Book picks similar to
Sidequest: In Realms Ungoogled by Frank J. Fleming
fantasy
fiction
humor
litrpg
The Accidental Sorcerer
K.E. Mills - 2008
Just not a particularly good one. He's blown up a factory, lost his job, and there's a chance that he's not really a Third Grade wizard after all. So it's off to New Ottosland to be the new Court Wizard for King Lional.It's a shame that King Lional isn't the vain, self-centered young man he appeared to be. With a Princess in danger, a talking bird who can't stay out of trouble, and a kingdom to save, Gerald soon suspects that he might be out of his depth. And if he can't keep this job, how will he ever become the wizard he was destined to be. . .The Accidental Sorcerer is the first novel in the Rogue Agent trilogy, from one of fantasy's newest stars.
Jumper
Steven Gould - 1992
But the truth is, it isn't much of a home. When things get so bad that Davy decides to run away, his big question is, Where? And how will he live?The magical answer: anywhere Davy wants!Davy discovers he has the power to "jump" from one place to another. Not just a few feet. But hundreds, even thousands of miles! And as Davy explores his new power he learns that the world is literally his for the taking. But there are consequences too, as Davy will learn.
The Strange Affair of Spring Heeled Jack
Mark Hodder - 2010
The two men are sucked into the perilous depths of this moral and ethical vacuum when Lord Palmerston commissions Burton to investigate assaults on young women committed by a weird apparition known as Spring Heeled Jack, and to find out why werewolves are terrorizing London's East End.Their investigations lead them to one of the defining events of the age, and the terrifying possibility that the world they inhabit shouldn't exist at all!
Earthcore
Scott Sigler - 2001
A billion-dollar find, it waits for any company that can drill a world's record, three-mile-deep mine shaft. EarthCore is the company with the technology, the resources and the guts to go after the mother lode. Young executive Connell Kirkland is the company's driving force, pushing himself and those around him to uncover the massive treasure.But at three miles below the surface, where the rocks are so hot they burn bare skin, something has been waiting for centuries. Waiting ...and guarding. Kirkland and EarthCore are about to find out first-hand why this treasure has never been unearthed.
Breathers: A Zombie's Lament
S.G. Browne - 2009
Resented by his parents, abandoned by his friends, and reviled by a society that no longer considers him human, Andy is having a bit of trouble adjusting to his new existence. But all that changes when he goes to an Undead Anonymous meeting and finds kindred souls in Rita, an impossibly sexy recent suicide with a taste for the formaldehyde in cosmetic products, and Jerry, a twenty-one-year-old car-crash victim with an exposed brain and a penchant for Renaissance pornography. When the group meets a rogue zombie who teaches them the joys of human flesh, things start to get messy, and Andy embarks on a journey of self-discovery that will take him from his casket to the SPCA to a media-driven class-action lawsuit on behalf of the rights of zombies everywhere.Darkly funny, surprisingly touching, and gory enough to satisfy even the most discerning reader, Breathers is a romantic zombie comedy (rom-zom-com, for short) that will leave you laughing, squirming, and clamoring for more.
Dragon Bones
Patricia Briggs - 2002
But few people know that his foolishness is [very convincingly] feigned. And that it's all that's saved him from death at the hands of his abusive father, who's always seen Ward as a bitter rival for power.When his father dies, Ward becomes the new lord of Hurog... until a nobleman declares that he is too dim-witted to rule. Ward knows he cannot play the fool any longer. To regain his kingdom, he must prone himself worthy--and quickly.Riding into a war that’s heating up on the border, Ward is sure he’s on the fast track to glory. But soon his mission takes a deadly serious turn. For he has seen a pile of magical dragon bones hidden deep beneath Hurog Keep. The bones can be dangerous in the wrong hands, and Ward is certain his enemies will stop at nothing to possess them...
Armada
Ernest Cline - 2015
Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.
The X-Files: Cold Cases
Joe HarrisDean Haglund - 2017
Featuring a mind-blowing and otherworldly soundscape of liquefying aliens, hissing creatures, and humming spacecraft, listeners get to experience the duo's investigations like never before.Set after the events of The X-Files: I Want to Believe and providing additional backstory to the incidents that pulled Mulder and Scully out of reclusion prior to 2016's miniseries revival, a database breach at FBI headquarters allows an unknown group to access and capitalize on those investigations left unsolved - dubbed cold cases - by the secret department once known as The X-Files. As friends and foes of the agency long thought gone begin to inexplicably reappear, former agents Mulder and Scully come out of anonymity to face a growing conspiracy that involves not only their former department but the US government and forces not of this world.Here, fans are treated once again to Mulder and Scully's irreplicable chemistry as only the series' leads could deliver, Duchovny's deadpan and cynical aloofness finding its natural counterpoint in Anderson's unwavering intelligence and rigidity. Appearances from series regulars and the actors who made them fan favorites round out this must-listen arc: the gruff, no-BS righteousness of Walter Skinner (Mitch Pileggi); the distinctive click-puff of the Cigarette Smoking Man (William B. Davis); and the stooge-like hijinks of three beloved conspiracy theorists called the Lone Gunmen (Tom Braidwood, Dean Haglund, and Bruce Harwood).Whether you're a believer or a skeptic, find your "I Want to Believe" poster. Break out that makeshift alien stiletto. Grab a pack of Morley cigarettes.The truth is out there. You just have to listen.Join the conversation: #istillwanttobelieve© The X-Files ™ & © 2016 Twentieth Century Fox Film Corporation. All Rights Reserved. (P)2017 Audible, Inc.
The Delphi Effect
Rysa Walker - 2016
Unfortunately, seventeen-year-old Anna Morgan has no choice. Resting on a park bench, touching the turnstile at the Metro station—she never knows where she’ll encounter a ghost. These mental hitchhikers are the reason Anna has been tossed from one foster home and psychiatric institution to the next for most of her life.When a chance touch leads her to pick up the insistent spirit of a girl who was brutally murdered, Anna is pulled headlong into a deadly conspiracy that extends to the highest levels of government. Facing the forces behind her new hitcher’s death will challenge the barriers, both good and bad, that Anna has erected over the years and shed light on her power’s origins. And when the covert organization seeking to recruit her crosses the line by kidnapping her friend, it will discover just how far Anna is willing to go to bring it down.
The Punch Escrow
Tal M. Klein - 2017
Advancements in nanotechnology have enabled us to control aging. We've genetically engineered mosquitoes to feast on carbon fumes instead of blood, ending air pollution. And teleportation has become the ideal mode of transportation, offered exclusively by International Transport—a secretive firm headquartered in New York City. Their slogan: Departure... Arrival... Delight!Joel Byram, our smartass protagonist, is an everyday twenty-second century guy. He spends his days training artificial intelligence engines to act more human, jamming out to 1980's new wave—an extremely obscure genre, and trying to salvage his deteriorating marriage. Joel is pretty much an everyday guy with everyday problems—until he's accidentally duplicated while teleporting. Now Joel must outsmart the shadowy organization that controls teleportation, outrun the religious sect out to destroy it, and find a way to get back to the woman he loves in a world that now has two of him.
A Study in Brimstone
G.S. Denning - 2016
A good man, perhaps; a font of arcane power, certainly. But he’s brilliantly dim. Frankly, he couldn’t deduce his way out of a paper bag. The only thing he has really got going for him are the might of a thousand demons and his stalwart flatmate. Thankfully, Dr. Watson is always there to aid him through the treacherous shoals of Victorian propriety… and save him from a gruesome death every now and again.An imaginative, irreverent and addictive reimagining of the world’s favourite detective, Warlock Holmes retains the charm, tone and feel of the original stories by Sir Arthur Conan Doyle while finally giving the flat at 221b Baker Street what it’s been missing for all these years: an alchemy table.Reimagining six stories, this riotous mash-up is a glorious new take on the ever-popular Sherlock Holmes myth, featuring the vampire Inspector Vladislav Lestrade, the ogre Inspector Torg Grogsson, and Dr. Watson, the true detective at 221b. And Sherlock. A warlock.
How to Defeat a Demon King in Ten Easy Steps
Andrew Rowe - 2020
Each time, civilizations are ground to dust beneath the Demon King's hordes, but humanity has remained secure in the belief that a Hero of legend will always save them. There's just one slight problem. It's only been 23 years since the Demon King's latest rise, and this time, he's already conquered more than half the world. If humanity simply waits for the Hero's return, there may be no world left for him to save.And so, Yui Shaw sets out with an ambitious plan. A 10-step plan.She'll find a way to obtain the Hero's legendary sword. She'll earn obscure classes, gain levels, and increase her skills. She'll travel to the meticulously-crafted dungeons that seem designed for one specific Hero to complete. And, if she's truly (un)fortunate, she might even find a fairy.She might not be a Hero—but if she can fake it long enough, she might still be able to save the world.***This book is an affectionate parody of classic Japanese games like The Legend of Zelda, Final Fantasy, and Dragon Quest. It's also a work in the LitRPG/GameLit subgenres. Game mechanics exist in the world of the story and characters are aware of their existence.
Dungeon Crawler Carl
Matt Dinniman - 2020
The buildings and all the people inside, they've all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your views and your followers. It's about building an audience and killing those goblins with style.You can't just survive here. You gotta survive big.You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game, with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy. They call it Dungeon Crawler World. But for Carl, it's anything but a game.
Lady of Devices
Shelley Adina - 2011
Victoria is Queen. Charles Darwin’s son is Prime Minister. And steam is the power that runs the world. At 17, Claire Trevelyan, daughter of Viscount St. Ives, was expected to do nothing more than pour an elegant cup of tea, sew a fine seam, and catch a rich husband. Unfortunately, Claire’s talents lie not in the ballroom, but in the chemistry lab, where things have a regrettable habit of blowing up. When her father gambles the estate on the combustion engine and loses, Claire finds herself down and out on the mean streets of London. But being a young woman of resources and intellect, she turns fortune on its head. It’s not long before a new leader rises in the underworld, known only as the Lady of Devices . . . When she meets Andrew Malvern, a member of the Royal Society of Engineers, she realizes her talents may encompass more than the invention of explosive devices. They may help her realize her dreams and his . . . if they can both stay alive long enough to see that sometimes the closest friendships can trigger the greatest betrayals . . .
No Hero
Jonathan Wood - 2011
Because Arthur is no hero. He's a good cop, but prefers that action and heroics remain on the screen, safely performed by professionals. But then, secretive government agency MI37 comes calling, hoping to recruit Arthur in their struggle against the tentacled horrors from another dimension known as the Progeny. But Arthur is NO HERO! Can an everyman stand against sanity-ripping cosmic horrors?