Fahrenheit 451; The Illustrated Man; Dandelion Wine; The Golden Apples of the Sun; The Martian Chronicles


Ray Bradbury - 1987
    Five Complete Novels.

Exile's Honor


Mercedes Lackey - 2002
    As the son of an impoverished mother, he had no other career choice open to him. And Alberich had risen in the ranks with almost unnatural speed. He developed expertise with many weapons and excelled in academic subjects with an ease that was the envy of his classmates. But in fact, the reclusive Alberich studied long and hard, pushing himself ruthlessly.   In battle, Alberich had always had a sort of “sixth sense” about things which were about to happen—when and from where the enemy would attack. Instinctively, he hid this ability, for the Sunpriests kept careful watch for anyone exhibiting “demon powers” which were the hallmark of Karse’s greatest enemy—the witch-nation of Valdemar. Those they caught were “cleansed” in the fires of Vkandis Sunlord.   Both Alberich’s skill and secret served him well in the army of Karse, and when Alberich became one of Karse’s youngest captains, he received a special gift—a powerful white stallion “liberated” from the enemy. But this honor was merely a distraction, for the Sunpriests had laid a trap which even Alberich’s strange foresight could not predict…   Saved from burning as a witch when this odd white stallion braved flames and carried him over the border into Valdemar, he was healed by the same enemies he had been taught to hate his entire life. Though he knew he could never again return to his home, Alberich also knew he could never truly become a Valdemaran. How could Alberich remain true to his own people and still retain his honor while helping to train the direst enemy of Karse?

Ship of the Line


Diane Carey - 1997
    Captain Bateson, a man from the 23rd century now living in the 24th, sees what no one else can see: that the Klingon Empire is building its forces and preparing to strike against the Federation. Seizing his one chance, Bateson takes the "U.S.S. Enterprise" on a mission to counter the Klingon threat, only to be thwarted by his enemy, a Klingon who has nursed a grudge against Bateson for decades. Standing in the way of Bateson's scheme and the Klingons' plan is Captain Jean-Luc Picard who, faced with the toughest decision of his career, must choose whether to take back command of the "U.S.S Enterprise" or let the torch pass to yet another next generation!

Where Time Winds Blow


Robert Holdstock - 1981
    A planet where eerie time displacements, like winds, can dump alien artefacts from the past and future into now, or sweep things away from now into anywhen.''A planet that attracts both scientists and fortune hunters, rummaging among the strangenesses, risking oblivion, carrying with them their own hang-ups, desperations, odd urges and searches.'You won't easily forget this haunting, fully-realised world.' TRIBUNE.

The Sleeping Dragon


Joel Rosenberg - 1983
    But sorcerous gamemaster Professor Deighton had something else planned for this unsuspecting group of college students. And the "game" soon became a matter of life and death as the seven adventurers found themselves transported to an alternate world and into the bodies of the actual characters they had been pretending to be.Cast into a land where magic worked all too well, dragons were a fire-breathing menace, and only those quick enough with a sword or their wits survived, the young gamers faced a terrible task. For the only way they would ever see Earth again was if they could find the legendary Gate Between Worlds - a place guarded by the most terrifying and deadly enemy of all....THE SLEEPING DRAGON

The Adventures of Fafhrd and the Gray Mouser Volume One: Swords and Deviltry, Swords Against Death, and Swords in the Mist


Fritz Leiber - 1968
      Many decades before George R. R. Martin’s Game of Thrones, Grand Master Fritz Leiber ruled the sword-and-sorcery universe. These three short story collections chronicle the unconventional adventures of Leiber’s endearing antiheroes: barbarian Fafhrd and former wizard’s apprentice, the Gray Mouser.  Swords and Deviltry: Fafhrd, a handsome barbarian of the Steppes, is seduced by a beautiful prostitute and her equally intoxicating city, while the Gray Mouser, a slum rat wizard-in-training, is tempted by the dark arts. The two men meet on a night of multiple thieveries and an enduring partnership is born.  Swords Against Death: Rogue swordsmen and devoted companions Fafhrd and the Gray Mouser pursue ill-gotten fortunes within the confines of Lankhmar. They cross paths with two wizards, Sheelba of the Eyeless Face and Ningauble of the Seven Eyes, and a most violent clash ensues. Eventually, following further adventures, the two antiheroes end up as indentured swordsman servants to their former foes.  Swords in the Mist: A cloud of concentrated hatred and lean times in Lankhmar compels Fafhrd and the Gray Mouser to temporarily depart the most corrupt metropolis in all of Nehwon as they seek adventure in the realm of the Sea-King—and on a different world entirely.   This must-read collection of Fafhrd and the Gray Mouser short stories features multiple Hugo and Nebula Award–nominated tales, and includes the acclaimed novella Ill Met in Lankhmar.

The Risen Empire


Scott Westerfeld - 2003
    Enemy Rix are machine-augmented humans who worship AI compound minds. Separated by light years, bound by an unlikely love, Zai and pacifist senator Nara Oxham face the Rix and hold the fate of the empire.

The Belgariad, Vol. 1: Pawn of Prophecy / Queen of Sorcery / Magician's Gambit


David Eddings - 1982
    Now the first three books in this monumental epic appear in a single volume. Here, long-time fans can rediscover the wonder--and the uninitiated can embark upon a thrilling new journey of fantasy and adventure. It all begins with the theft of the Orb that for so long protected the West from an evil god. As long as the Orb was at Riva, the prophecy went, its people would be safe from this corrupting power. Garion, a simple farm boy, is familiar with the legend of the Orb, but skeptical in matters of magic. Until, through a twist of fate, he learns not only that the story of the Orb is true, but that he must set out on a quest of unparalleled magic and danger to help recover it. For Garion is a child of destiny, and fate itself is leading him far from his home, sweeping him irrevocably toward a distant tower--and a cataclysmic confrontation with a master of the darkest magic.

Windhaven


George R.R. Martin - 1975
    R. Martin has thrilled a generation of readers with his epic works of the imagination, most recently the critically acclaimed New York Times bestselling saga told in the novels A Game of Thrones, A Clash of Kings, and A Storm of Swords. Lisa Tuttle has won acclaim from fans of science fiction, horror, and fantasy alike— most recently for her haunting novel The Pillow Friend. Now together they gift readers with this classic tale of a brilliantly rendered world of ironbound tradition, where a rebellious soul seeks to prove the power of a dream.The planet of Windhaven was not originally a home to humans, but it became one following the crash of a colony starship. It is a world of small islands, harsh weather, and monster-infested seas. Communication among the scattered settlements was virtually impossible until the discovery that, thanks to light gravity and a dense atmosphere, humans were able to fly with the aid of metal wings made of bits of the cannibalized spaceship.Many generations later, among the scattered islands that make up the water world of Windhaven, no one holds more prestige than the silver-winged flyers, who bring news, gossip, songs, and stories. They are romantic figures crossing treacherous oceans, braving shifting winds and sudden storms that could easily dash them from the sky to instant death. They are also members of an increasingly elite caste, for the wings—always in limited quantity—are growing gradually rarer as their bearers perish.With such elitism comes arrogance and a rigid adherence to hidebound tradition. And for the flyers, allowing just anyone to join their cadre is an idea that borders on heresy. Wings are meant only for the offspring of flyers—now the new nobility of Windhaven. Except that sometimes life is not quite so neat.Maris of Amberly, a fisherman's daughter, was raised by a flyer and wants nothing more than to soar on the currents high above Windhaven. By tradition, however, the wings must go to her stepbrother, Coll, the flyer's legitimate son. But Coll wants only to be a singer, traveling the world by sea. So Maris challenges tradition, demanding that flyers be chosen on the basis of merit rather than inheritance. And when she wins that bitter battle, she discovers that her troubles are only beginning.For not all flyers are willing to accept the world's new structure, and as Maris battles to teach those who yearn to fly, she finds herself likewise fighting to preserve the integrity of a society she so longed to join—not to mention the very fabric that holds her culture together.

The Loom of Thessaly


David Brin - 2011
    Who guides our fate? And can we ever hope to wrest control for ourselves? In this novella, "The Loom of Thessaly" , classical mythology merges with impudent modern spirit into a science fiction legend that speculates upon the nature of reality.

Pirate Latitudes


Michael Crichton - 2009
    Port Royal, Jamaica′s capital, a cut-throat town of taverns, grog shops, and bawdy houses, is devoid of London′s luxuries; life here can end swiftly with dysentery or a dagger in your back. But for Captain Charles Hunter it is a life that can also lead to riches, if he abides by the island′s code. In the name of His Majesty King Charles II of England, gold in Spanish hands is gold for the taking. And law in the New World is made by those who take it into their hands.Word in port is that the Spanish treasure galleon El Trinidad, fresh from New Spain, is stalled in nearby Matanceros harbor awaiting repairs. Heavily fortified, the impregnable Spanish outpost is guarded by the blood-swiller Cazalla, a favorite commander of King Philip IV himself. With the governor′s backing, Hunter assembles a roughneck crew to infiltrate the enemy island and commandeer the galleon, along with its fortune in Spanish gold. The raid is as perilous as the bloody legends of Matanceros suggest, and Hunter will lose more than one man before he finds himself on the island′s shores, where dense jungle and the firepower of Spanish infantry are all that stand between him and the treasure.With the help of his cunning crew, Hunter hijacks El Trinidad and escapes the deadly clutches of Cazalla, leaving plenty of carnage in his wake. But his troubles have just begun. . . .

Moon-Flash


Patricia A. McKillip - 2005
    McKillip's two science-fiction novels, Moon-Flash and The Moon and the Face. Kyreol's small world begins at the Face, a high rock cliff, and ends at Fourteen Falls, a series of rapids. Each year, her people celebrate Moon-Flash—a spark of light that seems to come from and go into the moon, a symbol of life and joy. When a mysterious stranger arrives, Kyreol wants to know more about him, as well as the Moon-Flash, and soon she and her childhood friend Terje leave their home to look for answers. Those answers will pluck Kyreol from Riverworld and transform her life forever—by fast-forwarding her into a future she can barely comprehend.

Beyond The Fall Of Night


Arthur C. Clarke - 1990
    Clarke's novella, Against the Fall of Night, into a novel-length adventure set billions of years in the future about human destiny among the stars.

Onslaught


David Sherman - 2002
    Not content to merely seize his father’s throne, the renegade royal dreams of world conquest–and with his army and his black arts, there is little to stop him.So unexpected, so well planned is the invasion of the free port New Bally that out of hundreds in the city, only two escape capture. Haft and Spinner will need all their courage and cunning to retrieve their weapons from their enemy-held ship, cross the open meadows surrounding the city walls, and escape into the forest beyond–where they hope to regroup and drive back the invaders. Luckily, Haft and Spinner are no ordinary men. They are Marines . . .From the Paperback edition.

The Second Chronicles of Amber


Roger Zelazny - 1978
    All others are Shadows, playthings for Amber's royal family -- sibling rivals who vault between worlds using tarot-like Trump cards and walk the labyrinthine Pattern, which confers the power to manipulate reality. Far removed from his native land, Merlin, son of Corwin of Amber and Dara of Chaos, has tried to build himself a normal Earthly life -- a life free of the cabals, vendettas and feuds that have torn his family apart. And he's done quite well for himself. . . except when it comes to April 30th. Because on that day, every year for the past eight years, someone -- or something -- has tried to kill him. Gunshots. Fires. Gas leaks. Car accidents. This year's attempt comes in the form of a huge, dog-like beast that tears his former girlfriend to bits -- and tries to do the same to him. Somebody must have it in for him, but who?