Book picks similar to
Reading and Making Notes by Jeanne Godfrey
non-fiction
academic
t802
dissertation
How To Draw The Newest Pokémon : Featuring Some Sinnoh Characters
Maria B. Alfano - 2007
That's what makes them a challenge to battle--and a challenge to draw! But if you're determined to sketch 'em all, then this book is a great start. It's packed with tips to get you drawing the newest Pokemon characters. So sharpen your pencil and get ready to go!
Daemon Voices
Philip Pullman - 2017
In over 30 essays, written over 20 years, one of the world's great story-tellers meditates on story-telling. Warm, funny, generous, entertaining, and above all, deeply considered, they offer thoughts on a wide variety of topic, including the origin and composition of Philip's own stories, the craft of writing and the story-tellers who have meant the most to him. The art of story-telling is everywhere present in the essays themselves, in the instantly engaging tone, the vivid imagery and the striking phrases, the resonant anecdotes, the humour and learnedness. Together, they are greater than the sum of their parts.
Acadia: The Complete Guide: Mt Desert Island & Acadia National Park
James Kaiser - 2005
From outdoor adventures (hiking, biking, sea kayaking, sailing) to the top lobster restaurants in Bar Harbor, Acadia: The Complete Guide puts the best of Acadia at your fingertips. Fascinating chapters on geology, history, ecology and wildlife bring the park to life. Over 20 detailed maps make travel planning easy.Written and photographed by Maine native James Kaiser, Acadia: The Complete Guide offers dozens of insider tips to help you make the most of your time in the park. Whatever your interests—driving the Park Loop Road, hiking to the top of Cadillac Mountain, biking the Rockefeller Carriage Roads, sailing past historic Bass Harbor Lighthouse—Acadia: The Complete Guide is the only travel guide you'll need.The Bestselling Guidebook to Acadia for over a Decade!Over 150 Color PhotographsOver 20 Detailed MapsFascinating Chapters on Geology, Ecology, Wildlife and HistoryDetailed Info on Hiking, Biking, Sea Kayaking and SailingFilled with Tips to Save You Time and Money!
Dungeon Master for Dummies
Bill Slavicsek - 2006
It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
The End of Policing
Alex S. Vitale - 2017
Among activists, journalists and politicians, the conversation about how to respond and improve policing has focused on accountability, diversity, training, and community relations. Unfortunately, these reforms will not produce results, either alone or in combination. The core of the problem must be addressed: the nature of modern policing itself.This book attempts to spark public discussion by revealing the tainted origins of modern policing as a tool of social control. It shows how the expansion of police authority is inconsistent with community empowerment, social justice—even public safety. Drawing on groundbreaking research from across the world, and covering virtually every area in the increasingly broad range of police work, Alex Vitale demonstrates how law enforcement has come to exacerbate the very problems it is supposed to solve.In contrast, there are places where the robust implementation of policing alternatives—such as legalization, restorative justice, and harm reduction—has led to a decrease in crime, spending, and injustice. The best solution to bad policing may be an end to policing.
50 Core American Documents: Required Reading for Students, Teachers, and Citizens
Christopher Burkett - 2013
Many of the documents emphasize America’s uniqueness and contributions to the world, but they also present different views on some of the major issues and disputes in American history and government, especially on the meaning of liberty, the injustice of slavery, and the demands of progress. Taken as such, the documents reveal a kind of political dialogue to readers, an ongoing and profoundly consequential conversation about how Americans have agreed and often disagreed on the meaning of freedom and self-government. 50 Core American Documents invites teachers and citizens alike to join in this American political dialogue.The Ashbrook Center restores and strengthens the capacities of the American people for constitutional self-government. The Center teaches students and teachers across our country why America is exceptional and what America represents in the long history of the world. Ashbrook is the nation’s largest university-based educator in the enduring principles and practice of free government in the United States, offering programs and resources for students, teachers, and citizens.