Book picks similar to
Into the Light by Christopher Johns
litrpg
fantasy
dnf
lit-rpg
Forced Login
R.K. Billiau - 2019
You can live, laugh, and love. You can feel pain, hatred, and anguish. This world allows you the full range of human experiences while also granting abilities unheard of. Will you unlock the secrets of magic? Will you study the blade or bow? Will you attempt to recreate the technology of the world you left behind? Anything is possible!***No matter how many times you die, it still sucks.For Hudson, the virtual world of PrimeVerse isn’t all bad. It’s beautiful; much nicer than overpopulated Earth. It almost feels like a vacation except for the volatile wildlife, lack of any amenities, and — oh yeah — the inability to log out.Exploring the world, learning his class, and leveling skills is all fun and games until a powerful rogue player with a vendetta shows up to wipe out Hudson and his primitive tribe. Thrust into a conflict he didn’t create, Hudson is forced into a cycle of respawning where he learns that even death can be used as a tool. So much for that vacation.It’s not like he signed up for this. Or even went willingly. But when life hands you lemons… use them to kill the dog-size spiders that are trying to eat your face.PrimeVerse: Forced Login is book one of a brand new LitRPG series that explores an uninhabited, newly created virtual world with game mechanics and a whimsical MC who, despite being uploaded against his will, sets out to make the best of it.
Beginnings
R.A. Mejia - 2016
He’s an orphan, a gamer, and a role playing game geek. When he dies after a seventy-two hour gaming marathon, instead of going to an afterlife he’s transported to a new world governed by rules that are eerily similar to the RPG games he loves. On this new world, Terra, he can be anything he wants, a warrior, mage, or even a crafter. Only, Armon wants more than that, he also wants friends and family. Join Armon on his journey through this amazing new world where he’ll go on adventures, explore dungeons, slay monsters and hopefully find the friends and family he never had on earth. Adventures on Terra is a LitRPG adventure series
Fatemarked
David Estes - 2017
Misunderstood. Worshipped. Hated. Murdered at birth. Their time to step into the light has come.An ancient prophecy foretold their coming, the chosen few who will bring peace to a land embroiled in a century of mistrust and war. When kings start dying, that hope and belief swiftly turns to fear. Roan Loren is one of the fatemarked, but has hidden his mark of power his entire life, fearing the damage it might cause to those around him.A great evil is coming. He can't hide anymore.Enter a world of magic and dragons, kings and queens, and victory and defeat, during a time when honor and valor still meant something.
Crafter's Passion
Kris Schnee - 2018
The richest and luckiest players of the video game "Thousand Tales" get their minds uploaded to its virtual paradise world, while Stan can barely buy a handheld console. Instead of sulking he plays, and grows, becoming a skilled craftsman and seafaring explorer. The game's ruling AI, Ludo, helps him find the hope and inspiration missing from his real life. When the AI starts asking for favors and having him reach out between the real and digital worlds, Stan has a chance to turn his life into an actual adventure. But first he needs to earn the most valuable prize of all: his freedom. "Crafter's Passion" is part of the emerging "LitRPG" or "GameLit" genre, combining science fiction with the world of gaming. ----- On Island East-2 stood Stan, in the dungeon, with the rickety raft. He dragged it out to the beach, scavenged more wood and some interesting shells, and paddled his way back west. The raft disintegrated just as he got within sight of East-1. He held onto a chunk of wood to help him float but couldn't carry the rest in his pack. All he could do was start swimming! A scary fish swerved into his path but he managed to detour until it lost interest. Finally he sprawled onto the beach with a bunch of stat penalties for being wet and tired. Belatedly he realized, "I probably ruined everything in my backpack." A note said, [Nearly everything you're carrying is safe, like coins and a sealed bottle, but that can be a problem with other items. There are several ways to get waterproofing.] That sounded reasonable. He'd assumed that jumping into the water with a load of items was harmless, but that was his own fault. "Fine." He headed west to Central Island across the bridge. So far he just had that crude backpack full of loot, and he couldn't carry much more without a better pack. He looked over the junky resources he'd scavenged, then the items he'd looted off his party members' bodies. None of the equipment was listed as magical, and the item descriptions were starting to give him more serious labels like [Crude Wooden Bow] for Alaya's weapon. Even he could probably make something better with a little practice. He could make something better! That could be fun. Besides, he'd swiped this gear from people he'd agreed to help, so maybe he could replace or upgrade the stuff by way of apology. Stan headed over to the Crown & Tail's workbench to give it a try. Along the way he jumped around for the fun of bounding up the sunny shore. He tapped the bench of tools and tried to fix up some items, but it buzzed at him. [Equipment repairs require access to improved crafting stations.] The bartender directed him to the "maker workshop" a ways inland from the beach. It looked like an old fort, a squat wooden cabin surrounded by a spiky wall of logs. Why not a giant golden palace? Probably it had been built by the players using the game's own physics. That was pretty neat. He walked right in through the open gate. Inside was a craftsman's playground. Saws, drills and other tools covered some of the tables. A whole corner was devoted to colorful glassware and bubbling fluids. A green-robed figure was busy at that alchemy station, pouring beakers one into another and making puffs of steam. The only other person here was a smith in a leather apron and goggles, making a pleasant rhythmic ringing of metal. Behind him loomed a forge where slabs of metal were glowing cherry-red. Stan looked around and asked, "Is this stuff open to the community?" The alchemist turned around.
The Beginning
Charles Dean - 2017
Day in and day out, he shuts off his brain, keeps his head down, and goes about doing his job and minding his own business. That is, he does until a drunken god shows up randomly one day and whisks him off into another world, demanding that Lee serve as his pawn in a game between the gods. Now, trapped in a completely different world full of danger, magic, and creatures he's never imagined outside of fairy tales and video games, Lee has to figure out how to stay alive long enough to make it back home.
The Choice of Magic
Michael G. Manning - 2019
It was the enlightenment that lifted humanity from the squalor of superstition, and the worship of fell spirits and capricious gods, but those days are gone. The shining glory of the sorcerers burned away the subtlety of wisdom, replacing it with easy power, held only in the hands of the elite—a new age built upon the elemental supremacy of aristocrats and the ignorance of the masses.But this will change, for the greatest power comes with knowledge, and the deeper teachings of wizardry have not been utterly lost. The last wizard of the old tradition still survives in solitude, nursing tired grudges and waiting for death.His passing might have gone unnoticed, but for the imposition of a youth too stubborn to accept his refusal to take an apprentice. With a new student comes new hope, and that hope has caused old powers to stir again. That the world will change is inevitable, but the shape of the future is anything but certain.
Off to Be the Wizard
Scott Meyer - 2013
With every use of this ability, though, Martin finds his little “tweaks” have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard.What could possibly go wrong?An American hacker in King Arthur’s court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin… and not, y’know, die or anything.
The Weirdest Noob
Arthur Stone - 2017
Something that’s causing alliances to be broken, and friendships, forgotten. A worthless low-level mine becomes the stage of vicious battles, its burned ruins suddenly contested by the game’s toughest clans. Every border is controlled, and every road in the province blocked off. The weak players and NPCs alike are subjected to non-stop violent raids courtesy of Eastern invaders. And the strong… The strong are scouring the virtual world for the culprit—the weirdest noob the game has ever seen.
True Smithing
Jared Mandani - 2020
Unfortunately, after one accident too many that leaves the old blacksmith completely disabled, it would seem he has no other choice but to hang up his hammer.However, that would be underestimating the stubbornness of the self-made man. Fearing he’s not going to stop until he ends up dead in his forge, Angus’ children offer him a virtual rig that connects to Imperium Games’ many universes.After choosing a fantasy-based world called Alterwelt, Angus—now known as Hephaestus—quickly learns that he can make use of his lifetime of experience by disabling the Auto function and playing on Manual. His skills allow him to create unique items that beat everything sold on the market. But Hephaestus has a long way to go before he can afford his own in-game forge. Moreover, he only ever learned to work with steel while here he has access to metals as strange and exotic as azuraneum, veridium, orichalcum…Still, that might be the least of his problems. After he’s made a few sales and starts to get some recognition, Hephaestus realizes that there’s a reason the market is oversaturated with crappy items. As it turns out, a greedy guild enforces a monopoly on the crafting and they’re ready to do anything to keep anyone—lest of all a lone blacksmith—from digging into their profits…
Iron Prince
Bryce O'Connor - 2020
Reidon was born weak, sickly and small. Afflicted with a painful disease and abandoned by his parents because of it, he has had to fight tooth and nail for every minor advantage life has allowed him.His perseverance has not gone unnoticed, however, and when the most powerful artificial intelligence in human history takes an interest in him, things began to change quickly. Granted a CAD—a Combat Assistance Device—with awful specs but an infinite potential for growth, Reidon finds himself at the bottom of his class at the Galens Institute, one of the top military academies in the Collective. Along with his best friend, Viviana Arada, Reidon will have to start his long climb through the school rankings, and on to the combat tournament circuits that have become humanity's greatest source of excitement and entertainment.So begins the rise of a god. So begins the ascent of the Stormweaver.
The Man of Legends
Kenneth C. Johnson - 2017
The bet pays off, resulting in a story that will be popular with book clubs and fun to discuss.” —Associated Press
New York City, New Year’s weekend, 2001. Jillian Guthrie, a troubled young journalist, stumbles onto a tantalizing mystery: the same man, unaged, stands alongside Ulysses S. Grant, Theodore Roosevelt, and Gandhi in three different photographs spanning eighty-five years of history.In another part of town, Will—an enigmatic thirty-three-year-old of immense charm, wit, and intelligence—looks forward to the new year with hope and trepidation. Haunted by his secret past and shadowed by a dangerous stranger, he finds himself the object of an intense manhunt spearheaded by an ambitious Vatican emissary and an elderly former UN envoy named Hanna.During the next forty-eight hours, a catastrophic event unites Will, Jillian, and Hanna—and puts them in the crosshairs of a centuries-old international conspiracy. Together, the three must unravel an ancient curse that stretches back two millennia and beyond, and face a primal evil that threatens their lives and thousands more.Award-winning science-fiction mastermind Kenneth Johnson blends epic adventure, romance, and evocative drama into an intense supernatural thriller rooted in one of the great untold legends of human history.
Of Sea and Shadow
Will Wight - 2014
Now the Emperor is dead. For Calder Marten, Captain of The Testament, the Emperor’s death is not an end, but an opportunity. He and his crew seek the legendary Heart of Nakothi, an artifact that could raise a second Emperor…and earn Calder a fortune. But they’re not the only ones who want the Heart. The Consultant’s Guild, an ancient order of spies and assassins, will stop at nothing to keep the world in chaos. They seek to destroy the Heart, and prevent the world from uniting under a single Emperor ever again. On the seas, a man works to restore the dying Empire. In the shadows, a woman seeks to destroy it. Will you explore the seas here with Calder? Or will you walk the shadows with Shera, in the parallel novel "Of Shadow and Sea"?
Oblivion's Blade
M.H. Johnson - 2018
Barely able to walk and drugged to the gills for pain, he thought his killing days were finally behind him. He couldn't have been more wrong. Endless Online, a hyper futuristic game where players could truly live another life. Val loved the idea of starting over in virtual reality. But when someone he cares about turns up missing after chasing that same dream, Val quickly learns that Endless is no simple game. And if Val can't figure out the dark secrets behind this realm of wizards, warriors, and intergalactic conquest, then it's game over. For everyone.
City of Goblins (In the System Book #1): LitRPG Series
Petr Zhgulyov - 2020
Ivan has an interface, a spear, and basic weapon skills. All he has to do to return to Earth is complete a simple quest and reach the second level. But experience points are only awarded for kills in this game, and the clock is ticking. Whoever doesn’t score within 24 hours will remain in the location forever.The game takes places in the ruins of a massive city, where the undead lurk in the central districts and the outskirts are raided by the descendants of past owners. The undead are strong, while the goblins rarely move around alone and aren’t worth much XP. The most valuable prey under these conditions are formal allies, i.e. the other players. If a player is capable of killing a fellow human, of course. Even if they aren’t planning to go against their own nature by murdering innocents, who said that they will have a choice? It’s kill or be killed!Those who complete the quest will be returned to Earth, where they can rest and prepare for the next attempt. Beyond the local objective is also a global one. In the center of the city stands a temple to a fallen god, and until one of the players captures the Altar, the mission will be repeated again and again. But when all you’re holding is a spear, your allies can’t be trusted, and resurrection is nearly impossible, this isn’t much more than a delayed death sentence…For the first seven players, who become the Earth Gods, this mission is a chance to rapidly gain power and take charge of a united Pantheon. A chance to escape death and protect our world from invasion. Although there is only one altar and the Gods make others do their work. Ivan must make a choice and decide whose pawn he will become. Or should he take a risk, refuse their patronage and keep his options open?
Edge of Eons
Darren Hultberg Jr. - 2019
In daylight, the realm is ruled by the adepts, a group of mighty cultivators that use their spirits to wield world-bending, mystic power. These adepts live in constant strife, fighting for control of relics that hold the divine powers of ancient gods. In twilight, the realm belongs to the darkbeasts, nightmarish creatures born of a mysterious fog known as the veil. These creatures are drawn to power, hoarding relics in their dungeons and slaying any adepts that dare venture too close. Together, these opposing forces create a grim balance of power, one only survived by those with strength, cunning and a bit of wit. But balance is not easily maintained... Dark forces work from the shadows, putting events into motion that will drive the realm into chaos. Soon, portals begin to open, drawing warriors from other realms to test their mettle on Eon’s battlegrounds. Many perish before reaching their true potential, falling victim to the realm’s many perils. However, the cosmos is a vast sea of souls, and one police officer from earth may prove he has the fighting spirit needed to shake Eon to its very core... ***This is a cultivation novel with xianxia and litrpg elements***