Tigana


Guy Gavriel Kay - 1990
    It is the tale of a people so cursed by the black sorcery of a cruel despotic king that even the name of their once-beautiful homeland cannot be spoken or remembered... But years after the devastation, a handful of courageous men and women embark upon a dangerous crusade to overthrow their conquerors and bring back to the dark world the brilliance of a long-lost name...Tigana. Against the magnificently rendered background of a world both sensuous and barbaric, this sweeping epic of a passionate people pursuing their dream is breathtaking in its vision, changing forever the boundaries of fantasy fiction.

The Girl In Between


Laekan Zea Kemp - 2012
    Afflicted with Klein-Levin Syndrome, she suffers episodes of prolonged sleep that steal weeks, and sometimes even months, from her life. But unlike most KLS patients, she doesn’t spend each episode in a catatonic state or wake up with no recollection of the time she’s missed. Instead, Bryn spends half her life in an alternate reality made up of her memories. For Bryn, the past is a place, until one day a boy she’s never met before washes up on the illusory beach of her dreams with no memory of who he is.But the appearance of this strange boy isn’t the only thing that’s changed. Bryn’s symptoms are worsening, her body weakening as she’s plagued by hallucinations even while awake. Her only hope of finding a cure is to undergo experimental treatment created by a German specialist. But when Dr. Banz reveals that he knows more about her strange symptoms than he originally let on, Bryn learns that the boy in her head might actually be the key to understanding what’s happening to her, and worse, that if she doesn’t find out his identity before it’s too late, they both may not survive.

Blood of Requiem


Daniel Arenson - 2011
     Song of Dragons tells a story of blood, steel, and dragonfire. BOOK ONE: BLOOD OF REQUIEM Long ago stood the kingdom of Requiem, a land of men who could grow wings and scales, breathe fire, and take flight as dragons. Requiem ruled the sky. But Dies Irae, a tyrant leading an army of griffins, hunted Requiem's people, burned their forests, and shattered their temples. Requiem fell. This ancient land now lies in ruin, its halls crumbled, its cries silenced, its skeletons littering the burned earth.In the wilderness, a scattering of survivors lives in hiding. The griffins still hunt them, and every day promises death. Will Requiem's last children perish in exile... or once more become dragons and fly to war?

The Grim Company


Luke Scull - 2013
    But this is the Age of Ruin. And there are no heroes...Five hundred years ago, the world was destroyed in the celestial Godswar. Seeking to throw off the shackles of the deities who created them, a cabal of mages rose up and made war upon the Gods. Though they won out, it was at a great cost: the ensuing cataclysm brought forth the Age of Ruin to the world.Five hundred years later, the world limps on, seemingly winding down to an inevitable end. Dystopian city states have arisen, each presided over by one of the Magelords who first made war.Corrupted, near-immortal, and far too powerful, those wizards who once sought to free the world now make war upon each other, while the helpless populace limp on from day to day.Into this blighted world, steps Davarus Cole, a boy obsessed with notions of heroism and adventuring, who burns to do great deeds. One night, in a reckless act, Cole gets himself into a brawl with the authories. He quickly finds himself sent away from the city, where the world still groans from the ancient cataclysm, and the corpses of Gods lie deep beneath the bedrock, leaking wild, uncontrolled magic into the world.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

The Black Guard


A.J. Smith - 2013
    Magic features in the world, but is rare and mostly confined to the various priesthoods. The city of Ro Canarn has been assaulted by Knights of the Red. Amongst them is a Karesian Enchantress of the Seven Sisters, intent on manipulating the men of Ro to her ends. Her Sisters intend the assault to be the first move in a longer game, a war intended to destroy worship of the Gods of men and bring back the malevolent Forest Giant of pleasure and blood.The young Lord of Canarn, and one of his closest friends, plan a desperate gambit to take back the city, whilst his sister journeys north and confronts more of the Sisters' schemes as they try to conquer the rest of the lands of men.Divided by geography and surrounded by enemies, a disparate group of Clerics, Priests, Knights, criminals and warriors must defeat overwhelming odds to seize back the lands of men from those unknowingly under the sway of the Dead God and his Enchantresses.The Duke of Canarn is dead, executed by the King's decree. The city lies in chaos, its people starving, sickening, and tyrannized by the ongoing presence of the King's mercenary army. But still hope remains: the Duke's children, the Lord Bromvy and Lady Bronwyn, have escaped their father's fate.Separated by enemy territory, hunted by the warrior clerics of the One God, Bromvy undertakes to win back the city with the help of the secretive outcasts of the Darkwald forest, the Dokkalfar. The Lady Bronwyn makes for the sanctuary of the Grass Sea and the warriors of Ranen with the mass of the King's forces at her heels. And in the mountainous region of Fjorlan, the High Thain Algenon Teardrop launches his Dragon Fleet against the Red Army. Brother wars against brother in this, the epic first volume of the long war.

The Thief's Gamble


Juliet E. McKenna - 1999
    She haunts the back taverns of the realm, careful to appear neither rich nor poor, neither tall nor short . . . neither man nor woman. Obscurity is her protection, thievery her livelihood, and gambling her weakness.Alas, some bets are hard to resist. Particularly when they offer a chance to board a ship for Hadrumal, the fabled city of the Archmage. So Livak follows a minor wizard, Shiv, in an attempt to turn a rune or two, never dreaming that the stolen tankard she wants to sell contains the secrets of an ancient magic far more powerful, and infinitely darker, than any mortal mage's spells.

Darth Plagueis


James Luceno - 2012
    Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise that he could use the Force to influence the midi-chlorians to create life. He had such a knowledge of the dark side that he could even keep the ones he cared about from dying.”—Supreme Chancellor Palpatine, Star Wars: Episode III Revenge of the SithDarth Plagueis: one of the most brilliant Sith Lords who ever lived. Possessing power is all he desires. Losing it is the only thing he fears. As an apprentice, he embraces the ruthless ways of the Sith. And when the time is right, he destroys his Master--but vows never to suffer the same fate. For like no other disciple of the dark side, Darth Plagueis learns to command the ultimate power . . . over life and death.Darth Sidious: Plagueis’s chosen apprentice. Under the guidance of his Master, he secretly studies the ways of the Sith, while publicly rising to power in the galactic government, first as Senator, then as Chancellor, and eventually as Emperor.Darth Plagueis and Darth Sidious, Master and acolyte, target the galaxy for domination--and the Jedi Order for annihilation. But can they defy the merciless Sith tradition? Or will the desire of one to rule supreme, and the dream of the other to live forever, sow the seeds of their destruction?

Deryni Rising


Katherine Kurtz - 1970
    To be Deryni in a land ruled by the all-powerful Church is to be branded an outcast. But now, young Prince Kelson is about to assume the throne after the mysterious death of his father. He must be told of his magical heritage. For his legacy is being challenged by a woman who does not hesitate to lay full claim to her Deryni powers. And to face her in magical combat, Kelson must learn a lifetime’s worth of magic in a few short days.If he loses, he dies as his father did. And if he wins, he is King—but all the world will know that he is also Deryni…

The Lodestone Trilogy


Mark Whiteway - 2011
    The combined 360,000 word epic is available for a limited period only.Lose yourself in the astounding world of Kelanni!

The Traitor God


Cameron Johnston - 2018
    Lynas had uncovered a terrible secret, something that threatened to devour the entire city. He tried to warn the Arcanum, the sorcerers who rule the city. He failed. Lynas was skinned alive and Walker felt every cut. Now nothing will stop him from finding the murderer. Magi, mortals, daemons, and even the gods - Walker will burn them all if he has to. After all, it wouldn't be the first time he's killed a god...

A Crucible of Souls


Mitchell Hogan - 2013
    With nothing to his name but a pair of mysterious heirlooms and a handful of coins, he must prove his talent to earn an apprenticeship with a guild of sorcerers.But he soon learns the world outside the monastery is a darker place than he ever imagined, and his treasured sorcery has disturbing depths.As a shadowed evil manipulates the unwary and forbidden powers are unleashed, Caldan is plunged into an age-old conflict that brings the world to the edge of destruction…

Dragons of Autumn Twilight


Margaret Weis - 1984
    Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales of strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chance encounter with a beautiful, sorrowful woman, who bears a magical crystal staff, draws the companions deeper into the shadows, forever changing their lives and shaping the fate of the world.No one expected them to be heroes.Least of all, them.

Regent


Brian Rathbone - 2011
     In the years since the end of The Herald War, the world has become complacent despite Catrin Volker's warnings. When the darkness of her visions comes to pass, no one is prepared, and the fate of humanity will rest in her hands. Humanity is not alone. The World of Godsland Young Adult Epic Fantasy Series includes: The Dawning of Power trilogy (Bundle available) Call of the Herald Inherited Danger Dragon Ore The Balance of Power trilogy (Bundle available) Regent Feral Regal The Artifacts of Power trilogy (Bundle available soon) The Fifth Magic Dragonhold The Seventh Magic

The Old Soul


Joseph Wurtenbaugh - 2012
    As tiny and inconspicuous as it may seem, That-Which-Had-Been exhibits an unexpected and varied gift for survival, as it journeys implacably toward its ultimate destination. Along the way, it meets a rich array of ordinary human beings, some of whom assist it along its way, others who impede its progress, none of whom have any idea of its existence.From whence comes the strange, but universal, experience of deja vu? Why do some people exhibit a wisdom far beyond their age and experience - persons reincarnationists refer to as 'old souls'? Joseph Wurtenbaugh in this short story offers a fascinating and tantalizingly plausible explanation for these phenomena, presented in a natural setting that brims with adventure and exhilarating possibility. Not to be missed by anyone who enjoys science fiction or thinking outside the box.