Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes


Rob Heinsoo - 2008
    In the 'D & D' game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition 'D & D' rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.The 'Player's Handbook' presents the official 'Dungeons & Dragons' Roleplaying Game' rules as well as everything a player needs to create 'D & D' characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.

Destiny Grimoire Anthology, Volume I: Dark Mirror


Bungie Inc. - 2018
    The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny’s most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy.Each unique volume intends to illuminate a facet of the world, and the complete anthology will confirm and challenge players’ thoughts and assumptions on what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.

Player's Handbook: Core Rulebook 1


Jonathan Tweet - 2000
    Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc. Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. Specific changes include the following: the Player's Handbook received revisions to character classes to make them more balanced, and there are revisions and additions to spell lists. Amazon.com ReviewThe Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians, and gnome monks are now possible. THACO, negative armor class, funky saving throws, inflated ability scores, heat-based infravision, and just about every other needlessly complex rule has been reworked into a faster, more consistent, and more fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customized characters.Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf, and elf, or relative size differences between creatures, or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.We would have preferred less radical artistic changes, but we love everything else that Wizards of the Coast has done with Dungeons & Dragons. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian, and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who played D&D back in the day, then welcome to the new era of D&D.

Stalking the Beast


Howard Andrew Jones - 2013
    For Drelm, however, the mission is about more than simple justice, as without a great victory proving his worth, a prejudiced populace will never allow him to marry the human woman he loves. Together with a fresh band of allies, including the mysterious gunslinger Lisette, the heroes must set off into the wilderness, hunting a terrifying beast that will test their abilities—and their friendships—to the breaking point and beyond.From acclaimed author Howard Andrew Jones comes a new adventure of love, death, and unnatural creatures, set in the award-winning world of the Pathfinder Roleplaying Game.

An Enchantment of Ravens


Margaret Rogerson - 2017
    These immortal creatures cannot bake bread or put a pen to paper without crumbling to dust. They crave human Craft with a terrible thirst, and they trade valuable enchantments for Isobel’s paintings. But when she receives her first royal patron—Rook, the autumn prince—Isobel makes a deadly mistake. She paints mortal sorrow in his eyes, a weakness that could cost him his throne, and even his life.Furious, Rook spirits Isobel away to his kingdom to stand trial for her crime. But something is seriously amiss in his world, and they are attacked from every side. With Isobel and Rook depending upon each other for survival, their alliance blossoms into trust, perhaps even love . . . a forbidden emotion that would violate the fair folks’ ruthless laws, rendering both their lives forfeit. What force could Isobel's paintings conjure that is powerful enough to defy the ancient malice of the fairy courts?Isobel and Rook journey along a knife-edge in a lush world where beauty masks corruption and the cost of survival might be more frightening than death itself.

World of Warcraft Master Guide


Michael Lummis - 2006
    BradyGames’ World of Warcraft Master Guide, Second Edition includes the following: Class strategies, abilities and talents.Essential stats and updated strategies for each of the 8 races and 9 classes for both the Horde and Alliance.Updated must-have quest data--contacts, objectives, item rewards and more.Updated profession sections provide data on created items, requirements and item components.Weapon, armor and item tables, ability and spell lists, and bestiary.Updated maps of each city and region, with call outs for characters, quest locations, dungeons, and more.Platform: PC Genre: Role-Playing GameThis product is available for sale worldwide.

Chicken Little


Cory Doctorow - 2011
    Doctorow’s updated high-tech take on Pohl’s take on Jonathan Swift’s 'struldbrugs,' creatures who have immortality but not eternal youth, continuing to age through their extended lives, is particularly ingenious. I wouldn’t be surprised to see this one show up on an award ballot next year."Gardner Dozois, Locus MagazineA story with a product designer, jetpacks and an immortal quadrillionaire living in a vat."Chicken Little" also appears in the collection "With a Little Help".ABOUT THE AUTHORCory Doctorow is a science fiction author, activist, journalist and blogger -- the co-editor of Boing Boing and the author of Tor Teens/HarperCollins UK novels like "For The Win" and the bestselling "Little Brother". He is the former European director of the Electronic Frontier Foundation and co-founded the UK Open Rights Group. Born in Toronto, Canada, he now lives in London.Franco Brambilla is an award-winning Italian illustrator devoted to sci-fi.

The Demon in the Wood


Leigh Bardugo - 2014
    Get a look into the past that forged a brutal and brilliant leader.

The Mage Craft Series, Books 1-3


S.M. Reine - 2016
    Now it's time for her to take her father's place in the world - and pay for his sins. Seth is a doctor as good with a gun as he is with a scalpel. He knows a lot about the preternatural, but he's not saying why. And he's the new Voice of God's only chance of survival. This collection contains the first three books of The Mage Craft Series, amounting to over 210,000 words. About Cast in Angelfire As a half-angel, half-human mage, Marion Garin is the most powerful witch in the world. She’s been embroiled in preternatural politics since childhood and navigates the factions with ease. Or so she’s been told. Unfortunately, she’s lost her memory, and now Marion doesn’t know much of anything. Casting magic? Forget about it. It’s not an accident, either. Someone powerful wanted to take Marion out of preternatural politics, and they succeeded. She’s told that a man named Seth Wilder could help, but she’ll have to find him first. He’s been missing for years. Marion needs to track Seth down and fix her memory before her unknown enemy finishes the job… * * * About Cast in Hellfire Marion Garin is the teenage daughter of Metaraon, the former Voice of God. Now she's also the steward of the Winter Court, which has been in anarchy since a revolution five years earlier. Problem: Marion still doesn't remember anything that happened before two weeks ago. Seth Wilder has a lead on her memories. Whoever stole them and sold Marion's essence to a demon lord in Sheol. Marion wants to help steal them back, even though that means abandoning the Winter Court to war. And Seth can't seem to tell Marion no. He wants Marion nearby. Very nearby. Possibly in his teeth. See, Seth has this little problem where he's developing a killing urge, and it seems to be centered primarily on the half-angel girl who adores him. It conflicts with everything Seth believes himself to be: a moral man, a doctor who heals instead of hurts. Yet he's obsessed with Marion. She wants her memories, and he wants her to have them as much as he wants her blood. They'll work together to make Marion whole, come hell or high water. Even if it means war. Even if it means Seth might hurt Marion. And damned be the consequences... * * * About Cast in Faefire Marion Garin, the Voice of God, is due to marry the Prince of the Autumn Court by the end of the week - assuming that the world's preternatural leadership doesn't have anything to say about it. They plan to strip Prince ErlKonig of his title, ensuring that Marion can't form a god-forbidden treaty with the angels. Still injured from his final fight in Sheol, Seth Wilder is seeking a way to stay alive. If he dies, he'll lose more than his life - he'll be slave to the gods' whims for all eternity. He's ready to take drastic steps. Maybe even make a bargain with the vampires. But what the gods want, they get. And they don't appreciate being defied.

Zatanna by Paul Dini


Paul Dini - 2011
    And unlike the parlor tricks peddled by other would-be Houdinis around town, Zatanna’s magic is no illusion. It’s real. The dazzling Mistress of Magic can warp reality with just a few backwards words. But the supernatural is powerful…and in the wrong hands, it’s deadly. So when mystical menaces start causing trouble, Zee steps in to stop them—from the evil sorcerer Brother Night to possessed puppets to nightmare demons. But things get complicated fast when the foe is the ghost of someone she loves!Emmy award-winning writer Paul Dini's complete collection of ZATANNA stories are here in one graphic novel! The acclaimed creator of BATMAN: THE ANIMATED SERIES has long had a history with the premier magician of the DC Universe, penning best-selling stories for the past two decades featuring Zatanna Zatara. Illustrated by some of the greatest artists in the industry, including Joe Quinones, Stephane Roux and more.ZATANNA BY PAUL DINI is a must-own for any superhero fan! Collects ZATANNA #1-16, ZATANNA: EVERYDAY MAGIC.

Morrighan


Mary E. Pearson - 2016
    And that girl’s name was Morrighan.In this prequel novella to the Remnant Chronicles, a girl and a boy from enemy camps meet, fall in love--and set history in motion.

First Dangle and Other Stories


Kevin Hearne - 2019
    That sets the pair off on a trail that leads from Granada, Spain, to London, England and then to Austin, Texas. Owen and Slomo will have to outwit an Irish goddess of wisdom, some nasty spriggans, and streak across the Kew Gardens to find the culprit. They're going to see the world after all—just not the way they thought."The Naughtiest Cherub" takes place directly before the events of Scourged, book 9. "The Waters" is narrated by Granuaile and takes place after the events of Scourged."Friendly Emily" is a piece of science fiction that appeared in Fireside magazine.

Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition


James JacobsMichael Kortes - 2012
    An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.The Rise of the Runelords Anniversary Edition contains:- All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.- Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.- Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.- A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.- Dozens of new illustrations, never-before-seen characters, location maps, and more!Cover art by Wayne Reynolds

Shadowrun 31: Technobabel


Stephen Kenson - 1998
    Renraku Computer Systems sends an agent to infiltrate the otaku, a race of technoshamans, and learn their secrets in order to gain advantage in a corporate war, But once the agent is initiated into an otherworld of technomancy and mega-corporate intrigue, he rebels against his employers in an attempt to stop the approaching war!

The Priory of the Orange Tree


Samantha Shannon - 2019
    A queendom without an heir. An ancient enemy awakens.The House of Berethnet has ruled Inys for a thousand years. Still unwed, Queen Sabran the Ninth must conceive a daughter to protect her realm from destruction – but assassins are getting closer to her door. Ead Duryan is an outsider at court. Though she has risen to the position of lady-in-waiting, she is loyal to a hidden society of mages. Ead keeps a watchful eye on Sabran, secretly protecting her with forbidden magic.Across the dark sea, Tané has trained to be a dragonrider since she was a child, but is forced to make a choice that could see her life unravel.Meanwhile, the divided East and West refuse to parley, and forces of chaos are rising from their sleep.