Same Difference


Derek Kirk Kim - 2003
    The story about a group of young people navigating adulthood and personal relationships is told with such sympathy and perception that the book was immediately hailed as an important new work.Seven years later, it's clear that Same Difference has won a place among the great literature of the last decade. It stands not only with Fun Home, Persepolis, and American Born Chinese as a lasting graphic novel, but with much of the best fiction of this young century. Derek's distinctive voice as an author, coupled with his clear, crisp, expressive art has made this story a classic. And this classic is now back in print, in a deluxe edition from First Second.

Adulthood Is a Myth


Sarah Andersen - 2016
    Please go away.This book is for the rest of us. These comics document the wasting of entire beautiful weekends on the internet, the unbearable agony of holding hands on the street with a gorgeous guy, dreaming all day of getting home and back into pajamas, and wondering when, exactly, this adulthood thing begins. In other words, the horrors and awkwardnesses of young modern life.

Barefoot Gen, Volume One: A Cartoon Story of Hiroshima


Keiji Nakazawa - 1973
    New and unabridged, this is an all-new translation of the author's first-person experiences of Hiroshima and its aftermath, is a reminder of the suffering war brings to innocent people. Its emotions and experiences speak to children and adults everywhere. Volume one of this ten-part series details the events leading up to and immediately following the atomic bombing of Hiroshima.

Flight, Vol. 1


Kazu KibuishiJoel Carroll - 2004
    From the maiden voyage of a home-built plane to the adventures of a young courier and his flying whale to a handful of stories about coming of age and letting things go, this first volume of Flight is full of memorable tales that will both amaze and inspire.

Bone: The Complete Edition


Jeff Smith - 1991
    After being run out of Boneville, the three Bone cousins, Fone Bone, Phoney Bone and Smiley Bone are separated and lost in a vast uncharted desert. One by one they find their way into a deep forested valley filled with wonderful and terrifying creatures. It will be the longest -- but funniest -- year of their lives.

Understanding Comics: The Invisible Art


Scott McCloud - 1993
    Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.

Filmish: A Graphic Journey Through Film


Edward Ross - 2015
    In Filmish, Ross's cartoon alter-ego guides readers through the annals of cinematic history, introducing us to some of the strange and fascinating concepts at work in the movies. Each chapter focuses on a particular theme - the body, architecture, language - and explores an eclectic mix of cinematic triumphs, from A Trip to the Moon to Aliens. Sitting within the tradition of bestselling non-fiction graphic novels like Scott McClouds Understanding Comics and the Introducing...series, Filmish tackles serious issues - sexuality, race, censorship, propaganda - with authority and wit, throwing new light on some of the greatest films ever made.

American Widow


Alissa Torres - 2008
    The next morning, he said goodbye to his 7½-months-pregnant wife, Alissa, and headed out the door.In an instant, Alissa's world was thrown into chaos. Forced to deal with unimaginable challenges, Alissa suddenly found herself cast into the role of 9/11 widow, tossed into a storm of bureaucracy, politics, patriotism, mourning, consolation, and, soon enough, motherhood.Beautifully and thoughtfully illustrated, American Widow is the affecting account of one woman's journey through shock, pain, birth, and rebirth in the aftermath of a great tragedy. It is also the story of a young couple's love affair: how a Colombian immigrant and a strong-minded New Yorker met, fell in love, and struggled to fulfill their dreams. Above all, American Widow is a tribute to the resilience of the human heart and the very personal story of how one woman endured a very public tragedy.

47 Ronin


Mike Richardson - 2014
    Opening with the tragic incident that sealed the fate of Lord Asano, 47 Ronin follows a dedicated group of Asano’s vassals on their years-long path of vengeance!

Showa, 1926-1939: A History of Japan


水木しげる - 2013
    This volume deals with the period leading up to World War II, a time of high unemployment and other economic hardships caused by the Great Depression. Mizuki's photo-realist style effortlessly brings to life the Japan of the 1920s and 1930s, depicting bustling city streets and abandoned graveyards with equal ease. When the Showa era began, Mizuki himself was just a few years old, so his earliest memories coincide with the earliest events of the time. With his trusty narrator Nezumi Otoko (Rat Man), Mizuki brings history into the realm of the personal, making it palatable, and indeed compelling, for young audiences as well as more mature readers. As he describes the militarization that leads up to World War II, Mizuki's stance toward war is thoughtful and often downright critical--his portrayal of the Nanjing Massacre clearly paints the incident (a disputed topic within Japan) as an atrocity. Mizuki's "Showa 1926-1939" is a beautifully told history that tracks how technological developments and the country's shifting economic stability had a role in shaping Japan's foreign policy in the early twentieth century.

Deep Dark Fears


Fran Krause - 2015
    Based on the wildly popular eponymous Tumblr, Deep Dark Fears explores our odd, creepy, and hilariously singular fears. Animator, illustrator, and cartoonist Fran Krause brings these fears to life in vividly illustrated comics based on real fears submitted by readers (plus a few of his own). These "deep dark fears" run the gamut from unlikely but plausible to completely ridiculous, highlighting both our deeply human similarities and our peculiar uniquenesses.

Pyongyang: A Journey in North Korea


Guy Delisle - 2003
    In early 2001 cartoonist Guy Delisle became one of the few Westerners to be allowed access to the fortress-like country. While living in the nation's capital for two months on a work visa for a French film animation company, Delisle observed what he was allowed to see of the culture and lives of the few North Koreans he encountered; his findings form the basis of this graphic novel.Guy Delisle was born in Quebec City in 1966 and has spent the last decade living and working in the South of France with his wife and son. Delisle has spent ten years, mostly in Europe, working in animation, an experience that taught him about movement and drawing. He is now currently focusing on his cartooning. Delisle has written and drawn six graphic novels, including "Pyongyang," his first graphic novel in English.

The Fifth Beatle: The Brian Epstein Story


Vivek J. Tiwary - 2012
    Yet more than merely the story of "The Man Who Made The Beatles," The Fifth Beatle is an uplifting, tragic, and ultimately inspirational human story about the struggle to overcome seemingly insurmountable odds. Brian himself died painfully lonely at the young age of thirty-two, having helped The Beatles prove through Sergeant Pepper's Lonely Hearts Club Band that pop music could be an inspirational art form. He was homosexual when it was a felony to be so in the United Kingdom, Jewish at a time of anti-Semitism, and from Liverpool when it was considered just a dingy port town.

Tetris: The Games People Play


Box Brown - 2016
    Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

The Principles of Uncertainty


Maira Kalman - 2007
    Part personal narrative, part documentary, part travelogue, part chapbook, and all Kalman, these brilliant, whimsical paintings, ideas, and images - which initially appear random - ultimately form an intricately interconnected worldview, an idiosyncratic inner monologue.