Book picks similar to
Lost by Louise Guy
children-s
fantasy
pop-culture
video-games
Everything is Worth Killing: Isaac's Tale (An Apocalyptic LitRPG)
Alex Oakchest - 2019
Dozens of warmongering ogres. Hundreds of dynamite-wielding gnomes. And one normal guy in the middle of it all. Bad mornings. We've all had 'em. But what if you woke up in a post-apocalyptic land filled with wizards, dragons, and ogres? Not only that, but you woke up as a prisoner of a clan of mages who don’t even speak your language? What if these guys expected you to know magic, but left you to figure out for yourself how to cast it? These are the problems Isaac must solve. And what's he going to do when death knocks on his door? He's going to blast a fireball through the letterbox and send death running. But first...he just needs to learn how to even cast a fireball. Follow his journey through a land filled with creatures that want to kill him, and watch as he refuses to let them. Accompany him into a land of mystery and danger, where life is tough and learning spells and skills takes work. A land where Isaac is determined to stop being the prey and become the predator. This is his journey to make allies and friends in this new world. A journey through battles against slaver ogres and wingless dragons and gnome dictators. Through experimentation and adaptation, where he learns that killing one enemy helps him against the next. It’s also his journey to find a warm, comfy bed. This is the tale of a someone who used to be a normal guy. It's Isaac’s tale of adapting to a world where everything is worth killing. Over 500 pages of fast-moving fantasy, set in a brutal apocalyptic world. This is a mesmerizing story about one guy's quest for power and survival, with light litrpg/game-like elements and a focus on him learning how to use magic. 'Amazing - I love it because of how original it is. This is a hidden gem. The story is good and I'm enjoying the style.' - Early Reviewer 'A breath of fresh air. Isaac is not some over-powered or genius guy. He is just a dude trying to survive in the cruel world he was thrown in, and he is trying to make head and tail of what is going on.' - Early reviewer 'Enjoyable - I especially like the rationality of the main character and how he approaches problems. Unique, definitely worth reading.' - Early reviewer.
At Last, Jedi (Star Wars: Jedi Academy #9)
Jarrett J. Krosoczka - 2020
The epic conclusion to the Starspeeder saga in this 9th volume of Jedi Academy by Jarrett Krosoczka and Amy Ignatow!As told through a mix of comics, doodles, and journal entries, Christina Starspeeder takes us on a new adventure at the advanced Jedi Academy campus! There are unfamiliar faces and old ones too, but one thing remains the same: Jedi Academy is full of laughs and warm moments that fans and readers discovering the series for the first time will love.
Towns and Towers: A New Land
Shawn Kass - 2016
He soon finds out how unique the model is when after downloading his newest game he is transported into the system and expected to play through the role of his character without access to the real world, or any of the informationally packed strategy guides he is used to using. Handicapped by his own impatience to start playing, Sam is left to figure out the new world which he has fallen into. He has no weapons, no armor, no save points, and no way home. The only thing he has going in his favor is his experience, and his willingness to game more.
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
Heather Chaplin - 2005
What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed? In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world.
At the Back of the North Wind
Paul McCusker - 2005
Along the way, she visits a poor stable boy named Diamond and takes him with her on her journeys. "At the Back of the North Wind" explores the place of death in our lives, social injustice, and our deep need for love and forgiveness. C. S. Lewis, author of the classic Chronicles of Narnia series, said of MacDonald, "What he does best is fantasy--fantasy that hovers between the allegorical and the mythopoeic. And this, in my opinion, he does better than any man. MacDonald is the greatest genius of this kind whom I know."
Killing Monsters: Our Children's Need For Fantasy, Heroism, and Make-Believe Violence
Gerard Jones - 2002
From Pokémon to the rapper Eminem, pop-culture icons are not simply commercial pied pipers who practice mass hypnosis on our youth. Indeed, argues the author of this lively and persuasive paean to the power of popular culture, even trashy or violent entertainment gives children something they need, something that can help both boys and girls develop in a healthy way. Drawing on a wealth of true stories, many gleaned from the fascinating workshops he conducts, and basing his claims on extensive research, including interviews with psychologists and educators, Gerard Jones explains why validating our children's fantasies teaches them to trust their own emotions and build stronger selves.
Assassination: Classroom - Vol 2 Great Comic Manga Graphic Novels For Young & Teens , Adults
Julia B Beckiea Publisher - 2020
Mass Effect 3 Collector's Edition: Prima Official Game Guide
Fernando Bueno - 2012
Learn how the team created the Mass Effect universe from Cinematics to Characters, Art, Audio, and more• BONUS Digital Guide Access - With interactive multiplayer maps and video strategy• See Mass Effect 3 like never before - Discover environments and parts of the game you won't see anywhere else. Panoramic views will leave you amazed With this guide you will: • Fight YOUR Way - Multiple approaches to every key battle• Dominate in Multiplayer - Comprehensive maps prepare you for battle and help you survive• Choose the Best Gear - Every weapon and piece of armor revealed, including mods and upgrades• Take Earth Back - Class breakdowns and build recommendations give you the advantage you need against the reapers• Avoid Spoilers - Special callouts strategically placed and text turned upside down at critical story moments ensure your experience won't be spoiled
Haunted Baseball: Ghosts, Curses, Legends, and Eerie Events
Mickey Bradley - 2007
Very Good conditions. May have soft reading marks and name of the previous owner.
The Houndsman 2: A Base-Building LitRPG Adventure
J Pal - 2022
Vampires of Maze (Part One)
Tim O'Rourke - 2015
Joining a pack of werewolves, Julia must travel with them to a land unknown to her. Here she will learn the horrifying truth about the dark secrets hidden in the town of Maze.To stay alive, Julia will not only have to figure out who to trust but also who to love. For Julia's worst nightmares are about to get a whole lot more terrifying as she heads into the war raging between the vampires and werewolves where even her own magic abilities won't be able to protect her.Note: This ends on an unbearable cliff-hanger. Part Two is now available!For readers 16+
Unbroken
Micky Neilson
) about how Vindicator Nobundo survived the fall of Shattrath City and learned the ways of the shaman to become Farseer Nobundo.
Leven Thumps and the Gateway to Foo, Leven Thumps and the Whispered Secret
Obert Skye - 2009
In The Gateway to Foo, fourteen-year-old Leven Thumps learns about a secret gateway that bridges two worlds -- the real world and Foo, a place created at the beginning of time that makes it possible for humans to dream and hope, aspire and imagine. But Foo is in chaos, and three transplants from that dreamworld have been sent to retrieve Leven, who alone has the power to save Foo.The adventure continues in The Whispered Secret. Foo is in chaos, and Leven must overcome several adversaries and survive the Swollen Forest to save his friends and keep hope alive. As fate would have it, bad goes to worse when Leven digs up a buried secret -- one that stalks him, determined to whisper a truth that could be deadly in the wrong hands. Will Leven master control of his power, or will Foo crumble under a dark new enemy?