Time Spiral


Scott McGough - 2006
    Time itself is fracturing, and it’s up to Teferi and his companions to find a way to halt the collapse.It won’t be easy when his allies are poised to turn against him. About the Author Scott McGough recently moved to farm country and can now compare the urban, suburban, and agrarian lifestyles. Not surprisingly, his first choice hasn’t changed since childhood: all things being equal, he’d rather be down the shore.Scott worked on The Duelist magazine before joining the Creative Team for MAGIC: THE GATHERING®. He worked on almost all the Urza/Phyrexia saga and has since written eight novels and a handful of short stories for MAGIC: THE GATHERING. All this, and yet he has only ever appeared on one Magic card. Though he finds this burden bitter and onerous, he will at least admit that that it’s a really good picture.

The Moons of Mirrodin


Will McDermott - 2003
    And she must tear aside the veil that hides the face of a hidden enemy whose power extends across all Mirrodin

The Gathering Dark


Jeff Grubb - 1999
    Nations have fallen, goblins raid the land, and an oppressive faith throttles the city-states. Now deep within the walls of the Conclave of Mages, Jodah must decide if unlocking his own immense power is worth taking a step into the dark lands.The epic of the Ice Age begins.

Mercadian Masques


Francis Lebaron - 1999
    Grieving for their lost comrades and in need of repairs, they make their painful way to Mercadia, a city where everything is for sale. But not everything is as it seems. In the streets of Mercadia, the heroes of the "Weatherlight "find that more than merchandise can be bought and sold.

Odyssey


Vance Moore - 2001
    The perfect entry point for new readers, this book focuses on a fierce competition for one of the most powerful artifacts ever to exist in the Magic: The Gathering game and novels. Major changes are occurring in the Magic universe-changes that devoted fans will be eager to find out about.

Invasion


J. Robert King - 2000
    Dominaria faces its biggest threat -- an invasion by its greatest enemy, an attack planned for eons by merciless foes. No one is exempt from their terror. No land is safe from their onslaught. In the shadow of the Phyrexian horde, Dominaria has but one hope -- the Weatherlight and her crew. The time has come to defend hearth and home from invasion.

Agents of Artifice


Ari Marmell - 2008
    The balance of power is shifting and Agents of Artifice brings readers to the heart of a planeswalker struggle...In Agents of Artifice, Ari Marmell reimagines planeswalkers, taking fans deeper than ever into the lives of the Multiverse's most powerful beings: Jace Beleren(TM), the prodigal son, a powerful telepath whose choices now will forever determine his path as a mage; Liliana Vess(TM), a temptress whose beauty belies a dark secret and even darker associations; and Tezzeret(TM), leader of an interplanar consortium whose quest for knowledge may be undone by his lust for power.Follow these characters in their quests for knowledge and power. Will Jace's choices lead him astray of the right path? Will Liliana's past finally catch up with her? Will Tezzeret allow hubris to obscure his vision?

Return to Ravnica: The Secretist, Part One


Doug Beyer - 2012
    He is one in a million. He is a planeswalker. And he is on the edge of a mystery that could alter the face of his adopted home—a vast, world-wide city known as Ravnica—forever.Faced with a magical code that is built into the very foundations of the city-world itself, Jace marches into the numinous depths of Ravnica’s underbelly in search of the promise of powerful magic. What he finds is perhaps more burden than boon. Once buried in past, the code resurfaces as Ravnica’s power-hungry mage guilds, unbound by the Guildpact that had once maintained order, struggle for control of the plane. But in the drive for primacy, there is no neutral ground.Jace knows that he can’t crack the code on his own, not while the guilds task teams of mages to unravel the mysteries, but he also knows that the danger of the quest is too great to include his friends. As the mystery begins to unravel, the choice may not be his alone.

The Colors of Magic


Jess LebowDon Perrin - 1999
    Argoth is decimated...Tidal waves have turned canyons into rivers...Earthquakes leveled the cities...Dominaria is in ruins.Now the struggle for the war-torn world is to survive.

Johan


Clayton Emery - 2001
    The city of Bryce is being watched by unfriendly eyes. A mysterious prophesy, a desperate wizard, and an extraordinary tiger man are somehow caught up in the city's destiny. One man must race against time to understand how -- and why -- or risk the enslavement of his people.

The Monsters of Magic


J. Robert KingWill McDermott - 2003
    The "Monsters of Magic" is a collection of short stories exploring the strengths and weakness of the creatures that inhabit the Magic: The Gathering world. The monsters highlighted are drawn not only from Magic card sets, but from the novels as well, giving any reader broader exposure to the entire Magic world. Contents"Who is Queen?" by Scott McGough"Ach! Hans, Run!" by Will McDermott"The Reluctant Student" by Tim Ryan"Unlikely Allies and Unjust Desserts" by Brian M. Thomsen"Ereth the Mighty" by A.L. Lassieur"True Enough" by Denise R. Graham"Seasons of Slaughter" by Vance Moore"An Atog Comes to Aphetto" by Steven E. Schend"Delraich" by Jess Lebow"Tap, Kraken & Pop" by Tom Dupree"Crucible" by Stephen D. Sullivan"The Voice of Command" by Paul B. Thompson

Distant Planes


Kathy IceAdam-Troy Castro - 1996
    Mystery and adventure await in a world where magical artifacts abound and wizards are as powerful as gods.Readers, discover the sights and sounds of the worlds of Dominia...

Rath and Storm


Peter ArcherMichael G. Ryan - 1998
    Gerrard, the heir to the Legacy, together with Sisay, captain of the flying ship Weatherlight, has sought out many parts of the Legacy. Gerrard's Quest Sisay has been kidnapped by Volrath, ruler of the plane ofRath. Gerrard stands at a crossroads. His companion is in danger, the Legacy may be lost forever. Only he -- with the loyal crew of the Weatherlight -- can rescue Sisay and recover the Legacy.

Arena


William R. Forstchen - 1994
    Magic: The Gathering trading card role-playing game system inaugurates a new world of magic and mystery. The book includes a coupon for two rare Magic trading cards that cannot be found anywhere else.

The Dragons of Magic


J. Robert KingAllison Lassieur - 2001
    Plains dragons defend humans, and undead dragons destroy them. And all dragons hold mysteries deep within.Uncover the secrets of the dragons of Dominaria.