Book picks similar to
The Game of Stars and Comets by Andre Norton


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Gauntlet


Michael Jan Friedman - 2002
    Stargazer. Thrust unexpectedly into the center seat, the twenty-eight-year-old Picard must live up to the challenges of starship command -- and a crew that hasn't yet learned to trust him. The pirate known as the White Wolf has been wreaking havoc across several sectors, and the inexperienced Picard has been given the assignment to stop him. Surprised at getting such a challenge, Picard soon learns that he is expected to fail in his duty and have his captaincy disgraced before it can even begin.Given an untested crew and an impossible mission, Picard must beat the odds and apprehend the White Wolf -- but the pirate keeps a shocking secret that leaves Picard to make a deadly decision.

The Green Leopard Plague and Other Stories


Walter Jon Williams - 2006
    Few authors have matched the versatility and stylishness of Walter Jon Williams. His genre-defining novels have received wide critical acclaim and captured the rapt attention of fans worldwide. He has been nominated for every major SF award. The Green Leopard Plague and Other Stories contains nine bleeding-edge tales showcasing Williams’ flexibility, power-chord storytelling, and engagingly human and post-human characters. From Walter Jon Williams, author of more than twenty novels, including This Is Not a Game, Implied Spaces, and the definitive cyberpunk novel Hardwired, comes The Green Leopard Plague and Other Stories, a stunning collection of short fiction including the Nebula Award-winning stories “Daddy’s World” and “The Green Leopard Plague,” and featuring an introduction by Charles Stross, plus in-depth story notes.

Flandry's Legacy: The Technic Civilization Saga


Poul Anderson - 2011
    The Seventh Volume of the Complete Technic Civilization Saga.             Sir Dominic Flandry is now an Admiral, but takes little joy in his new rank. He sees the rot in the Terran Empire on every hand and knows that the Long Night will inevitably fall upon the galaxy. His consolation is that measures he has taken while doing what he can to postpone the Empire’s final collapse may shorten the coming galactic dark age and hasten the rise of a new interstellar civilization. In the meantime, he’ll enjoy the comforts of a decadent civilization—and he’ll always be ready for one more battle against the Empire’s enemies.             This concluding volume of the Technic Civilization saga, one of the milestones of modern science fiction includes two full-length novels: A Stone in Heaven—When the daughter of Flandry’s mentor asks for help, he intervenes, and finds he must thwart a would-be dictator’s plans to seize control of the Empire.The Game of Empire—The Merseians, alien enemies of the Empire, have put into motion an insidious plan to bring the Terran Empire down. Flandry’s daughter, Diana, and her feline-like alien friend have discovered the conspiracy, but can they stop it in time?            Plus three novellas and a novelette set in the time of the Long Night and the renaissance of civilization which followed it, concluding one of the grandest adventure sagas in science fiction.

Trigger & Friends


James H. Schmitz - 2001
    Corrupt governors. Deadly rivalries between departments of the same government. And, of course, the long arm of the Mob. Even in our future among the stars, some things never change -- except that the governors run (and ruin) planets, the rivalries are fought with spacecraft and energy bolts, and the mobsters smuggle "real" illegal aliens and make their getaways with subspace portals. It's all just another day in that bastion of galactic peace and democracy, the Federation of the Hub ---- "and somebody has to clean up this mess!"Join secret agent Trigger Argee, scout adventurer Heslet Quillan and Holati Tate, master of intrigue, as they battle the criminal element on its own interstellar turf...and make the future a little safer for the rest of us.

Jump Gate Twist


Mark L. Van Name - 2010
    “Van Name has created a hero worth at least a dozen more novels . . . I want this to be a series. I want to read a new one every year.” —Orson Scott Card      Jon Moore: A nanotech-enhanced warrior who wants nothing more than a quiet life and a way back to his strange home world. Lobo: An AI-enhanced Predator-Class Assault Vehicle, a mobile fortress equipped for any environment from the seabed to interstellar space. TWO WOLVES IN A GALAXY OF LARGER PREDATORS!       For the first time in a Jon & Lobo book, “My Sister, My Self,” the short story which introduced Jon Moore.      One Jump Ahead: Jon Moore wanted only to relax on the pristine planet of Macken--but Macken was the secret battleground of two megacorporations, both determined to control the local jump gate and the riches of an undeveloped world. Finding allies and enemies among terrorist groups and elite mercenaries, gun-runners and the only kind of government possible on a frontier short on rules and long on riches, Jon and Lobo fight to a climax with a corporate army that can't afford to leave any witnesses. Exotic settings, fast action, real tech, mechanically-enhanced animals—and a beautiful woman who's as deadly as a cobra! Slanted Jack: The job looked simple enough:  Jon agreed to help a con man, a friend from a part of his past he’d rather forget, protect a very special young boy.  But the deal didn’t stay simple, as each move Jon and Lobo made resulted in more danger and more enemies. The best con man Jon’s ever known, a ruthless gang boss, a heavily armed group of religious fanatics, a beautiful woman with a mysterious agenda, and an interstellar government out to clean up a dangerous frontier world rush together toward an explosive climax—and Jon and Lobo are caught in the middle. Plus new introductions by the author, making this a package that every Jon & Lobo fan will want to buy.

This Alien Shore


C.S. Friedman - 1998
    Sheltered all her life in a corporate satellite in Earth's outer orbit, Jamisia must face the truth about her origins and her role in the power struggle between the Guerans who dominate intergalactic transportation and the rest of Earth's far-flung and genetically mutated colonies who are trying to break the Guera Guild's monopoly.