Book picks similar to
Conversation #1 by James Kochalka


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Northlanders, Vol. 1: Sven the Returned


Brian Wood - 2008
    See why Entertainment Weekly calls it "a well-reserched, richly realized world that illuminates politics and culture without getting bogged down in history-book stuff."

Dressing


Michael DeForge - 2015
    This collection of the cartoonist's mini-comics, zines, anthology work, and more, is a follow up to the award-winning Very Casual, and shows the artist at the height of his occasionally fever-induced powers.A prolific artist who is constantly producing work in a variety of media, DeForge is a designer and storyboard artist on the Emmy Award-winning show Adventure Time. One can see hints of that show's house style filtered through the Lynchian landscapes and otherworldly vistas of DeForge's vision.

A Contract with God and Other Tenement Stories


Will Eisner - 1978
    The human drama, the psychological insight -- Eisner captures the soul of the city and its troubled inhabitants with pen and ink. The comics medium was altered forever with the publication of this seminal work.

Heart and Brain: An Awkward Yeti Collection


Nick Seluk - 2015
    From paying taxes and getting up for work to dancing with kittens and starting a band, readers everywhere will relate to the ongoing struggle between Heart and Brain.Heart and Brain: An Awkward Yeti Collection illustrates the relationship between the sensible Brain and its emotionally driven counterpart, the Heart.Boasting more than one million pageviews per month, TheAwkwardYeti.com has become a webcomic staple since its creation in 2012.

Super Chill: A Year of Living Anxiously


Adam Ellis - 2018
    With a bright, positive outlook and a sense of humor, Super Chill tells a story that is both highly relatable and intensely personal.

Tetris: The Games People Play


Box Brown - 2016
    Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

Buddha, Vol. 1: Kapilavastu


Osamu Tezuka - 1972
    Tezuka evidences his profound grasp of the subject by contextualizing the Buddha’s ideas; the emphasis is on movement, action, emotion, and conflict as the prince Siddhartha runs away from home, travels across India, and questions Hindu practices such as ascetic self-mutilation and caste oppression. Rather than recommend resignation and impassivity, Tezuka’s Buddha predicates enlightenment upon recognizing the interconnectedness of life, having compassion for the suffering, and ordering one’s life sensibly. Philosophical segments are threaded into interpersonal situations with ground-breaking visual dynamism by an artist who makes sure never to lose his readers’ attention.Tezuka himself was a humanist rather than a Buddhist, and his magnum opus is not an attempt at propaganda. Hermann Hesse’s novel or Bertolucci’s film is comparable in this regard; in fact, Tezuka’s approach is slightly irreverent in that it incorporates something that Western commentators often eschew, namely, humor.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

Deep Dark Fears


Fran Krause - 2015
    Based on the wildly popular eponymous Tumblr, Deep Dark Fears explores our odd, creepy, and hilariously singular fears. Animator, illustrator, and cartoonist Fran Krause brings these fears to life in vividly illustrated comics based on real fears submitted by readers (plus a few of his own). These "deep dark fears" run the gamut from unlikely but plausible to completely ridiculous, highlighting both our deeply human similarities and our peculiar uniquenesses.

Fun Home: A Family Tragicomic


Alison Bechdel - 2006
    It was not until college that Alison, who had recently come out as a lesbian, discovered that her father was also gay. A few weeks after this revelation, he was dead, leaving a legacy of mystery for his daughter to resolve.

Man, I Hate Cursive: Cartoons for People and Advanced Bears


Jim Benton - 2016
    His creativity and artistry have led to the monster success of It's Happy Bunny and Dear Dumb Diary, and his standalone strips have topped Reddit's comics section for years.Jim Benton's first cartoon collection was nominated for an Eisner. This new volume collects more of Jim's most popular strips from Reddit, shining a light on talking animals, relationships, fart jokes, and death. From whimsical to cutting, from gross to poignant, Benton's grasp of the form is on full and hilarious display.

Giant Days, Vol. 1


John Allison - 2015
    Now, away from home for the first time, all three want to reinvent themselves. But in the face of handwringing boys, “personal experimentation,” influenza, mystery-mold, nu-chauvinism, and the willful, unwanted intrusion of “academia,” they may be lucky just to make it to spring alive. Going off to university is always a time of change and growth, but for Esther, Susan, and Daisy, things are about to get a little weird.Collects issues #1-4.

HALCYON


Marc Guggenheim - 2011
    

The Gigantic Beard That Was Evil


Stephen Collins - 2013
    By which we mean: orderly, neat, contained and, moreover, beardless.Or at least it is until one famous day, when Dave, bald but for a single hair, finds himself assailed by a terrifying, unstoppable... monster*!Where did it come from? How should the islanders deal with it? And what, most importantly, are they going to do with Dave?The first book from a new leading light of UK comics, The Gigantic Beard That Was Evil is an off-beat fable worthy of Roald Dahl. It is about life, death and the meaning of beards.(*We mean a gigantic beard, basically.)

I Left The House Today!


Cassandra Calin - 2020
    This beautifully illustrated compendium of first-person comics about the trials of the single life, school, stress, junk food, shaving, and maintaining a healthy self-image. Cassandra Calin's comics frequently highlight the humorous gap between expectations and reality, especially when it comes to appearance and how much she can accomplish in one day.