Invitation to the Game


Monica Hughes - 1991
    Lisse and her friends are unemployable after graduation, but the government gives them an abandoned warehouse in a bleak neighborhood to live in. Anxious to escape their dreary lives, the friends embrace The Game, which takes them to paradise. But is this world real or only a computer simulation?

The Umbrella Man and Other Stories


Roald Dahl - 1982
    - The Great Automatic Grammatizator- Mrs. Bixby and the Colonel’s Coat- The Butler- Man from the South- The Landlady- Parson’s Pleasure- The Umbrella Man- Katina- The Way Up to Heaven- Royal Jelly- Vengeance Is Mine Inc.- Taste- Neck

The Face in the Frost


John Bellairs - 1969
    A tall, skinny misfit of a wizard named Prospero lives in the Southern Kingdom a patchwork of feuding duchies and small manors, all loosely loyal to one figurehead king. Both he and an improbable adventurer named Roger Bacon look in mirrors to see different times and places, which greatly affects their personalities and mannerisms and leads them into a myriad of situations that are sometimes frightening and often hilarious. Hailed by critics as an extraordinary work, combining the thrills of a horror novel with the inventiveness of fantasy, The Face in the Frost is the debut novel that launched John Bellairs' reputation as one of the most individual voices in young adult fiction.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Dusk or Dark or Dawn or Day


Seanan McGuire - 2017
    When Jenna died, she blamed herself for that, too. Unfortunately Jenna died too soon. Living or dead, every soul is promised a certain amount of time, and when Jenna passed she found a heavy debt of time in her record. Unwilling to simply steal that time from the living, Jenna earns every day she leeches with volunteer work at a suicide prevention hotline.But something has come for the ghosts of New York, something beyond reason, beyond death, beyond hope; something that can bind ghosts to mirrors and make them do its bidding. Only Jenna stands in its way.Dusk or Dark or Dawn or Day is a new standalone urban fantasy novella from New York Times bestselling author Seanan McGuire.

The List


Patricia Forde - 2015
    Speak outside the approved lexicon and face banishment. The exceptions are the Wordsmith and his apprentice Letta, the keepers and archivists of all language in their post-apocalyptic, neo-medieval world. On the death of her master, Letta is suddenly promoted to Wordsmith, charged with collecting and saving words. But when she uncovers a sinister plan to suppress language and rob Ark’s citizens of their power of speech, she realizes that it’s up to her to save not only words, but culture itself.

Lost and Found


Orson Scott Card - 2019
    But he's not a thief, he just has a talent for finding things. Not a superpower--a micropower. Because what good is finding lost bicycles and hair scrunchies, especially when you return them to their owners and everyone thinks you must have stolen them in the first place? If only there were some way to use Ezekiel's micropower for good, to turn a curse into a blessing. His friend Beth thinks there must be, and so does a police detective investigating the disappearance of a little girl. When tragedy strikes, it's up to Ezekiel to use his talent to find what matters most.Master storyteller Orson Scott Card delivers a touching and funny, compelling and smart novel about growing up, harnessing your potential, and finding your place in the world, no matter how old you are.

Tales of the Peculiar


Ransom Riggs - 2016
    Wealthy cannibals who dine on the discarded limbs of peculiars. A fork-tongued princess. The origins of the first ymbryne. These are but a few of the truly brilliant stories in Tales of the Peculiar—known to hide information about the peculiar world—first introduced by Ransom Riggs in his Miss Peregrine’s Peculiar Children series.Riggs now invites you to share his secrets of peculiar history, with a collection of original stories, as collected and annotated by Millard Nullings, ward of Miss Peregrine and scholar of all things peculiar.

Dr. Franklin's Island


Ann Halam - 2001
    After a terrifying mid-air disaster and subsequent crash, these three are the sole survivors, stranded together on a deserted tropical island. Or so they think. Semi, Miranda, and Arnie stumble into the hands of Dr. Franklin, a mad scientist who’s been waiting for them, eager to use them as specimens for his experiments in genetic engineering.From the Hardcover edition.

Youth


Isaac Asimov - 1952
    The animals seem intelligent enough, and Red recruits Slim to help him train the odd creatures to do circus tricks. But the boys are about to discover their playthings aren’t exactly animals—and they’ve allowed themselves to be caught for a reason . . . Youth is a riveting tale from the author of countless classics, including I, Robot and the Foundation Trilogy, which won the Hugo Award for Best All-Time Series.

Gravity Falls: Lost Legends


Alex Hirsch - 2018
    Written by Alex Hirsch. As told by Shmebulock.Illustrated by Asaf Hanuka, Dana Terrace, Ian Worrel, Jacob Chabot, Jim Campbell, Joe Pitt, Kyle Smeallie, Meredith Gran, Mike Holmes, Priscilla Tang, Serina Hernandez, Stephanie Ramirez, and Valerie Halla.

The Lost Days


Rob Reger - 2002
    Mystery 2. A beautiful golem3. Souped-up slingshots4. Four black cats5. Amnesia6. Calamity Poker7. Angry ponies8. A shady truant officer9. Top-13 lists10. A sandstorm generator11. DoppelgAngers12. A secret mission13. EarwigsEmily the Strange: 13 years old. Able to leap tall buildings, probably, if she felt like it. More likely to be napping with her four black cats; or cobbling together a particle accelerator out of lint, lentils, and safety pins; or rocking out on drums/ guitar/saxophone/zither; or painting a swirling feral sewer mural; or forcing someone to say "swirling feral sewer mural" 13 times fast . . . and pointing and laughing.

Flight, Vol. 1


Kazu KibuishiJoel Carroll - 2004
    From the maiden voyage of a home-built plane to the adventures of a young courier and his flying whale to a handful of stories about coming of age and letting things go, this first volume of Flight is full of memorable tales that will both amaze and inspire.

Trapped


Douglas E. Richards - 2005
    But when they discover their parents are part of an ultra-secret project called Prometheus they are plunged into a nonstop adventure: one that will be the ultimate test of their wit, courage, and determination. Soon they are under attack and facing hostile alien worlds, alien technology, and unimaginable dangers at every turn. Now, with their mother facing certain death, they must race to solve a seemingly impossible mystery to have any hope of saving her. But if they save their mom, they will have no way to save themselves. . .Book Details: Format: Paperback Publication Date: 5/7/2010 Pages: 192 Reading Level: Age 9 and Up

The Magic Shop


H.G. Wells - 1903
    At Gip's urging, the two go in — and things grow more and more curious by the minute. Counters, store fixtures, and mirrors seem to move around the room, and the shopkeeper is most mysterious of all. Gip is thrilled by all he sees, and his father is at first amused, but when things become stranger and sinister father is no longer sure where reality ends and illusion begins. Fantastical illustrations underscore the macabre atmosphere of the tale, make this a perfect book read aloud together again and again.