Mission Pack 3: Missions 9-12


J.S. Morin - 2016
     Carl Ramsey is the head of his own criminal Syndicate. With a hundred men and women and the resources of a tiny jungle moon at his disposal, life should have gotten easier, not harder. Infighting, politics, and a lack of income to pay everyone begin to tear the syndicate apart from the inside. And the last thing Carl needs is his father stepping in to try to help. Mission 9: Adventure Capital Carl sets out with some new recruits to earn some startup funds for his new syndicate. But when he discovers that his criminal enterprise doesn't have enough criminals to run it, he goes to recruit some old friends. Mission 10: Collusion Course While Carl and the Mobius are stranded, dead in space, Chuck Ramsey steps in to handle the day-to-day operations of the syndicate. Can Carl get his ship repaired and get home while he still has a syndicate left? Mission 11: You, Robot Wizards are all convinced that any thinking robot would be a threat to life as we know it. Robots are paranoid that wizards are out to get them. When the Mobius comes across a robot claiming to be a wizard, they don't know quite what to do with him. But there's a wizard who does, and he's not planning to play nice. Mission 12: Stowaway to Heaven With the aid of some inside information, the Mobius crew are ready to take on an old nemesis. Their goal: to infiltrate and hijack the Harmony Bay ship Bradbury. Bonus Short Story: Voice of Reason With Carl off being treated like a VIP, a job comes in for the Mobius. Roddy, Archie, and Yomin take on the assignment, but they have to manufacture a convincing impostor of Carl to do it.

Space Jockey; The Green Hills of Earth


Robert A. Heinlein - 1947
    "The green hills of Earth" is the fascinating tale of the Blind Singer of the Spaceways, a legend from Marsopolis to the Jovian asteroids. Jake Pemberton is a "Space jockey" on the regular run from Earth to the moon-- when disaster strikes, it takes guts to ride his ship home safely.~~~Warner Audio Publishing : 2145.Duration: 70 mins.Reader: Colin Fox.

Funny Science Fiction


Alex ShvartsmanShaenon Garrity - 2015
    Fiction by Hugo and Nebula award winners and nominees as well as talented newcomers. Stories were selected by the Unidentified Funny Objects series curator Alex Shvartsman.

Dunes Over Danvar


Michael Bunker - 2014
    The word is out that the legendary city of Danvar has been found, and every diver, brigand, and pirate with a sarfer is racing to find it. But out in the dunes there's only one inarguable fact... The sand don't care, and it never did. Dunes Over Danvar is a short story set in New York Times Bestselling Author Hugh Howey's world of SAND, and is written and published with the permission of Hugh Howey.

The Battles of Dune


Felix Salten - 1994
    Read by Frank Herbert.A spoken word album read by the author. On the Caedmon label no. TC 1601. Run time approx. 60 minutes.

The Green Progression


L.E. Modesitt Jr. - 1991
    When environmental consultant Jack McDarvid's boss is killed in a shootout near the Capitol, McDarvid becomes enmeshed in a diabolical plot behind the scenes of the environmental movement.

Muse of Fire


John Scalzi - 2012
    Ben's secret to his success: A muse, Hestia, who helps him, cares for him and in many ways is the love of his life, as muses so often are for those they inspire.Hestia is Ben's secret -- but Hestia has secrets of her own. As the two of them race toward the completion of their work, Ben discovers the price of having a muse, and learns that the world can change, in ways he does not expect.

Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship


David R. George III - 2012
    For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war? Raise the Dawn After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history. Brinkmanship The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .

Earth Bound


Michael Anderle - 2021
    Psychopaths who might, or might not, be human.Intergalactic lawman Terry Victor is betrayed by fellow officers and sent to a backwater planet on the interstellar arm of the universe.In short, he was sent to the planet called Earth.Fed up, he quits in a fit of disgust and seeks a peaceful retirement among the humans.Unfortunately, trouble has a way of finding Terry Victor.Keep his head down and away from Earth’s authorities, or help a woman about to be attacked by a gang?Can Terry Victor resist the siren call that could ruin his future on this planet?Is he willing to give up his forced retirement to take on Earth’s troubles?Finally, what happens when a string of deaths points to something even he fears?Will Terry Victor survive? If he survives, will the authorities realize there is an alien living among them?

If at First . . .


Peter F. Hamilton - 2007
    Hamilton has proven himself a modern master of epic space opera, carrying the tradition of far-future empire building begun by Heinlein and Asimov into the new millennium. But Hamilton is also a master of the short story, and when he tackles one of science fiction’s most enduring themes—time travel—the result is as provocative as it is entertaining. It starts in 2007 with a break-in. The victim: Marcus Orthew, the financial and technological genius behind Orthanics, the computer company whose radical products have delivered a one-two punch to the industry, all but knocking PCs and Macs out of the ring. The perpetrator: a man obsessed with Orthew. Just another simple case of celebrity stalking—or so everyone assumes at first, including Metropolitan Police Chief Detective David Lanson. But when Lanson interviews the suspect, he makes a startling claim: Orthew is from the future. Or, rather, a future—a parallel timeline. Thus begins the ride of a lifetime for Lanson, as his pursuit of the facts tumbles him headlong down a rabbit hole—and the hunter finds himself hunted.

Star Wars: Classic Trilogy


Ryder Windham
    Become entranced with the basic struggle of good vs. evil as you travel to a galaxy far, far away.

Legends of Dune Trilogy


Brian Herbert - 2006
    Anderson. Working from Frank Herbert's own notes, the acclaimed authors reveal the chapter of the Dune saga most eagerly anticipated by readers: the Butlerian Jihad.Throughout the Dune novels, Frank Herbert frequently referred to the war in which humans wrested their freedom from "thinking machines." In Dune: The Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the struggle that will liberate humans from their machine masters; here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange. . . . Dune: The Machine Crusade More than two decades have passed since the events chronicled in Dune: The Butlerian Jihad. The crusade against thinking robots has ground on for years, but the forces led by Serena Butler and Irbis Ginjo have made only slight gains; the human worlds grow weary of war, of the bloody, inconclusive swing from victory to defeat.The fearsome cymeks, led by Agamemnon, hatch new plots to regain their lost power from Omnius--as their numbers dwindle and time begins to run out. The fighters of Ginaz, led by Jool Noret, forge themselves into an elite warrior class, a weapon against the machine-dominated worlds. Aurelius Venport and Norma Cenva are on the verge of the most important discovery in human history-a way to "fold" space and travel instantaneously to any place in the galaxy.And on the faraway, nearly worthless planet of Arrakis, Selim Wormrider and his band of outlaws take the first steps to making themselves the feared fighters who will change the course of history: the Fremen.Here is the unrivaled imaginative power that has put Brian Herbert and Kevin Anderson on bestseller lists everywhere and earned them the high regard of readers around the globe. The fantastic saga of Dune continues in Dune: The Machine Crusade. Dune: The Battle of Corrin It has been fifty-six hard years since the events of Dune: The Machine Crusade. Following the death of Serena Butler, the bloodiest decades of the Jihad take place. Synchronized Worlds and Unallied Planets are liberated one by one, and at long last, after years of victory, the human worlds begin to hope that the end of the centuries-long conflict with the thinking machines is finally in sight.Unfortunately, Omnius has one last, deadly card to play. In a last-ditch effort to destroy humankind, virulent plagues are let loose throughout the galaxy, decimating the populations of whole planets . . . and once again, the tide of the titanic struggle shifts against the warriors of the human race. At last, the war that has lasted many lifetimes will be decided in the apocalyptic Battle of Corrin.In the greatest battle in science fiction history, human and machine face off one last time. . . . And on the desert planet of Arrakis, the legendary Fremen of Dune become the feared fighting force to be discovered by Paul Muad'Dib in Frank Herbert's classic, Dune.

Landscape of the Imagination


Mercedes Lackey - 2010
    When their only way out was into the magic-infested chaos of the Pelagir Hills, Tarma was worried, but then Kethry's enchanted sword Need led them to their new employer, and things got truly strange.From Crossroads & Other Tales of Valdemar.

The Cluster Series: Cluster, Chaining the Lady, Kirlian Quest, Thousandstar, and Viscous Circle


Piers Anthony - 1990
    entertaining and beautifully written,” the complete series from the New York Times–bestselling author of the Xanth Novels (Science Fiction Review).   Seamlessly blending science fiction and fantasy, New York Times–bestselling author Piers Anthony presents an epic adventure series in a completely original universe.  Cluster: In a battle to control the energy of the Milky Way galaxy, two adversaries of superior Kirlian auras—green-skinned Flint of Outworld and a female Andromedan agent—are irresistibly drawn to each other.  Chaining the Lady: Melody of Mintaka, a direct descendant of Flint and his Andromedan mate, must save the Milky Way from the enemy Andromedans, who have discovered the secret of involuntary hosting—possessing another individual via a stronger aura.  Kirlian Quest: With his hyper-intense Kirlian aura, Herald the Healer, an aural descendant of Flint and Melody, must unravel the secrets of the Ancients to defend against the Space Amoeba, a fleet of alien ships a million strong.  Thousandstar: A new Ancient Site has been discovered, and in the competition to explore it, both host Heem of Highfalls and his transferee, Jessica of Capella, harbor secrets that may cost them their lives.  Viscous Circle: The bloodthirsty Solarians, desperate to possess the secrets of the Ancient Site, target the Bands, strange and beautiful pacifist beings, and only Rondl has the knowledge to save his race from extinction.

Unwritten Rules


Adam Horne - 2017
    Unable to support himself and dependent on others to meet his needs, Kevin was slipping into depression when his best friend convinced him to play a new game called Genesis Online. The concept was simple: a revolutionary artificial intelligence controlled the game world and adapted it to the actions of the players. Even the developers didn't know what course the game could take as it evolved. Lured into the game by the prospect of earning real money, Kevin soon runs afoul of a man determined to control as much of Genesis as possible. He recruits other disenfranchised players to his side in his quest to find a way to prosper in the game. Can they stop the man who calls himself the king of Genesis from taking over everything?