The Art of Dragon Age: Inquisition


BioWare - 2014
    The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare!Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.

Catching Stars


Cayla Keenan - 2018
    Betrayal. Hunted.Jayin Ijaad is in hiding. A witch with powerful abilities, she carves out a life for herself in the slums of Pavaal, a city rotting from the inside out. When an old acquaintance tracks her down, Jayin is dragged back into a world she tried to escape -- and is determined to escape again. Maddix Kell is on the run. After two years in prison for crimes he did not commit, Maddix escapes and seeks out a legendary order of witchhunters who are his only chance to find justice. But all is not as it seems and Maddix soon finds himself on the run from the people he sought as allies. When their paths collide, Jayin and Maddix must put aside their prejudices and forge an uneasy alliance that could crumble at any moment. But if they want to survive in Aestos -- a brutal kingdom where magic and corruption lie hand in hand and enemies lurk around every corner -- they must first survive each other.

The Modern Faerie Tales: Tithe; Valiant; Ironside


Holly Black - 2010
    Fierce and independent, she drifts from place to place with her mother’s rock band until an ominous attack forces Kaye back to her childhood home. There, amid the blue-collar New Jersey backdrop, Kaye finds herself an unwilling pawn in an ancient and violent power struggle between two rival faerie kingdoms—a struggle that could very well mean her death. In Valiant, the companion to Tithe, seventeen-year-old Valerie runs away to New York City, trying to escape a life that has utterly betrayed her. Sporting a new identity, she takes up with a gang of squatters who live in the city’s labyrinthine subway system. But there’s something eerily beguiling about Val’s new friends. When one talks Val into tracking down the lair of a mysterious creature, Val finds herself torn between her affection for an honorable monster and her fear of what her new friends are becoming. In Ironside, the sequel to Tithe, the time has come for Roiben’s coronation. Uneasy in the midst of the malevolent Unseelie Court, pixie Kaye is sure of only one thing—her love for Roiben. But when Kaye drunkenly declares herself to Roiben, he sends her on a seemingly impossible quest to find a faerie who can tell a lie. Unable to see Roiben until she has fulfilled his quest, Kaye finds herself in the center of the battle of wits and weapons being waged over his throne.This omnibus combines all three books into one.

The Mind Game


Hector Macdonald - 1995
    First rule of game theory: do whatever produces the optimal final outcome for you.I didn't know we were playing a game.But of course we are. . . . An expert in animal behavior with a brilliant analytical mind, charismatic Oxford professor James Fieldhead needs a willing subject to test a groundbreaking device that may offer the key to understanding human emotions. Encouraged by Cara, his seductive new girlfriend, Ben Ashurst agrees to participate in the study, honored to be part of the first crucial stage of life-changing research. With a luxury resort on a pristine beach in Kenya as the site of the experiment, and Cara along for the ride, it seems a perfect way to spend the winter holiday. Yet beneath the surface of a sunny paradise awaits something cold and ruthless. As the experiment veers from abstract theory into terrifying reality, Ben finds there is no one he can confide in. Impetuous Cara is intimate one night, then distant the next, forcing Ben to wonder where her true allegiances lie. Snared in a masterfully crafted labyrinth of cunning, in which each step can lead closer to a solution or deeper into chaos, Ben scrambles to learn why he was chosen for this project. Fieldhead's obsession with game theory suggests a possible course of action. But every time Ben thinks he has discovered the winning move, he finds another level of deception, another betrayal of his trust. Moving from the sheltered colleges of Oxford to the magnificent landscape of Kenya, The Mind Game is full of intriguing characters and stunning plot twists. Justwhen you think you have mastered The Mind Game, you might just be mistaken . . . . From the Hardcover edition.

Wild Embers: Poems of Rebellion, Fire and Beauty


Nikita Gill - 2017
    Featuring rewritten fairytale heroines, goddess wisdom, and poetry that burns with revolution, this collection is an explosion of femininity, empowerment, and personal growth.

The Power of Two


H.B. Gilmour - 2001
    That is, until their fourteenth year when a tragedy brings them together. Who are they? What are these scary witchy powers they've hidden from themselves and others? Why have they been brought together now? And by who?

Assassin's Creed: The Complete Visual History


Matthew Miller - 2015
    A sweeping and visually rich narrative covering the Crusades in medieval Jerusalem, the pirate-infested oceans of the Caribbean, the height of the French Revolution, and more, Assassin’s Creed immerses fans in the most dramatic periods in human history and brings to life some of its most intriguing and influential characters. This comprehensive book explores the history and legacy of Assassin’s Creed, its rich mythology, and the vivid artwork of the entire franchise, including works created for the graphic novels and downloadable content. With never-before-seen concept and character art, Assassin’s Creed: The Complete Visual History reveals the creative process behind the immersive historical settings as well as the development of such iconic characters as Altair, Ezio, Connor, and Arno, to name a few, chronicling how the franchise has evolved over the years while retaining its bold, signature look. Written by gaming journalist Matthew Miller and featuring commentary from key Ubisoft developers and artists, this comprehensive visual history offers unparalleled insight into one of the industry’s most acclaimed franchises. The ultimate word on the blockbuster gaming phenomenon, Assassin’s Creed: The Complete Visual History is a must read for fans of the franchise and those interested in discovering the astounding artistry behind the creation of a major contemporary video game series.

Sundays at Tiffany's


James Patterson - 2008
    Her mother, the powerful head of a Broadway theater company, has no time for her. She does have one friend-a handsome, comforting, funny man named Michael-but only she can see him. Years later, Jane is in her thirties and just as alone as ever. Then she meets Michael again-as handsome, smart and perfect as she remembers him to be. But not even Michael knows the reason they've really been reunited.SUNDAYS AT TIFFANY'S is a love story with an irresistible twist, a novel about the child inside all of us-and the boundary-crossing power of love.

A Field Guide to the Birds of Eastern and Central North America


Roger Tory Peterson - 1980
    "The Birder's Bible" for over sixty years. All the birds of eastern and central North America--including accidentals, exotics, and escapes--shown in full color and described in detail. 390 complete, easy-to-read range maps showing summer and winter ranges, breeding grounds, and other special range information. Easy-to-use facing-page format.

Dorothy Must Die: Stories Vol. 2


Danielle Paige - 2016
    Glinda the Good Witch set the three friends on their new paths: the Scarecrow would now rule the Emerald City with his new brain, the Tin Woodman and his heart would travel to the land of the Winkies to become their leader, and the Lion would put his courage to good use as the King of Beasts.But in a place like Oz, where magic and temptation lurk around every corner, the gifts from the Wizard begin to take on a life of their own…This bind-up of three prequel novellas to the New York Times Bestselling Dorothy Must Die series follows the Tin Woodman, the Scarecrow, and the Lion as they evolve from Dorothy’s beloved friends into something almost Wicked.

I Am Number Four: The Lost Files: Rebel Allies


Pittacus Lore - 2015
    Initially published separately as digital originals, these three stories are now together in one print volume.Lost Files: #10: The Fugitive follows Mark James as he tries to track down Sarah Hart, evade the Mogadorians and the FBI, and discover the identity of the mysterious blogger he knows only as GUARD.Lost Files: #11: The Navigator reveals the truth about the crew of the two Loric spaceships who escaped to Earth and shows what happened to the pilots after they arrived and parted ways with the Garde.Lost Files: #12: The Guard tells the story of the hacker who has been aiding the Lorien survivors from the shadows for years. She's determined to defeat the Mogs—and she just found her secret weapon.You know the truth about the Mogadorians' invasion of Earth and the Garde who will do anything to defeat them—yet there is still so much to learn. The stories in Rebel Allies will help you get the answers you seek, but they will not help you stop the coming war. Only the Garde can save our planet. But they are not alone. . . .The I Am Number Four series is perfect for fans of science fiction adventures like the Fifth Wave series by Rick Yancey and the Beautiful Minds series by Alexandra Bracken.

The Book of Air and Shadows


Michael Gruber - 2007
    As he awaits a killer—or killers—unknown, Jake writes an account of the events that led to this deadly endgame, a frantic chase that began with a fire in an antiquarian bookstore.A distinguished Shakespearean scholar found tortured to death . . . A lost manuscript and its secrets buried for centuries . . . An encrypted map that leads to incalculable wealth . . . The Washington Post called Michael Gruber's previous work "a miracle of intelligent fiction and among the essential novels of recent years." Now comes his most intellectually provocative and compulsively readable novel yet. Tap-tapping the keys and out come the words on this little screen, and who will read them I hardly know. I could be dead by the time anyone actually gets to read them, as dead as, say, Tolstoy. Or Shakespeare. Does it matter, when you read, if the person who wrote still lives? These are the words of Jake Mishkin, whose seemingly innocent job as an intellectual property lawyer has put him at the center of a deadly conspiracy and a chase to find a priceless treasure involving William Shakespeare. As he awaits a killer—or killers—unknown, Jake writes an account of the events that led to this deadly endgame, a frantic chase that began when a fire in an antiquarian bookstore revealed the hiding place of letters containing a shocking secret, concealed for four hundred years. In a frantic race from New York to England and Switzerland, Jake finds himself matching wits with a shadowy figure who seems to anticipate his every move. What at first seems like a thrilling puzzle waiting to be deciphered soon turns into a dangerous game of cat-and-mouse, where no one—not family, not friends, not lovers—is to be trusted. Moving between twenty-first-century America and seventeenth-century England, The Book of Air and Shadows is a modern thriller that brilliantly re-creates William Shakespeare's life at the turn of the seventeenth century and combines an ingenious and intricately layered plot with a devastating portrait of a contemporary man on the brink of self-discovery . . . or self-destruction.

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

Bad Kitty Gets a Bath


Nick Bruel - 2008
    The following are some items you will need for Kitty's bath: one bathtub, plenty of water, dry towels, a suit of armor, a letter to your loved ones, clean underwear (because stressful situations can cause "accidents"), an ambulance in your driveway with the engine running, and, oh, yeah, you'll also need Kitty…but good luck with that! Since its publication in 2005, BAD KITTY has captured the hearts of cat lovers and haters alike. This time Kitty is at her worst in this riotous how-to guide filled with bad smells, cautionary tales of horror, and hopefully by the end…some soap. The funniest of any of Kitty's adventures, though don't tell her that.

Neverness


David Zindell - 1988
    Against this backdrop stands Mallory Ringer, who penetrates the Solid State Entity. There he makes a discovery. One that could unlock the secret of immortality.