To Green Angel Tower, Part 2


Tad Williams - 1993
    As the Storm King’s power grows and the boundaries of time begin to blur, the loyal allies of Prince Josua struggle to rally their forces at the Stone of Farewell. There, too, Simon and the surviving members of the League of the Scroll have gathered for a desperate attempt to unravel mysteries from the forgotten past. For if the League can reclaim these age-old secrets of magic long-buried beneath the dusts of time, they may be able to reveal to Josua and his army the only means of striking down the unslayable foe....

Windhaven


George R.R. Martin - 1975
    R. Martin has thrilled a generation of readers with his epic works of the imagination, most recently the critically acclaimed New York Times bestselling saga told in the novels A Game of Thrones, A Clash of Kings, and A Storm of Swords. Lisa Tuttle has won acclaim from fans of science fiction, horror, and fantasy alike— most recently for her haunting novel The Pillow Friend. Now together they gift readers with this classic tale of a brilliantly rendered world of ironbound tradition, where a rebellious soul seeks to prove the power of a dream.The planet of Windhaven was not originally a home to humans, but it became one following the crash of a colony starship. It is a world of small islands, harsh weather, and monster-infested seas. Communication among the scattered settlements was virtually impossible until the discovery that, thanks to light gravity and a dense atmosphere, humans were able to fly with the aid of metal wings made of bits of the cannibalized spaceship.Many generations later, among the scattered islands that make up the water world of Windhaven, no one holds more prestige than the silver-winged flyers, who bring news, gossip, songs, and stories. They are romantic figures crossing treacherous oceans, braving shifting winds and sudden storms that could easily dash them from the sky to instant death. They are also members of an increasingly elite caste, for the wings—always in limited quantity—are growing gradually rarer as their bearers perish.With such elitism comes arrogance and a rigid adherence to hidebound tradition. And for the flyers, allowing just anyone to join their cadre is an idea that borders on heresy. Wings are meant only for the offspring of flyers—now the new nobility of Windhaven. Except that sometimes life is not quite so neat.Maris of Amberly, a fisherman's daughter, was raised by a flyer and wants nothing more than to soar on the currents high above Windhaven. By tradition, however, the wings must go to her stepbrother, Coll, the flyer's legitimate son. But Coll wants only to be a singer, traveling the world by sea. So Maris challenges tradition, demanding that flyers be chosen on the basis of merit rather than inheritance. And when she wins that bitter battle, she discovers that her troubles are only beginning.For not all flyers are willing to accept the world's new structure, and as Maris battles to teach those who yearn to fly, she finds herself likewise fighting to preserve the integrity of a society she so longed to join—not to mention the very fabric that holds her culture together.

Hart's Hope


Orson Scott Card - 1983
    The city was captured by a rebellious lord, Palicrovol, who overthrew the cruel king, Nasilee, hated by his people.Palicrovol, too, was cruel, as befitted a king. He took the true mantle of kinghood by forcing Asineth, now Queen by her father's death, to marry him, raping her to consummate the marriage. [But he was not cruel enough to rule.] He let her live after her humiliation; live to bear a daughter; live to return from exile and retake the throne of Hart's Hope.But she, in turn, sent Palicrovol into exile to breed a son who would, in the name of the God, take back the kingdom from its cruel Queen.

The Black Prism


Brent Weeks - 2010
    He is high priest and emperor, a man whose power, wit, and charm are all that preserves a tenuous peace. Yet Prisms never last, and Guile knows exactly how long he has left to live.When Guile discovers he has a son, born in a far kingdom after the war that put him in power, he must decide how much he's willing to pay to protect a secret that could tear his world apart.

The Hobbit, Part One


J.R.R. Tolkien - 1937
    He was just about to step out onto the floor when he caught a sudden thin ray of red from under the drooping lid of Smaug's left eye. He was only pretending to be sleep! He was watching the tunnel entrance!Whisked from his comfortable hobbit-hole by Gandalf the wizard and a band of dwarves, Bilbo Baggins finds himself caught up in a plot to raid the treasure hoard of Smaug the Magnificent, a large and very dangerous dragon.

Awakening


Brandon Sanderson - 2011
    This was his father’s sacred mission, and his father’s before him, going back countless generations in an effort to free their people from enslavement. But when Siris somehow succeeds where all those from his bloodline previously have failed, he finds himself cast into a much larger world, filled with warriors and thieves, ancient feuds and shifting alliances, Deathless immortals and would-be kings. His quest for freedom will take him on an epic journey in search of the mythical figure known as the Worker of Secrets – the one being in the world who can unravel the secrets of the Infinity Blade.Based on the bestselling video game from ChAIR Entertainment and Epic Games, this all-new adventure from acclaimed fantasy author Brandon Sanderson digs deeper into the fantastical world of Infinity Blade, a world of mystery and intrigue where magic and technology are indistinguishable, and even life and death are not what they seem.

Assassin's Apprentice


Robin Hobb - 1995
    Only his magical link with animals - the old art known as the Wit - gives him solace and companionship. But the Wit, if used too often, is a perilous magic, and one abhorred by the nobility.So when Fitz is finally adopted into the royal household, he must give up his old ways and embrace a new life of weaponry, scribing, courtly manners; and how to kill a man secretly, as he trains to become a royal assassin.

The Heritage of Shannara


Terry Brooks - 1993
    Brooks answered with a quartet of beloved novels The Heritage of Shannara. Now, for the first time in one handsome collector s edition hardcover, here are: "The Scions of Shannara," "The Druid of Shannara," "The Elf Queen of Shannara," and" The Talismans of Shannara" the thrilling continuation of the saga that has become one of the most enduring fantasy epics of all time. The Scions of ShannaraSince the death of the Druid Allanon, magic has been strictly forbidden in the Four Lands. Yet Par still has limited use of the Wishsong. Then a dire message from Allanon sends Par and his brother Coll on an impossible task: to recover the long-lost Sword of Shannara or all life in the Four Lands will be destroyed.The Druid of ShannaraEvil forces remain in control of the Four Lands. To restore the Keep of the Druid Allanon, Walker Boh sets out on a journey to find the black Elfstone. He must venture into perilous, unknown lands with a strange band of fellow travelers one of whom is hatching his own sinister plot. The Elf Queen of Shannara" "Ordered by the Druid Allanon to find the Elves and return them to the world of Men, Wren is carried away to an island where Elves "might "still exist. Even if by some miracle she locates the Elves, can she convince them to follow her back through a demon-haunted jungle to the safety of the shore?The Talismans of Shannara" "The Shadowen still swarm over the Four Lands, poisoning everything with their dark magic. Their leader is determined to destroy all the Scions of Shannara. With traps cleverly laid, the charges are doomed to failure unless Par can discover a way to harness the power of the Sword of Shannara. So continues Terry Brooks s enthralling Heritage of Shannara epic, a spellbinding saga that chronicles the ultimate battle of good vs. evil."

The Eye of the World: The Graphic Novel, Volume One


Chuck Dixon - 2011
    The first Robert Jordan graphic novel, New Spring: the Graphic Novel, was a New York Times bestseller.The Eye of the World: The Graphic Novel, Volume One begins Robert Jordan’s epic fantasy tale by introducing Rand al’Thor and his friends Matrim and Perrin at the spring festival. Moiraine Damodred and Lan Mandragoran appear, and almost before Rand knows it, he and his friends are fleeing his home village with Moiraine, Lan, and Egwene al’Vere, the innkeeper’s daughter, who wishes to become an Aes Sedai. The conclusion of this volume leaves the travelers on the road to Baerlon, barely ahead of the pursuing Trollocs and Draghkar. As they run for their lives, Moiraine and Lan begin to teach the young people what they need to know to survive in this dangerous world. Collects issues #1-6.

Blood of Elves


Andrzej Sapkowski - 1994
    But times have changed, the uneasy peace is over, and now the races are fighting once again. The only good elf, it seems, is a dead elf.Geralt of Rivia, the cunning assassin known as The Witcher, has been waiting for the birth of a prophesied child. This child has the power to change the world - for good, or for evil.As the threat of war hangs over the land and the child is hunted for her extraordinary powers, it will become Geralt's responsibility to protect them all - and the Witcher never accepts defeat.The Witcher returns in this sequel to The Last Wish, as the inhabitants of his world become embroiled in a state of total war.

The Name of the Wind


Patrick Rothfuss - 2007
    The intimate narrative of his childhood in a troupe of traveling players, his years spent as a near-feral orphan in a crime-ridden city, his daringly brazen yet successful bid to enter a legendary school of magic, and his life as a fugitive after the murder of a king form a gripping coming-of-age story unrivaled in recent literature. A high-action story written with a poet's hand, The Name of the Wind is a masterpiece that will transport readers into the body and mind of a wizard.

The Many Deaths of the Black Company


Glen Cook - 2009
    Journeying there under terrible conditions, they arrive just in time for a magical conflagration in which the bones of the world will be revealed, the history of the Company unveiled, and new worlds gained and lost… all at a terrible price.And in Soldiers Live, no Black Company member has died in battle for four years. Croaker figures it can’t last. Then a report arrives of an an old enemy newly active again. It attacks them at a shadowgate — setting off a chain of events that will bring the Company to the edge of apocalypse and, as usual, several steps beyond.

The Magicians' Guild


Trudi Canavan - 2001
    Cloaked in the protection of their sorcery, they move with no fear of the vagrants and miscreants who despise them and their work-—until one enraged girl, barely more than a child, hurls a stone at the hated invaders...and effortlessly penetrates their magical shield.What the Magicians' Guild has long dreaded has finally come to pass. There is someone outside their ranks who possesses a raw power beyond imagining, an untrained mage who must be found and schooled before she destroys herself and her city with a force she cannot yet control.

Guardians of the West


David Eddings - 1987
    The Prophecy was fulfilled—or so it seemed. While the strange child Errand was growing up in the Vale of Aldur with Polgara and Durnik, showing only occasional flashes of inexplicable knowledge and power, Garion was learning to rule and to be the husband of his fiery little Queen Ce’Nedra. Eleven years passed.Then suddenly the Voice of Prophecy cried out a warning: “Beware Zandramas!” Not even Belgarath the Sorcerer knew who or what Zandramas was. But Garion discovered hints in a previously obscured part of the Mrin Codex. Worse, he learned that the Dark Prophecy was still waging its ancient struggle against the Prophecy of Light. Again, great evil was brewing in the East. And again, Garion found himself a pawn, caught between the two ancient Prophecies, with the fate of the world somehow resting on him.

Dragons of the Dwarven Depths


Margaret Weis - 2006
    For a time, they are safe, but the forces of the Dragon Army are in pursuit.As Tanis and Flint seek out a haven in the dwarven kingdom of Thorbardin, the rest of the companions face their own challenges. Raistlin is strangely drawn to the haunted fortress known as Skullcap. Sturm seeks the legendary Hammer of Kharas, the forging tool of the fabled dragonlances, while Tika Waylan must make a perilous journey to rescue those she loves from certain death.