Mary Anne


Daphne du Maurier - 1954
    So when Mary Anne Clarke seeks an escape from her squalid surroundings in Bowling Inn Alley, she ventures first into the scurrilous world of the pamphleteers. Her personal charms are such, however, that before long she comes to the notice of the Duke of York.With her taste for luxury and power, Mary Anne, now a royal mistress, must aim higher. Her lofty connections allow her to establish a thriving trade in military commissions, provoking a scandal that rocks the government - and brings personal disgrace.A vivid portrait of overweening ambition, MARY ANNE is set during the Napoleonic Wars and based on du Maurier's own great-great-grandmother. In Regency London, the only way for a woman to succeed is to beat men at their own game. So when Mary Anne Clarke seeks an escape from her squalid surroundings in Bowling Inn Alley, she ventures first into the scurrilous world of the pamphleteers. Her personal charms are such, however, that before long she comes to the notice of the Duke of York.With her taste for luxury and power, Mary Anne, now a royal mistress, must aim higher. Her lofty connections allow her to establish a thriving trade in military commissions, provoking a scandal that rocks the government - and brings personal disgrace.

The Conan Chronicles: Volume 1


Robert Jordan - 1995
    These widely acclaimed adventures introduced the world-famous barbarian to a whole new generation of enthusiastic readers. Here are three powerful sagas, featuring all the storytelling magic and epic splendor that have made Robert Jordan one of the most beloved fantasy authors in history.Conan the Invincible: Less than nineteen years old and new to the snares and enticements of civilization, the young Conan must join forces with a dangerously seductive female bandit to storm the palace of Amanar, a supremely evil necromancer, and confront the dreaded Eater of Souls.Conan the Defender: As revolution brews in the shadowy streets of Belverus, Conan braves the traps and treacheries of the Royal Palace of the Dragon. Pursued by the luscious and shameless Sularia, the mighty warrior challenges a magic-spawned menace that cannot die: the invincible Simulacrum of Albanus.Conan the Unconquered: Conan defies the sorcerous power of the Cult of Doom for the sake of a beautiful young woman known only as Yasbet. From the glory of fabled Aghrapur to the demon-haunted wastes of the Blasted Lands, Conan proves himself the greatest hero of a bygone era of high adventure.

Interface


Neal Stephenson - 1994
    In this now-classic thriller, he and fellow author J. Frederick George tell a shocking tale with an all-too plausible premise. There's no way William A. Cozzano can lose the upcoming presidential election. He's a likable midwestern governor with one insidious advantage - an advantage provided by a shadowy group of backers. A biochip implanted in his head hardwires him to a computerized polling system. The mood of the electorate is channeled directly into his brain. Forget issues. Forget policy. Cozzano is more than the perfect candidate. He's a special effect. "Complex, entertaining, frequently funny." - Publishers Weekly"Qualifies as the sleeper of the year, the rare kind of science-fiction thriller that evokes genuine laughter while simultaneously keeping the level of suspense cranked to the max." - San Diego Union-Tribune"Manchurian Candidate for the computer age." - Seattle Weekly

Assassin's Creed: Renaissance


Oliver Bowden - 2009
    To eradicate corruption and restore his family's honour, he will learn the art of the assassins. To his allies, Ezio will become a force for change, fighting for freedom and justice. To his enemies, he will become a threat.

The Road to Middle-Earth: How J.R.R. Tolkien Created A New Mythology


Tom Shippey - 1982
    Tolkien's creativity and the sources of his inspiration. Shippey shows in detail how Tolkien's professional background led him to write "The Hobbit" and how he created a timeless charm for millions of readers.

The Games


Ted Kosmatka - 2012
     NAMED ONE OF THE BEST BOOKS OF THE YEAR BY PUBLISHERS WEEKLYSet in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think.   Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas’s boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten.   The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer’s cold logic.   Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia João. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and—most disquietingly—intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror.Praise for The Games   “Blends the best of Crichton and Koontz.”—Publishers Weekly (starred review)   “Outstanding . . . very like something Michael Crichton might have written . . . [a] bold mix of horror and SF . . . Expect big things from [Ted] Kosmatka.”—Booklist (starred review)   “Kosmatka successfully captures the thrill of groundbreaking technology. . . . The pleasure of his polished, action-packed storytelling is deepened by strong character development. This near-future SF thriller . . . seems destined for the big screen.”—Library Journal (starred review)

The Society of S


Susan Hubbard - 2007
    The Society of S traces her journey south, to Asheville and Savannah, and on to Florida, as she learns that everything she knows about her family is a lie.When she finds her mother, she learns the truth: Ariella is a fledgling member of the Society of S.S stands for Sanguinists: a sect of environmentalists concerned with ethics and human rights -- although they happen to be vampires. S also stands for synesthete: a person able to see words and letters in colors. The letter S is lucky for Sara, Ariella's mother, who gravitates to cities such as Savannah and Sarasota. But will it be lucky for Ariella?Susan Hubbard's novel is an intricate literary mystery that raises provocative questions about the way we live now. Ariella's voice will lure you into a world where you'll meet the others among us: vampires who cope with their special nature and need for blood in a variety of ways, ranging from the savage to the mundane to the scientific.

The Languages of Tolkien's Middle-Earth


Ruth S. Noel - 1974
    It includes a full account of Tolkien the linguist, as well as telling how to write all the languages, with guides to grammar and pronunciation, and a complete dictionary of the fourteen languages.Here is a book to deepen and enhance our enjoyment of those classics of Middle-earth, The Hobbit, The Lord of the Rings, and The Silmarillion.Ruth Noel teaches remedial and developmental reading in Riverside, California. She is the author of The Mythology of Middle-earth, on the relation between The Lord of the Rings and European myth in general. "The author is convincing and fascinating as she connects Tolkien's fantasies with the hallowed myths of other cultures." - Publishers Weekly

Twilight Company


Alexander Freed - 2015
    The toughest warriors. The ultimate survivors. Among the stars and across the vast expanses of space, the Galactic Civil War rages. On the battlefields of multiple worlds in the Mid Rim, legions of ruthless stormtroopers—bent on crushing resistance to the Empire wherever it arises—are waging close and brutal combat against an armada of freedom fighters. In the streets and alleys of ravaged cities, the front-line forces of the Rebel Alliance are taking the fight to the enemy, pushing deeper into Imperial territory and grappling with the savage flesh-and-blood realities of war on the ground. Leading the charge are the soldiers—men and women, human and nonhuman—of the Sixty-First Mobile Infantry, better known as Twilight Company. Hard-bitten, war-weary, and ferociously loyal to one another, the members of this renegade outfit doggedly survive where others perish, and defiance is their most powerful weapon against the deadliest odds. When orders come down for the rebels to fall back in the face of superior opposition numbers and firepower, Twilight reluctantly complies. Then an unlikely ally radically changes the strategic equation—and gives the Alliance’s hardest-fighting warriors a crucial chance to turn retreat into resurgence. Orders or not, alone and outgunned but unbowed, Twilight Company locks, loads, and prepares to make its boldest maneuver—trading down-and-dirty battle in the trenches for a game-changing strike at the ultimate target: the very heart of the Empire’s military machine.From the Hardcover edition.

The Inheritance


Robin Hobb - 2011
    "Robin Hobb" and "Megan Lindholm" are both pseudonyms used by California-born Margaret Ogden, who from 1983 to 1992, published exclusively as Lindholm. This generous, 400-page hardcover original brings together short stories and novellas penned under both authorial bylines. As Hobb herself notes, "their" writing and styles differ in significant ways. (P.S. This collection includes stories previously unpublished in the United States.)