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Necromunda: Rulebook by Games Workshop


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Deathwolf


Andy Smillie - 2012
    But the war will be decided by Morkai himself as he challenges the aliens' sinister leader to single combat.

Blood Royal


Gordon Rennie - 2005
    Original.

Crusade for Armageddon


Jonathan Green - 2003
    Now Brant swears a blood oath to avenge his lost brothers, his home planet, and the honor of the Chapter by hunting down the ork leader responsible--and follows a trail to Armageddon, a world synonymous with war...

Down Amongst the Dead Men


Steve Lyons - 2013
    In the midst of a live-fire exercise, one of these human targets disobeys orders and follows the trail of a mysterious alien beast, one that could spell doom for all of Krieg if it is not stopped...ABOUT THE BOOKA brand new Death Korps of Krieg story by Steve Lyons, author of Dead Men Walking.

Garro: Vow of Faith


James Swallow - 2015
    After escaping the treachery of Isstvan III aboard the Eisenstein, he was gifted with new purpose as the Agentia Primus of the Knights Errant – and yet, Garro has become listless as the full extent of Malcador the Sigillite’s plans for the future are revealed, questioning his place in the galaxy once more. Even as the armies of the Warmaster draw near, Garro strikes out into the wastes of holy Terra. The object of his search? None other than the Living Saint, Euphrati Keeler.Explore more of Terra than ever before as Garro's journey comes full circle and he seeks the woman who once saved his life and put him on his path. Filled with doubts and fears about the war and his place in it, Garro needs find a new path to tread... and Keeler might just be able to help him again. Please note that the eBook edition of 'Garro:Vow of Faith' does not include the additional colour content from the limited edition.

The Purge


Anthony Reynolds - 2014
    As the fighting draws out into a programme of extermination, embittered commander Sor Talgron begins to question his part in Lorgar’s grander scheme – for one who stood beside primarchs and high lords in the grand halls of the Imperial Palace, what glory can there now be in punishing Guilliman’s upstart sons? But the price of doubt is known all too well, and if the Word Bearers are ever to return to Terra in triumph then they must purge the last remnants of such unbelief from the face of the galaxy...

Yarrick: Imperial Creed


David Annandale - 2014
    He was once just a man, a newly minted officer from the ranks of the schola progenium.His first mission under the tutelage of Lord Commissar Rasp was on Mistral. Here, an uprising of barons had upset the delicate balance of power. But, as Yarrick was soon forced to learn, Mistral and Imperial politics are often murky, the truth seldom clear cut. As war engulfs the world, a plot unravels that pits old friends against one another and fashions unusual alliances. Chaos cults, the fanatical Adepta Sororitas and clandestine inquisitors all stand between Yarrick and his mission. Here is where the legend began. In this crucible was Lord Commissar Sebastian Yarrick forged in blood.

Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship


David R. George III - 2012
    For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war? Raise the Dawn After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history. Brinkmanship The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .

The Imperial Infantryman's Handbook


Matt Ralphs - 2012
    The Munitorum adepts give us these things for a reason, you know...Collected for the first time in a single kitbag volume, the Imperial Infantryman’s Uplifting Primer and the Imperial Munitorum Manual provide a wealth of background on the history, tactics and ethos of the Imperial Guard.

Defender of the Imperium


Sandy Mitchell - 2010
    Cain wants nothing more than to keep out of trouble and get to the other side of his commission in one piece, but the war-torn 41st millennium has other ideas. Confronted with the powers of Chaos and hordes of alien foes, our intrepid Commissar seeks to sidestep danger and talk his way out of trouble. Yet each time he survives his legend only grows, and his life is in ever-greater jeopardy… Defender of the Imperium contains the novels Death or Glory, Duty Calls and Cain’s Last Stand, plus the short story Traitor’s Gambit and a new introduction from author Sandy Mitchell.

Malediction


C.Z. Dunn - 2012
    But when his old comrade, Master Tigrane of the Dark Angels Space Marine Chapter, arrives to join the festivities and asks to hear the glorious tale told once more, Antigone seems flustered. With the details of his account cast under close scrutiny and with the judgement of the Imperium hanging over him, will his noble reputation remain intact?

The Imperial Truth


L.J. Goulding - 2013
    Upon such unshakeable foundations was the Imperium to be built - except that the Imperial Truth was a lie, and the powers that the Emperor denied had already sunken their claws into many of his sons. With the treachery of Horus now known from the Eastern Fringe to holy Terra itself, how many more of his father's words will be proven false in the days to come?30,000 word hardback anthologyOnly 2000 copies printed worldwide Leather effect aquila embossed hardcover Wrap-around dust jacket Individually numbered

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.

Betrayal


Alan Bligh - 2012
    This book, lavishly illustrated in full colour, contains extensive background information on the Imperium as it stood at the end of the Great Crusade. Also detailed are the histories of the four Legions who took part: the Sons of Horus, Emperor's Children, World Eaters and Death Guard and an extensive campaign system. This book also contains a complete Space Marine Legion Crusade Army list as well as games rules for the Primarchs of the four Legions, super-heavy vehicles and special characters featured in the story.

Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact