Mythago Wood


Robert Holdstock - 1984
    Now, after his death, his sons have taken up his work. But what they discover is beyond what they could have expected. For the Wood is a realm where myths gain flesh and blood, tapping primal fears and desires subdued through the millennia. A realm where love and beauty haunt your dreams -- and may drive you insane. Mythago Wood won the World Fantasy Award on its first publication in 1984, and secured Robert Holdstock's reputation as one of the major fantasy writers of our time. Now it returns to print in America for the first time in nearly a decade.

The Dream-Quest of Unknown Kadath


H.P. Lovecraft - 1943
    P. Lovecraft (1890–1937) published by Arkham House posthumously in 1943 in the collection Beyond the Wall of Sleep. Begun probably in the autumn of 1926, it was completed on January 22, 1927 and was unpublished in his lifetime. It is both the longest of the stories that make up his Dream Cycle and the longest Lovecraft work to feature protagonist Randolph Carter. Along with his 1927 novel The Case of Charles Dexter Ward, it can be considered one of the significant achievements of that period of Lovecraft's writing. The Dream-Quest combines elements of horror and fantasy into an epic tale that illustrates the scope and wonder of humankind's ability to dream.The dream-quest of unknown Kadath --Celephais --The silver key --Through the gates of the silver key --The white ship --The strange high house in the mist

New Spring


Robert Jordan - 2004
    Or so it is said. The city that greets Al'Lan Mandragoran, exiled king of Malkier and the finest swordsman of his generation, is instead one that is rife with rumour and the whisperings of Shadowspawn. Proof, should he have required it, that the Dark One grows powerful once more and that his minions are at work throughout the lands.And yet it is within Canluum's walls that Lan will meet a woman who will shape his destiny. Moiraine is a young and powerful Aes Sedai who has journeyed to the city in search of a bondsman. She requires aid in a desperate quest to prove the truth of a vague and largely discredited prophecy - one that speaks of a means to turn back the shadow, and of a child who may be the dragon reborn.

A Cavern of Black Ice


J.V. Jones - 1999
    Jones's Sword of Shadow seriesAs a newborn Ash March was abandoned--left for dead at the foot of a frozen mountain. Found and raised by the Penthero Iss, the mighty Surlord of Spire Vanis, she has always known she is different. Terrible dreams plague her and sometimes in the darkness she hears dread voices from another world. Iss watches her as she grows to womanhood, eager to discover what powers his ward might possess. As his interest quickens, he sends his living blade, Marafice Eye, to guard her night and day.Raif Sevrance, a young man of Clan Blackhail, also knows he is different, with uncanny abilities that distance him from the clan. But when he and his brother survive an ambush that plunges the entire Northern Territories into war, he yet seeks justice for his own . . . even if means he must forsake clan and kin.Ash and Raif must learn to master their powers and accept their joint fate if they are to defeat an ancient prophecy and prevent the release of the pure evil known as the End Lords.

The Eyes of the Dragon


Stephen King - 1987
    While the land of Delain mourns, the evil wizard Flagg, hatches an unscrupulous plot, which sees the King's eldest son Peter imprisoned for his father's murder, and the youngest son inherit the throne. Only Peter knows the truth about his own innocence and the evil that is Flagg. Only Peter can save Delain from the horror that Flagg has in store. But first, he must escape from the high tower.

The Redemption of Althalus


David Eddings - 2000
    Their previous beloved series include the Belgariad, the Malloreon, and the Elenium, and although Althalus is bursting with all the daring escapades their multitude of fans expect, it is also an engaging departure for the authors. Althalus is a grand adventure that is bound to enthrall readers of the authors' previous, multivolume epics, but it features a precision of plot and language that can be achieved only by having an actual resolution. Althalus is a young thief and occasional killer known for his skill and incredible luck. A number of capers end without much monetary reward for him, until he stumbles into a shrine built to the fertility goddess Dweia. Soon afterward he meets with the wizard Ghend, who hires him to steal the Book, a magical tome that can be found in the bizarre House at the End of the World. There, Althalus discovers Dweia in the form of a black cat and learns that she has chosen him to aid her in a war against Ghend and her evil brother, the destroyer god Daeva. Together Althalus and Dweia use the power of the Book and gather together a small team of questionable heroes who must battle Ghend's supernatural forces and armies. The thief Althalus can only hope his luck holds out for this one last task, since the very fate of humanity is at stake.A stand-alone epic fantasy is a rarity in the modern-day publishing world and a concept that should be embraced more often. The Redemption of Althalus gives us all the action, sorcery, humor, and soaring imagination of a grand series but doesn't leave any loose threads, fractured subplots, or loss of momentum. A great deal of fun action and generally good-natured exploits are punctuated by the authors' usual satire on religion and high society. In one clever turn, Althalus enters a city where the wealthy are forced to hide their riches and live even worse than the poor in order to avoid taxation. Althalus is well-polished and smoothly constructed, with real storytelling muscle and a gratifying finale. The Eddingses should be praised for their willingness to put a cap on this particular story in an effort to offer other wonderfully developed worlds to their readers.

The Grim Company


Luke Scull - 2013
    But this is the Age of Ruin. And there are no heroes...Five hundred years ago, the world was destroyed in the celestial Godswar. Seeking to throw off the shackles of the deities who created them, a cabal of mages rose up and made war upon the Gods. Though they won out, it was at a great cost: the ensuing cataclysm brought forth the Age of Ruin to the world.Five hundred years later, the world limps on, seemingly winding down to an inevitable end. Dystopian city states have arisen, each presided over by one of the Magelords who first made war.Corrupted, near-immortal, and far too powerful, those wizards who once sought to free the world now make war upon each other, while the helpless populace limp on from day to day.Into this blighted world, steps Davarus Cole, a boy obsessed with notions of heroism and adventuring, who burns to do great deeds. One night, in a reckless act, Cole gets himself into a brawl with the authories. He quickly finds himself sent away from the city, where the world still groans from the ancient cataclysm, and the corpses of Gods lie deep beneath the bedrock, leaking wild, uncontrolled magic into the world.

The Deed of Paksenarrion


Elizabeth Moon - 1992
    It takes place in a fictional medieval world comprised of kingdoms of humans, dwarves, and elves. The story begins by introducing Paks as a headstrong girl of 18, who leaves her home (fleeing a marriage arranged by her father) to join a mercenary company. Through her journeys and hardships she comes to realize that she has been gifted as a paladin. The novel was originally published in three volumes in 1988 and 1989 and as a single trade edition of that name in 1992. The three books included are The Sheepfarmer's Daughter, Divided Allegiance and Oath of Gold.From publisher Baen: "Paksenarrion, a simple sheepfarmer's daughter, yearns for a life of adventure and glory, such as was known to heroes in songs and story. At age seventeen she runs away from home to join a mercenary company and begins her epic life . . . Book One: Paks is trained as a mercenary, blooded, and introduced to the life of a soldier . . . and to the followers of Gird, the soldier's god. Book Two: Paks leaves the Duke's company to follow the path of Gird alone—and on her lonely quests encounters the other sentient races of her world. Book Three: Paks the warrior must learn to live with Paks the human. She undertakes a holy quest for a lost elven prince that brings the gods' wrath down on her and tests her very limits."

Royal Exile


Fiona McIntosh - 2008
    Now only one land remains unconquered—the largest, richest, and most powerful realm of the Denova Set… Penraven.The Valisar royals of Penraven face certain death, for the savage tyrant Loethar covets what they alone possess: the fabled Valisar Enchantment, an irresistible power to coerce, which will belong to Loethar once every Valisar has been slain. But the last hope of the besieged kingdom is being sent in secret from his doomed home, in the company of a single warrior. The future of Penraven now rests on the shoulders of the young Crown Prince Leonel who, though untried and untested in the ways of war, must survive brutality and treachery in order to claim the Valisar throne.

Jack of Shadows


Roger Zelazny - 1971
    Science rules the dayside of the globe. Magic rules the World of Night, and Jack of Shadows, Shadowjack the Thief, who broke the Compact and duped the Lord of High Dudgeon, walks in silence and in shadows to seek vengeance upon his enemies.

The Vagrant


Peter Newman - 2015
    He has no other. Friendless and alone he walks across a desolate, war-torn landscape, carrying nothing but a kit-bag, a legendary sword and a baby. His purpose is to reach the Shining City, last bastion of the human race, and deliver the sword, the only weapon that may make a difference in the ongoing war. But the Shining City is far away and the world is a very dangerous place.

Conan the Formidable


Steve Perry - 1990
    A brush with the murderous Varg. A run-in with a treacherous hedge-wizard, complete with socery-twisted henchmen. Conan thought he was just passing through on his way to the wicked delights of fabled Shadizar, but others have different plans, some of which might leave the young Cimmerian dead. He really did not need to attract the attentions of two women at once, and neither of them entirely human. This time he may not survive.

Heroes Die


Matthew Woodring Stover - 1998
    He is relentless, unstoppable, simply the best there is at what he does.At home on Earth, Caine is Hari Michaelson, a superstar whose adventures in Ankhana command an audience of billions. Yet he is shackled by a rigid caste society, bound to ignore the grim fact that he kills men on a far-off world for the entertainment of his own planet--and bound to keep his rage in check.But now Michaelson has crossed the line. His estranged wife, Pallas Rill, has mysteriously disappeared in the slums of Ankhana. To save her, he must confront the greatest challenge of his life: a lethal game of cat and mouse with the most treacherous rulers of two worlds...

Stronghold


Melanie Rawn - 1991
    Now, in Stronghold, the first novel of Melanie’s new Dragon Star trilogy, there is a devastating new challenge to the power of both the High Prince Rohan and Andry, Lord of the Sunrunners at Goddess Keep, as a mysterious and seemingly unstoppable invasion force swarms across their lands. For Andry it signals the start of a nightmare made real, the horrifying fulfillment of his long ago visions of his homeland in flames, and he will draw upon even the forbidden sorcerer’s magic in an attempt to destroy this enemy which is bent on the extermination of all Sunrunners. Rohan and his son Pol will also fight the enemy with every weapon at their command—from their valiant warriors, to conjurations with sun, moons, and stars, to the terrifying presence of the dragons, to the unforgiving wrath of the Desert itself. Yet soon they begin to fear that this invasion may prove not only the end of their dream of an unbreakable peace but the beginning of the end of their entire world….

A Dance of Cloaks


David Dalglish - 2010
    Marshalling the thieves’ guilds under his control, he declares war against the Trifect, an allegiance of wealthy and powerful nobles.Aaron Felhorn has been groomed since birth to be Thren’s heir. Sent to kill the daughter of a priest, Aaron instead risks his own life to protect her from the wrath of his guild. In doing so, he glimpses a world beyond poison, daggers, and the iron control of his father.Guilds twist and turn, trading allegiances for survival. The Trifect weakens, its reputation broken, its money dwindling. The players take sides as the war nears its end, and Thren puts in motion a plan to execute hundreds.Only Aaron can stop the massacre and protect those he loves…Assassin or protector; every choice has its consequences.