeal to fans of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad. Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time!
Shadows on the Sun
Michael Jan Friedman - 1993
Leonard McCoy thought he had it all. But when the woman he loved betrayed him, McCoy fled to Starfleet, hoping to lose his pain in the depths of space. Now, more than forty years later, the "Enterprise"TM and her crew are ordered to transport a group of mediators to the planet Ssan, a world where assassination is a time-honored tradition, and McCoy is surprised to learn that his ex-wife, now remarried, is one of the mediators. And before he can come to terms with his conflicted feelings for his former love, she and Captain Kirk are trapped on Susan, and McCoy is caught in an explosive civil war, the only one with the power to save the woman who once nearly destroyed him.
Geektastic: Stories from the Nerd Herd
Holly BlackDavid Levithan - 2009
Anderson, Libba Bray, Cassandra Clare, John Green, Tracy Lynn, Cynthia and Greg Leitich Smith, David Levithan, Kelly Link, Barry Lyga, Wendy Mass, Garth Nix, Scott Westerfield, Lisa Yee, and Sara Zarr.With illustrated interstitials from comic book artists Hope Larson and Bryan Lee O'Malley, Geektastic covers all things geeky, from Klingons and Jedi Knights to fan fiction, theater geeks, and cosplayers. Whether you're a former, current, or future geek, or if you just want to get in touch with your inner geek, Geektastic will help you get your geek on!
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Star Trek: The Next Generation Technical Manual
Rick Sternbach - 1991
From the bridge to the shuttlebays, from the transporter room to crews' quarters, this book provides a never-before-seen glimpse at the inner, intricate workings of the most incredible starship ever conceived. Full of diagrams, technical schematics, and ship's plans, the Star Trek: The Next Generation Technical Manual also takes a detailed look at the principles behind Star Trek®'s awesome technology -- from phasers to warp drive to the incredible holodeck.
Star Trek Star Charts: The Complete Atlas of Star Trek
Geoffrey Mandel - 2002
Ancient mariners prized their star charts, knowing that they could guide them safely into a friendly port or lead them to the reaches of the mysterious East. Modes of transportation have changes but the stars are still our constant. When man took his first step into space armed with the very latest in computers, he took with him the same tool for reading the stars that the men who sailed under canvas carried.When humans launched the first ship designed for long-range missions into the deep waters of interstellar space, the Vulcan High Command provided their star charts for the "Enterprise"(TM). But Jonathan Archer was not content with relying on the known. Although he used the Vulcan charts, he also added to them, and greatly expanded Starfleet's knowledge of the galaxy. Every generation of starship captain that followed has built on Archer's first steps.Follow the course set by Archer, Kirk, Picard, Sisko, and Janeway. Relive their extraordinary adventures as you find here, for the first time, the star maps that chart the routes these famous explorers took.
Lost Encyclopedia
Tara Bennett - 2010
Created in full collaboration with ABC Entertainment and ABC Studios, this is the full and only fully licensed and comprehensive reference to all things LOST, and it includes an exclusive forward by executive producers Damon Lindelof and Carlton Cuse.
Star Trek Compendium Rev/Ed
Allan Asherman - 1981
Photos and index.