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Shaman King, Vol. 1: A Shaman in Tokyo
Hiroyuki Takei - 1998
When he takes a shortcut through a cemetery, Manta Oyamada meets a strange kid with headphones — surrounded by ghosts. The kid is the teenage shaman Yoh Asakura. Tapping the supernatural swordfighting powers of samurai ghost Admidamaru, Yoh fights Bokuto no Ryu, a sword-wielding gang member. But an even more dangerous opponent is stalking Yoh and Manta — a Chinese shaman who wants to possess Amidamaru.
Orange 1
Ichigo Takano - 2012
At first, she writes it off as a prank, but as the letter's predictions come true one by one Naho realizes that the letter might be the real deal. Her future self tells Naho that a new transfer student, a boy named Kakeru, will soon join her class. The letter begs Naho to watch over him, saying that only Naho can save Kakeru from a terrible future. Who is this mystery boy, and can Naho save him from his destiny? Includes the first chapter of the bonus story, Haruiro Astronaut!
Seraph of the End, Vol. 1
Takaya Kagami - 2013
Yuichiro escapes from captivity and joins the Japanese Imperial Demon Army. But before he's allowed to fight vampires, he has to complete his first, terrifying mission-- make new friends with his fellow aspiring monster slayers!Yuichiro and his friends are kept as vampire fodder in a creepy institution masquerading as an orphanage. One day, Yuichiro's dreams of fighting back are realized when the orphans stage a daring escape. But things go horribly wrong, and his dream is kept alive at a cruel price.
Fairy Tale Battle Royale, Vol. 1
Soraho Ina - 2017
In this Wonderland, it's kill or be killed, in a dark fairy tale fight for survival!
Hikaru no Go, Vol. 1: Descent of the Go Master
Yumi Hotta - 1999
One day, he finds an old bloodstained Go board in his grandfather's attic - and that's when thing get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex bpard game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.
Deadman Wonderland, Vol. 1
Jinsei Kataoka - 2007
Ganta Igarashi, a middle school evacuee, has finally begun to live a normal life... that is, until the day 'Red Man' appears at his school and Ganta's fate is changed forever.