Gone


Michael Grant - 2008
    Gone. Except for the young.There are teens, but not one single adult. Just as suddenly, there are no phones, no internet, no television. No way to get help. And no way to figure out what's happened.Hunger threatens. Bullies rule. A sinister creature lurks. Animals are mutating. And the teens themselves are changing, developing new talents—unimaginable, dangerous, deadly powers—that grow stronger by the day. It's a terrifying new world. Sides are being chosen, a fight is shaping up. Townies against rich kids. Bullies against the weak. Powerful against powerless. And time is running out: On your 15th birthday, you disappear just like everyone else...

The Stars Never Rise


Rachel Vincent - 2015
    Her town's population has been decimated by soul-consuming demons, and souls are in short supply. Watching over her younger sister, Mellie, and scraping together food and money are all that matters. The two of them are a family. They gave up on their deadbeat mom a long time ago.When Nina discovers that Mellie is keeping a secret that threatens their very existence, she'll do anything to protect her. Because in New Temperance, sins are prosecuted as crimes by the brutal Church and its army of black-robed exorcists. And Mellie's sin has put her in serious trouble.To keep them both alive, Nina will need to trust Finn, a fugitive with deep green eyes who has already saved her life once and who might just be an exorcist. But what kind of exorcist wears a hoodie?Wanted by the Church and hunted by dark forces, Nina knows she can't survive on her own. She needs Finn and his group of rogue friends just as much as they need her.

Nightfall


Ellen Connor - 2011
    Growing up with an unstable, often absent father who preached about the end of the world, Jenna never thought in her wildest nightmares that his predictions would come true. Or that he would have a plan in place to save her-one that includes the strong, stoic man who kidnaps and takes her to a remote cabin in the Pacific Northwest.The mysterious ex-Marine named Mason owes a life-debt to Jenna's father. Skilled and steadfast, he's ready for the prophesied Change, but Jenna proves tough to convince. Until the power grid collapses and mutant dogs attack-vicious things that reek of nature gone wrong.When five strangers appear, desperate to escape the bloodthirsty packs, Jenna defies her protector and rescues them. As technology fails and the old world falls away, Jenna changes too, forever altered by supernatural forces. To fight for their future, she and Mason must learn to trust their instinctive passion-a flame that will see them through the bitter winter, the endless nights, and the violence of a new Dark Age.

ARV-3


Cameo Renae - 2013
    THE APOCALYPSE. A nuclear fallout wiped out every living thing on the planet, except for a few thousand of us who took shelter in underground bunkers across the globe. Now, after thirteen long years, we were finally able to return to the topside to begin to rebuild. We thought we were alone. We were never more wrong. Before the fallout, scientists had worked on creating an anti-radiation vaccine (ARV). The first two attempts failed, but despite the incomplete tests and results, the government approved and distributed the third serum to the masses in an effort to aid those who had no shelter. It worked. Keeping those who remained on the topside alive, but it also altered and mutated them. This new and infectious threat had completely outnumbered us. Now, we not only had to rebuild our planet. We would have to fight for it. My name is Abigail Park. I’m seventeen, and this is my story.

The Marbury Lens


Andrew Smith - 2010
    He is kidnapped. He escapes, narrowly. The only person he tells is his best friend, Conner. When they arrive in London as planned for summer break, a stranger hands Jack a pair of glasses. Through the lenses, he sees another world called Marbury.There is war in Marbury. It is a desolate and murderous place where Jack is responsible for the survival of two younger boys. Conner is there, too. But he’s trying to kill them.Meanwhile, Jack is falling in love with an English girl, and afraid he’s losing his mind.Conner tells Jack it’s going to be okay.But it’s not.Andrew Smith has written his most beautiful and personal novel yet, as he explores the nightmarish outer limits of what trauma can do to our bodies and our minds.

Swan Song


Robert R. McCammon - 1987
    He is the Man with the Scarlet Eye, a malevolent force that feeds on the dark desires of the countless followers he has gathered into his service. His only desire is to find a special child named Swan—and destroy her. But those who would protect the girl are determined to fight for what is left of the world, and their souls. In a wasteland born of rage, populated by monstrous creatures and marauding armies, the last survivors on earth have been drawn into the final battle between good and evil that will decide the fate of humanity....

Flu


Wayne Simmons - 2010
    An epidemic, they call it. The posters say to cover your mouth when you sneeze, and throw away the tissue. But such simple measures won't help. Because when you catch this flu, armed police come and lock you in your house to die alone. When you catch this flu, it kills you in days. And two hours after it's killed you, your eyelids snap open again... FLU is a pacey, terrifying, frighteningly real zombie horror story.

Haven


Laury Falter - 2013
    After finding a safe haven inside the security of her enclosed high school, she learns that four others have survived, one being a bold, mysterious transfer student from Texas whose unruffled demeanor harbors more than a cool interest in her. As they struggle to survive the dead fighting their way inside, will Kennedy discover there is more to life than survival? And will she and the others find a way to live in this terrifying new world?

Monument 14


Emmy Laybourne - 2012
    She can see it coming down the street. You don't stop and hug her and tell her you love her. You don't thank her for being a good, kind, patient mother. Of course not-you launch yourself down the stairs and make a run for the corner.Only, if it's the last time you'll ever see your mother, you sort of start to wish you'd stopped and did those things. Maybe even missed the bus.But the bus was barreling down our street, so I ran.Fourteen kids. One superstore. A million things that go wrong.When Dean raced out the door to catch the school bus, he didn’t realize it would be the last time he’d ever see his mom. After a freak hailstorm sends the bus crashing into a superstore, Dean and a group of students of all ages are left to fend for themselves. They soon realize the hailstorm and the crash are the least of their worries. After seeing a series of environmental and chemical disasters ravage the outside world, they realize they’re trapped inside the store. Unable to communicate with the ones they love, the group attempts to cobble together a new existence. As they struggle to survive, Dean and the others must decide which risk is greater: leaving… or staying. Monument 14 is a post-apocalyptic YA novel that transcends age barriers.

Inhuman


Kat Falls - 2013
    Many of the people there exhibit varying degrees of animal traits. Even the plantlife has gone feral.Crossing from west to east is supposed to be forbidden, but sometimes it’s necessary. Some enter the Savage Zone to provide humanitarian relief. Sixteen-year-old Lane’s father goes there to retrieve lost artifacts—he is a Fetch. It’s a dangerous life, but rewarding—until he’s caught.Desperate to save her father, Lane agrees to complete his latest job. That means leaving behind her life of comfort and risking life and limb—and her very DNA—in the Savage Zone. But she’s not alone. In order to complete her objective, Lane strikes a deal with handsome, roguish Rafe. In exchange for his help as a guide, Lane is supposed to sneak him back west. But though Rafe doesn’t exhibit any signs of “manimal” mutation, he’s hardly civilized . . . and he may not be trustworthy.

The Call


Peadar Ó Guilín - 2016
    And then you hear a horn and you know that whoever lives in this hell has got your scent and the hunt has already begun.Could you survive the Call?

GAMELAND: Season One


Saul W. Tanpepper - 2012
    Connected to their Infected Players via neural implants (government-mandated in the event of an outbreak), Operators pit the Undead against one another using remote gaming controllers in a high stakes game of money, violence, and power. For the poor, the televised action on state-controlled Media streams is horrifying yet powerfully addictive. Volunteering to become an Undead Player is strictly forbidden, but fame and money lure some to The Game.On a whim, a small group of computer hackers and gamers decides to sneak onto the island, hoping to catch a glimpse of the uncontrolled Infecteds, unimplanted victims of an outbreak that took place there over a decade earlier. But while breaking in turns out to be a lot easier than any of them could have ever imagined, getting back out is one a hell of a killer. As they soon discover, when you play, you play to win. Because, if you die, you become part of The Game. The series consists of eight episodes publishing monthly through December 2012. Also available in paperback.EPISODE 1: Deep Into the GameZpocalypto gamer Jessica Daniels and her gang of code jackers decide to break into Long Island's Gameland hoping to catch a glimpse of some of the Infected Undead, risking arrest and an extension to their Life Service Commitment (a civil or military obligation fulfilled after death). But getting past the EM field, the wall surrounding the island, the mined waters, requires the addition of a stranger to their fold. Tensions within the group rise. So do the risks. After a near-fatal accident during preparation nearly takes the life of one of their members, emotions run dangerously high. They press on and find an abandoned wasteland like nothing they ever expected. Excitement quickly turns to dread as the dangers become all too clear.Approximately 50,000 words (~185 pages)EPISODE 2: FailsafeJessie and Kelly clash after one of their group gets stranded among the Infected Undead, forcing Kelly to make a rash decision which will ultimately deliver them into the hands of those who would turn them all into mindless players in The Game.Approximately 50,000 words (~185 pages)EPISODE 3: Deadman's SwitchUnable to escape from Long Island because of the failsafe device implanted inside their brains, the group digs in until they can devise a way to neutralize it. Jessie is anointed as their leader despite Jake's claims that she is unfit. A final desperate attempt is made to leave, setting into motion a sequence of events that will result in one of them dead, another infected, and all of them running for their lives.Approximately 52,000 words (~192 pages)EPISODE 4: Sunder the Hollow OnesA mutiny in the group splits the members, leaving Jessie out in the cold. As she continues to struggle to fulfill her promise to bring everyone safely home, a chance encounter with one of Gameland's residents dredges up deeply buried memories, leaving her feeling haunted and doubtful about her future.Approximately 44,000 words (~160 pages)EPISODE 5: Prometheus WeptAfter one member of their group is infected, Jessie makes a decision to hand over another to a mysterious group of Undead sympathizers in exchange for a promised antidote. But will she be able to collect the medicine and return before it's too late? Will the medicine work? And will she be able to get them all back home again?Approximately 41,000 words (~150 pages)EPISODE 6: Kingdom of PlayersArmed with a potential antiserum to the reanimation virus, Jessica races back to Gameland to save her infected friend. Waylaid along the way, she must fight for her life to save another. Will she make it back in time? Or will her friend die and return as one of the Undead?Approximately 41,000 words (~150 pages)EPISODE 7: Tag, You're DeadTorn between rescuing Ashley from the homicidal Ben and staying with Jake, who's been infected, Jessie, Kelly and Reggie must carefully plan their next move. But Reggie falls ill and the Undead break into their stronghold. Soon they're fighting for their lives in a battle that will lead all of the group to their darkest hour.Approximately 47,000 words (~170 pages)EPISODE 8: Jacker's CodeThe shocking conclusion to the high-tech horror thriller, GAMELAND. Jessie and the remaining gamers and hackers struggle against all odds to escape Gameland and Long Island, even though some of them have been infected with the zombie virus. Determined to do whatever is necessary to get home, they will have to face some of the most difficult decisions of their lives. But even if they're successful, will they ever be able to go back to the lives they so recklessly left behind?The world is suddenly a very different place from the one they left behind, and not all monsters live behind walls.Approximately 54,000 words (~196 pages)

The Zombie Chronicles


Chrissy Peebles - 2012
    When they get caught in a flood during a rainstorm, the group is forced to take refuge. They are thrust into a mystery they can't explain, and when things slowly begin to unravel, they learn they have to play by a new set of rules.IMPORTANT NOTE: This is a warning to those readers who are looking for a more violent read with gruesome descriptions of blood and gore. This is NOT that type of book. There is lots of zombie action, but this particular story is based more on the action, drama, and survival aspects.word count = 61,805

The Stand


Stephen King - 1978
    The survivors who remain are scared, bewildered, and in need of a leader. Two emerge–Mother Abagail, the benevolent 108-year-old woman who urges them to build a peaceful community in Boulder, Colorado; and Randall Flagg, the nefarious “Dark Man,” who delights in chaos and violence. As the dark man and the peaceful woman gather power, the survivors will have to choose between them–and ultimately decide the fate of all humanity.

Snow & Ash


Theresa Shaver - 2015
    Skylar Ross is ten that day when she’s ripped from dance classes and sleepovers to being an orphan in a prepper’s paradise of a mountain bunker. Her determination to protect her baby brother keeps her locked away with nothing but responsibility and loneliness. Her father’s words are a continuous echo, “Trust no one. Help no one.” Rex Larson is eleven that day. He’s left stranded on the side of the road in a strange place far from home when his mother dies the first day. With his own small brother to look after he is lost and alone. Rex has no choice but to trust complete strangers with his and his brother’s future. Two different survivors in two different circumstances spend the next seven years trying to survive until an explosive meeting changes both their courses and lives forever. Trust is almost impossible when your whole life is spent in the Snow & Ash.