The Tenth Awakens


Michael Chatfield - 2018
     What can a broken ex-trooper really do? What are they good for if they’ve gone through the EMF and been tossed out the other side? If you were to ask Mark... Maybe, doing what the enemy couldn’t and following his brothers and sisters. Mark wakes up to a nightmare, to an unfamiliar place with unknown faces. A planet under attack, an enemy he’s never seen before, he just wants to escape, but when he sees others in danger, a trooper stands for something, they stand to protect their own. No matter the cost.

Iron Legion Battlebox


David Ryker - 2019
    Just One Dollar. James 'Red' Maddox was born in a cloning tube for one purpose: to work. That's all his life offers, just the prospect of decades of back-breaking labor until he dies. That's until a Federation dropship touches down on Genesis-526. Suddenly hard labor doesn't seem so bad, because the Federation Ground Corps needs fresh meat. And they don't take no for an answer... The problem, in Red's eyes, is their 7% survival rate. Until he's offered a lifeline - the Mech Corps. They're the elite. The first in and last out of every fight, piloting twenty foot tall steel beasts of war. But no tuber has ever made it into the Corps, and they want to keep it that way. The instructors want him out, the other recruits want him gone, and they'll stop at nothing to make sure it happens. Red's about to find out that he's jumped from the frying pan straight into the fire. And over the course of four books and more than 1,000 pages, he'll be forced to battle fellow recruits, aliens, the Federation's greatest enemies, and eventually, the Federation itself... Box Set includes: 1. Recruit 2. Soldier. 3. Hunter. 4. Warrior

Martian Tales of Edgar Rice Burroughs


Edgar Rice Burroughs
    

Destiny: Union Station


E.M. Foner - 2021
    Joe McAllister is a reluctant mercenary who's looking for a way out and family-friendly place to start a business and raise an orphaned boy. Will the choices they make in the next few months shape the rest of their lives, or is free will just an illusion in a galaxy managed by ancient artificial intelligence? Destiny: Union Station takes place two years before the start of the nineteen book EarthCent Ambassador series.

Prominence


A.C. Hadfield - 2017
    Or way of life. They tried to send us into extinction. But we, the Coalition, fought them and won. That was a decade ago. We had assumed they were beaten for good. We were wrong. They’re known as the Host: a cabal of aliens seeking to dominate our sector of space. And they’re back—with help from a powerful new enemy. Against their wrath, we must stand. We’re outnumbered and unprepared. If we lose, we lose everything. But there is hope. An ancient race of long-dead but technologically advanced aliens called the Navigators have a ship called the Blackstar that could potentially turn the tide. That is if I, Kai Locke, a humble ship racer, can find it and learn how to harness its power in time. If I fail, the Coalition will fall, and the Host will consign us to a distant memory. I refuse to let that happen. I will fight to my last breath for the Coalition’s survival.

More Than Honor/On Basilisk Station


David Weber - 1998
    

Moonscape: First Contact SF Thriller (Mark Noble Adventures Book 1)


Tony Harmsworth - 2019
    But what if something lay dormant in the dust, waiting to be found? In 2028, Mark Noble is conducting a survey of a moon crater. The entity secretly grabs a ride back to Moonbase on Mark’s buggy. Once in the habitat, it begins to infect the crew. They find themselves in a frightening, helter-skelter adventure with only two possible outcomes: losing or saving the Earth. Moonscape is the latest hard science fiction story from Tony Harmsworth, a First Contact specialist who writes in the style of the old masters. If you like fast-paced adventure, fraught with the additional dangers found in space, then Tony’s latest tale has been written especially for you. Buy the page-turning horror/SF world of Moonscape today!

Mission Pack 4: Missions 13-16


J.S. Morin - 2017
     With the weight of his conscience growing by the mission and a fiancee who makes him want to be a better man, Carl Ramsey decides to try his hand at being one of the good guys. But there's a long line of enemies who won't forget so easily. Mission 13: Mission Inadvisable The Mobius crew gets a job offer so vile they not only turn it down, they set out to stop the secretive crime lord doing the hiring. Along the way, they manage to accidentally double-cross an old friend. Sometimes, no matter what you try, you're destined to be on the wrong side of the law. Mission 14: Moral and Orbital Decay Mort's son is on the run from the Convocation. He's fled to a remote mining station and looking for a quick ride from his father's old crew. But when magic gets out of hand, suddenly everyone's more concerned about stopping the space station from crashing into a planet than finding a fugitive. Mission 15: Planet Hustlers Pirates capture the stunnji homeworld, and Rai Kub's people turn to Carl Ramsey to find a way to convince them to leave. Carl's plan? A lot of fast talking, subterfuge, and the crookedest game of poker ever played. The stakes: the fate of a refugee planet. Mission 16: Eternity or Bust When your bride-to-be makes a simple request, a smart man makes it happen. When your outlaw fiancee wants her wedding on Earth, where most of the galaxy's top law enforcement agencies are headquartered, it's going to take bribery, back room deals, and ratting out some old associates. But Carl won't be able to live with himself unless he gets his friends out of the jam he puts them in. Bonus Short Story: For Old Time's Sake With retirement in full force, the crew of the Mobius take on a decidedly low-key villain: the interlopers who're looking to ruin their gig hustling simulator combat for free meals.

Nullifier (Fire and Rust #6)


Anthony James - 2019
     The wreck of a Sekar battleship and the intel contained within a subsurface alien facility could affect the outcome of a war which has so far claimed billions of lives. However, while the Raggers are defeated, they are not destroyed, and they are unwilling to give up the prize. What starts as a hard fight to claim invaluable alien tech turns into something with far higher stakes. The crashed battleship is called Nullifier and its control entity promises many things. Captains Jake Griffin and Tanner Conway will soon find that this mysterious craft has a mission of its own. A mission that requires a replacement for its dead crew. From the ice storms of Glesia to a planet in the throes of cataclysmic violence, the Nullifier takes Griffin and Conway on a journey where they will learn the history of a long-dead alien race and find that ancient threats still exist. Overcoming this new challenge will bring rewards unimagined and a chance to hold back the Sekar tide for a little longer. Beating the odds has never seemed harder or more important for humanity’s survival… Nullifier is a fast-paced military sci-fi shooter filled with spaceships, guns, tech and warfare. It follows on from book 5 in the Fire and Rust Series: Refuge 9.

Oliver's Wishes


Cory Gaffner - 2018
     Last week I had an IQ so low that I sometimes forgot how to get home, and could barely stumble through sentences. This week I am the owner of the most advanced space station in the known universe and I wield powers that can alter reality itself. If I have the energy that my power is dependent upon... You see I get more energy every day, it's a set amount. I can stockpile it or burn it all up on one giant "upgrade" as I like to call it. This power comes from one of the wishes I made, yes, on a magical genie's lamp. I know that sounds crazy. So what do a Viking woman from 800AD, a U.S. Army combat veteran, and a fat gaming nerd have in common? Well, they're my team, and if I can save up enough energy I can use my new power to give them superpowers of their own. That's the plan at least. The problem with my plan is that I have some shadow organization looking for me. They'll kill me, my family, my friends, and everyone I have ever loved to get the lamp. What do they want? As far as I can tell they want to rewrite our universe into some kind of communist paradise where freewill comes second to safety and the government. I have to find some way to keep the lamp from the organization going after it that involves more than just hiding up in my space station. I refuse to be a hermit coward. I also have an ingrained need to help people, and now I have the power to do that. I have more resources at my disposal than any law enforcement agency on earth, and a team of people willing to help me. I want to be a hero, but I have no idea what I'm doing. Did I mention I was a barely functioning idiot last week? Content Warning: This book contains foul language, mild gore, and fictional politics.

Armada


Ernest Cline - 2015
    Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.

The Grendel's Shadow


Andrew Mayne - 2011
    Westwood: distinguished professor of biology and the galaxy's greatest hunter is in for the biggest challenge of his career. When an unknown animal starts killing off settlers on a backwater planet run on coal and steam power, he's the only person who can help stop the slaughter. Rocks and spears or shotguns and canons, he'll use whatever is allowed to get the job done.In a post-singularity future where the human race has spread to millions of worlds, sometimes the native animal population isn’t exactly compatible with our expanding civilization. Taking advantage of a mind as sharp as his aim, Westwood is the only man you call if local wildlife gets out of control and starts devouring your local population. The Grendel's Shadow is 35,000 word novella mixing elements of post singularity science fiction, steampunk, horror and western.

The Last Stryker


Alex Sheppard - 2017
    Least of all, peace. Sole heir to the richest House in the galaxy, Ramya Kiroff has a life anyone would kill for. Only to Ramya, it is a living nightmare. Her father Tyrsten has no use for a female heir, except as bait. When Ramya is handed a diktat--she must marry a stranger who will run the Kiroff business empire in her stead--she decides she has had enough. Ramya's plan to escape her trappings is flawless. Until she steps into the Endeavor--the one ship Trysten Kiroff is desperate to get his hands on . . . Former Captain of the Confederate Fleet, Terenze Milos is the hero of the Locusta-Vanga wars, said to have brought the galaxy back from the brink of extinction. Now he lives in obscurity, running a freight operation on the derelict ship, Endeavor. When Captain Milos recognizes the unmistakable signs of deadly Locustan technology in a salvaged fighter craft--the Stryker--he sounds a warning. But the Confederacy isn't listening . . . Caught between a corrupt Confederacy and an old enemy intent on eradicating life from the galaxy, the Endeavor and its crew find themselves on the run. Captain Milos knows, time is running out fast. And a young stowaway aboard the Endeavor with an unlikely bond with the Stryker may be the galaxy's last line of defense. A grizzled old captain with a mysterious past, a ragtag crew, and a stowaway with a secret--can this band of misfits save the galaxy from annihilation? The Last Stryker is the first book of the Dark Universe Series, a science fiction trilogy featuring non-stop action, unexpected plot twists, and captivating characters. If you like fast-paced adventure, thrilling new worlds, and epic storylines, then you'll love this page-turning space opera series from debut author Alex Sheppard. Pick up The Last Stryker to start reading this exciting series today!

Shards of Earth


Adrian Tchaikovsky - 2021
    Clarke award-winning author of Children of Time brings us an extraordinary space opera about humanity on the brink of extinction, and how one man's discovery will save or destroy us all.The war is over. Its heroes forgotten. Until one chance discovery . . .Idris has neither aged nor slept since they remade him in the war. And one of humanity's heroes now scrapes by on a freelance salvage vessel, to avoid the attention of greater powers.After earth was destroyed, mankind created a fighting elite to save their species, enhanced humans such as Idris. In the silence of space they could communicate, mind-to-mind, with the enemy. Then their alien aggressors, the Architects, simply disappeared—and Idris and his kind became obsolete.Now, fifty years later, Idris and his crew have discovered something strange abandoned in space. It's clearly the work of the Architects—but are they returning? And if so, why? Hunted by gangsters, cults and governments, Idris and his crew race across the galaxy hunting for answers. For they now possess something of incalculable value, that many would kill to obtain.

Strange Company


Nick Cole - 2021
    Best to steer clear of the freaks in Voodoo, kid.”Surrounded and outgunned, a group of private military contractors known as “Strange Company” find themselves on a remote planet at the edge of known space, and on the losing end of a bad contract. Orbital D-beam strikes, dropships bristling with auto-guns, missiles, and troops - even Monarch space marines in state-of-the-art advanced battle rattle - will try to prevent the company from reaching the exfil LZ and getting off-world.For Strange, that means it’s time to hang tough and get it on with as much hyper-kinetic violence as they can muster to get clear of the whole mess. And what the Strange can’t get done by violent assault and crazy firefights, they’ll get done by the freaks of Voodoo Platoon - operators who have been changed by the Dark Labs into powerful and unnervingly unnatural asymmetrical weapons.This is the Strange Company. Because in the Strange, it’s always really Strange. Join them - and get ready for full auto combat at the furthest limits of human exploration.