Book picks similar to
Grayhold by Troy Osgood
litrpg
fantasy
lit-rpg
sci-fi
Shadeslinger
Kyle Kirrin - 2021
So when Earthblood Online splashes onto the VRMMO scene, he dives in and never looks back.His advantages are twofold: exclusive access to the game’s three-day Head Start period, and a ridiculously handsome talking axe named Frank who has knowledge of the game’s deepest secrets…if the magnificent Frank ever feels like sharing them.But those advantages also make Ned a target. Once the Head Start period ends, his fellow players will stop at nothing to rip that suave, violent-yet-disarmingly-charismatic axe right out of his hands.In seventy-two hours, the greatest manhunt in gaming history is set to begin.It’s gonna be a lot of fun.
Master of None
Shane Walker - 2019
He's pretty much always been broke. A misspent youth led to mistakes which led to convictions and plea deals. No career, no education, no hope. Now he has a chance to make things right for him and his family when the newest immersive MMO comes with the ability to convert money earned in the game into real currency. Well, it's cryptocurrency but that's real-ish, right? Seeing an opportunity, Alex joins The Realms as Jack Alltrades, looking to make money any way he can. He may be a Master of None, but he's determined to learn every way possible to make money and turn his life around. Along the way, he'll find answers to important questions like: Can he win Employee of the Month? Do gnomes dream of electric sheep? How many kobolds does it take to swing a pickaxe? Can NPCs commit tax fraud? OK, maybe he won't answer most of those, but that doesn't mean you shouldn't come follow the high margin adventures of Jack Alltrades!
The Pen is Mightier
J.A. Cipriano - 2017
A group of assassins will do anything to get the pen, he accidentally made a entire squad of dancers into slaves, and his best friend somehow got an all-powerful mech. Maybe that's three problems, but either way, Roger might just find out that the pen is mightier.PLEASE NOTE: THIS IS A GRAPHIC STORY FEATURING HOT SEX, A DUDE WHO HAS A MAGIC PEN, AWESOME WEAPONS, VIOLENCE, NON-VIOLENCE, MORE SEX, A HAREM, CHEERLEADERS, STRIPPERS, NINJAS, ASSASSINS, MURDER, MORE SEX, GAMBLING, HELICOPTER EXPLOSIONS, A BITCHY BOSS, MECHS, A BULLY WHO GETS WHAT IS COMING TO HIM, AND AN MC WHO STRUGGLES WITH TRYING TO BE A GOOD PERSON WHILE HAVING ULTIMATE POWER. DO THE MATH, PLEASE.
Asgard's Fall
Robert Hinshaw - 2020
Even the danger of the experimental full immersion technology didn’t put him off. It beat living in a nursing home and was supposed to let him feel young again, at least until modern medicine and his body gave out.But there was something wrong with Asgard’s Fall. The “gods” running the game didn’t act like AIs were supposed to most of the time. And some of the players took things too seriously, like they knew something about the game that Noah didn’t. Forced to rely on skills he abandoned a lifetime ago and new digital abilities that resemble ancient magics more than modern code, Noah has to unravel the mysteries behind Asgard’s Fall. And in doing so, discover an ancient threat that has forced a world long hidden from mankind into the light.
Crafter's Passion
Kris Schnee - 2018
The richest and luckiest players of the video game "Thousand Tales" get their minds uploaded to its virtual paradise world, while Stan can barely buy a handheld console. Instead of sulking he plays, and grows, becoming a skilled craftsman and seafaring explorer. The game's ruling AI, Ludo, helps him find the hope and inspiration missing from his real life. When the AI starts asking for favors and having him reach out between the real and digital worlds, Stan has a chance to turn his life into an actual adventure. But first he needs to earn the most valuable prize of all: his freedom. "Crafter's Passion" is part of the emerging "LitRPG" or "GameLit" genre, combining science fiction with the world of gaming. ----- On Island East-2 stood Stan, in the dungeon, with the rickety raft. He dragged it out to the beach, scavenged more wood and some interesting shells, and paddled his way back west. The raft disintegrated just as he got within sight of East-1. He held onto a chunk of wood to help him float but couldn't carry the rest in his pack. All he could do was start swimming! A scary fish swerved into his path but he managed to detour until it lost interest. Finally he sprawled onto the beach with a bunch of stat penalties for being wet and tired. Belatedly he realized, "I probably ruined everything in my backpack." A note said, [Nearly everything you're carrying is safe, like coins and a sealed bottle, but that can be a problem with other items. There are several ways to get waterproofing.] That sounded reasonable. He'd assumed that jumping into the water with a load of items was harmless, but that was his own fault. "Fine." He headed west to Central Island across the bridge. So far he just had that crude backpack full of loot, and he couldn't carry much more without a better pack. He looked over the junky resources he'd scavenged, then the items he'd looted off his party members' bodies. None of the equipment was listed as magical, and the item descriptions were starting to give him more serious labels like [Crude Wooden Bow] for Alaya's weapon. Even he could probably make something better with a little practice. He could make something better! That could be fun. Besides, he'd swiped this gear from people he'd agreed to help, so maybe he could replace or upgrade the stuff by way of apology. Stan headed over to the Crown & Tail's workbench to give it a try. Along the way he jumped around for the fun of bounding up the sunny shore. He tapped the bench of tools and tried to fix up some items, but it buzzed at him. [Equipment repairs require access to improved crafting stations.] The bartender directed him to the "maker workshop" a ways inland from the beach. It looked like an old fort, a squat wooden cabin surrounded by a spiky wall of logs. Why not a giant golden palace? Probably it had been built by the players using the game's own physics. That was pretty neat. He walked right in through the open gate. Inside was a craftsman's playground. Saws, drills and other tools covered some of the tables. A whole corner was devoted to colorful glassware and bubbling fluids. A green-robed figure was busy at that alchemy station, pouring beakers one into another and making puffs of steam. The only other person here was a smith in a leather apron and goggles, making a pleasant rhythmic ringing of metal. Behind him loomed a forge where slabs of metal were glowing cherry-red. Stan looked around and asked, "Is this stuff open to the community?" The alchemist turned around.
Into the Void
Tim Lebbon - 2013
And at the feet of its wise Masters, Lanoree Brock learned the mysteries and methods of the Force—and found her calling as one of its most powerful disciples. But as strongly as the Force flowed within Lanoree and her parents, it remained absent in her brother, who grew to despise and shun the Je’daii, and whose training in its ancient ways ended in tragedy. Now, from her solitary life as a Ranger keeping order across the galaxy, Lanoree has been summoned by the Je’daii Council on a matter of utmost urgency. The leader of a fanatical cult, obsessed with traveling beyond the reaches of known space, is bent on opening a cosmic gateway using dreaded dark matter as the key—risking a cataclysmic reaction that will consume the entire star system. But more shocking to Lanoree than even the prospect of total galactic annihilation, is the decision of her Je’daii Masters to task her with the mission of preventing it. Until a staggering revelation makes clear why she was chosen: The brilliant, dangerous madman she must track down and stop at any cost is the brother whose death she has long grieved—and whose life she must now fear.
Giantlands
Aaron Oster - 2020
As a pal-tee, a distant cousin to the dwarves, he, and all others of his race, absorb traits from the very first item they touch upon birth. Instead of absorbing the essence of stone, or steel, like most others in his town, Zundy accidentally absorbed those of a beetle. Those who are different, are often treated poorly, and for Zundy, this was no exception.His time in the small town is coming to an end though. The Great Journey, the time when all pal-tee youths of age set out in search of their race's most valued treasure, is upon them. Beyond his small town, Zundy will discover a world far grander and fantastic than he ever could have imagined.Travel to the Green Sea, the last know sighting of the Viridian Core will be far from easy. Before he can even lay eyes on the sprawling ocean, Zundy will first need to pass through the Giantlands, and with powerful Guardians blocking his path, the task seems impossible. Zundy was never one to give up and quit though, and to him, there is no greater thrill than facing a challenge and coming out the victor.Warning: This book contains GameLit elements, such as stats sheets, a form of leveling and experience gain.