The Horus Heresy Vol. III: Visions of Treachery


Alan Merrett - 2005
    It is told for the first time in this series of amazing artbooks, in explosive text and swathes of incredible art.

Jain Zar: The Storm of Silence


Gav Thorpe - 2017
    Though few in number, they are an ancient race, and their mode of war blends spirituality with a unique mastery of technology. In times of need, the entire eldar race will rouse to war led by terrifying, almost mythological figures – the phoenix lords. Each different in his or her own way, these immortal beings embody the warrior nature of the eldar. Jain Zar – the Storm of Silence – was the first phoenix lord to be recruited by Asurmen, and would prove a swift and deadly fighter, able to harness the rage of her scream to slaughter any who dare oppose her.

Eye of Vengeance


Graham McNeill - 2012
    An Ultramarines audio dramaThe Ultramarines defend a planet from a chaos invasion

Sabbat Worlds: Of Their Lives in the Ruins of Their Cities


Dan Abnett - 2011
    On Voltemand, long before they gain fame and glory as Gaunt’s Ghosts, the Tanith are a broken unit. Crippled by doubt and hating their commander for his part in the death of their world, they are fractious and undisciplined. Leading a patrol into no-man’s-land, Gaunt is ambushed. The Tanith must rally around and protect their new leader, or be consigned to history.A short story from the Sabbat Worlds Anthology.

Vanguard


Peter Fehervari - 2015
    And a secret objective leads to more than the lead character, tech-priest Magos Caul, could ever have bargained for.THE STORYOn the world of Phaedra, a force of skitarii - the front-line soldiers of the Adeptus Mechanicus - embark upon a dangerous mission: to assault a stronghold of the xenos tau and recover a priority asset for their tech-priest master, Magos Caul. As they face the diminutive drones and hulking battlesuits of their alien foes in the jungles of the Dolorosa Coil, their target draws nearer. But just what is Objective Skysight, and why is it so important to the tech-priest?

Malediction


C.Z. Dunn - 2012
    But when his old comrade, Master Tigrane of the Dark Angels Space Marine Chapter, arrives to join the festivities and asks to hear the glorious tale told once more, Antigone seems flustered. With the details of his account cast under close scrutiny and with the judgement of the Imperium hanging over him, will his noble reputation remain intact?

The Madness Within


Steve Lyons - 2011
    Their only hope remains with a Librarian on the edge of sanity, a potentially tainted Astartes who they are forced to trust. His psychic abilities can lead them to the daemon, where Estabann and Cordoba can avenge their brothers’ deaths. But is the greatest threat a foul denizen of the warp, or the power contained within a psyker’s mind?

Death and Defiance


Nick Kyme - 2014
    In what should have been an age of enlightenment and glorious triumph, instead warriors on both sides reel from the twin agonies of betrayal and bloodshed. The hatred of a sworn foe, the ire of a primarch, or the unholy wrath of a daemon-lord - none but the mighty Space Marines can hope to weather such torments unscathed...This anthology contains five exclusive stories from across the battlefields of the Horus Heresy. Each tale ties into one of the major arcs of the series so far, from the worlds of Imperium Secundus, to the palace of Terra, and even the Warmaster’s Flagship, The Vengeful Spirit.Virtues of the Sons by Andy SmillieAmit duels Khârn and Azkaellon faces Lucius as Sanguinius's chosen sons explore the twin aspects of their nature.Imperfect by Nick KymeA simple game of Regicide between Fulgrim and Ferrus Manus is far more than it seems...Howl of the Hearthworld by Aaron Dembski-BowdenA Space Wolves pack rails at being sent back to Terra to watch over Rogal Dorn.A Safe and Shadowed Place by Guy HaleySeeking refuge, the remnants of the Night Lords fleet stumble across Imperium Secundus.Gunsight by James SwallowAn Assassin lurks on board the Vengeful Spirit. His target? Warmaster Horus himself.

Knight of the Realm


Anthony Reynolds - 2009
    Heroic fantasy tale of the gallant knights of Bretonnia, set in the world of Warhammer, by Mark of Chaos author, Anthony Reynolds.

Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship


David R. George III - 2012
    For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war? Raise the Dawn After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history. Brinkmanship The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .

Blades of the Traitor


John French - 2015
    Before the traitors’ relentless onslaught, the wisdom of ages past is lost and forgotten, daemons hide amongst the common people and the warp’s corrupting influence can be seen in almost every facet of the Heresy. For those who would become champions of the new order, there can surely be no redemption – only an eternity of carnage and slaughter, and the laughter of thirsting gods...Blades of the Traitor brings you five epic, action-packed tales that drive the Horus Heresy forward. Discover what the Warmaster’s allies are up to as they prepare to march on Terra: sacrifices in the bowels of Molech’s Enlightenment, Legion Navigators delving through the very Eye of Terror and horrific experiments in dark, secret labs.In this collectionDaemonology by Chris WraightBlack Oculus by John FrenchTwisted by Guy HaleyChirurgeon by Nick KymeWolf Mother by Graham McNeill

Two Metaphysical Blades


Chris Wraight - 2018
    Linked, equal but opposite, these blades are destined to be wielded by two of the greatest heroes of the Age of Darkness. And as the spears themselves, Appolonian and Dionysian, are equal and opposite, so too are those to whom they were gifted. This is their story too. The warrior-scholar, a savant and a servant. The warrior-king, a savage and a soldier. Their fates entwined in ways they do not understand, they carry the blades as both gift and curse, fulfilment of destiny unseen by any save the Master of Mankind. Read It Because This is truly a Horus Heresy story unlike any other. Chris Wraight crafts an elegiac look at two heroes of the Heresy, through the blades that bond them and forge a destiny that may well extend far beyond the stories that have yet been told…

Deathwolf


Andy Smillie - 2012
    But the war will be decided by Morkai himself as he challenges the aliens' sinister leader to single combat.

The Final Compliance of Sixty-Three Fourteen


Guy Haley - 2014
    With the Sons of Horus already at battle readiness over Sixty-Three Fourteen, a grim decision must be made...Witness the brutal methods of re-conquest enacted by the Warmaster and the Traitor Legions as the war for humanity wages on. This Quick Read is a fascinating look at the changes the war has wrought in Horus and the way he is viewed by the Imperium’s defenders.

Warhammer 40,000: Rulebook


Adam Troke - 2012
    No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.