Jack Staff Volume 1: Everything Used to Be Black and White


Paul Grist - 2004
    20 years ago he disappeared, and everyone forgot about him - almost. This text collects all the original black and white issues of the award-winning superhero comic.

Jeff Smith: Bone and Beyond


Lucy Shelton Caswell - 2008
    In July of 1991, he launched Cartoon Books in Columbus, Ohio, to publish his black-and-white comic strip Bone. A tale of three marshmallowy creatures named Bone, adrift in a world of humans, monsters and fantasy creatures, Bone has since been translated into 15 languages and won Smith countless awards. Bone and Beyond is the first volume to offer an overview of Smith's work. Published in conjunction with the Wexner Center and Cartoon Research Library's 2008 exhibition, this catalogue presents work featured in the show, including examples of Smith's original drawings for Bone, plus the more recent Shazam and Rasl, a forthcoming time travel story. Also featured are selected works by cartoonists who have influenced Smith, such as George Herriman, Charles Schulz and Walt Kelly, and essays by comic book and fantasy author Neil Gaiman, comic book artist and scholar Scott McCloud and Wexner Center film/video curator David Filipi, the exhibition's co-curator. Cartoon Research Library curator Lucy Shelton Caswell, the exhibition's other co-curator, provides an introduction.

The Punisher: Return to Big Nothing


Steven Grant - 1989
    Untreated, they fester and grow into the diseases of fear, uncertainty and hopelessness. Unaided, the law is blinded by bureaucracy and bound to a justice bent toward the protection even of the criminal. The face of a kinder and gentler nation is destroyed, carved into a harlequin's mask; a grim skull. And the wielders of the scythe laugh, secure in the knowledge that their crimes will go without punishment.They are wrong. In the urban jungle, there is one who stands alone and apart; one who lives not for the law, but only to see justice done. The Punisher reaps a different harvest.Once, he was Frank Castle, loving husband and father. A tour in Vietnam had shown him what war was. Part of him died there, but a precious part stayed alive, determined to return to the family he loved, and the peace and freedom that was his America. Part of him held on to live, until his family died in a hail of mob gunfire, victims of the wrong place and wrong time.Daily, criminals greedily cut their portions from the souls of the weak and weary, the foolish and the frightened. One man senses how the guilty feed like parasites on the heart of the American Dream. One man hears when evil laughs at the law. One man sees clearly that the most powerful criminals have placed themselves above the law. One man has become their judge, their jury.One man has become their Punisher.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

Watching the Watchmen: The Definitive Companion to the Ultimate Graphic Novel


Dave Gibbons - 2008
    Featuring the breathtaking design of Chip Kidd and Mike Essl, WATCHING THE WATCHMEN is both a major art book in its own right, and the definitive companion to the graphic novel that changed an industry.Voted among Time magazine's 100 Best Novels from 1923 to the present, a perennial bestseller over the past twenty years and widely considered the greatest graphic novel of all time, WATCHMEN is a gripping, labyrinthine piece of comic art, which has earned an acclaimed place in modern literary history."I've had a great time, re-visiting the very beginnings of Watchmen and unearthing material I haven't set eyes on for many years. As a fan myself, this is the kind of stuff I eat up and I'm sure the many devotees of the graphic novel will do the same!" says Gibbons.© DC Comics 2008. All Rights Reserved.

Brazen: Rebel Ladies Who Rocked the World


Pénélope Bagieu - 2018
    Against overwhelming adversity, these remarkable women raised their voices and changed history.With her one-of-a-kind wit and dazzling drawings, celebrated graphic novelist Pénélope Bagieu profiles the lives of these feisty female role models, some world-famous, some little known. From Nellie Bly to Mae Jemison or Josephine Baker to Naziq al-Abid, the stories in this comic biography are sure to inspire the next generation of rebel ladies.

Monet: Itinerant of Light


Salva Rubio - 2017
    From the Salon des Refuses (“Salon of the Rejected”) and many struggling years without recognition, money, and yet a family to raise, all the way to great success, critically and financially, Monet pursued insistently one vision: catching the light in painting, refusing to compromise on this ethereal pursuit. It cost him dearly but he was a beacon for his contemporaries. We discover in this comics biography how he came to this vision as well as his turbulent life pursuing it.

Preacher vol. 1-9


Garth Ennis - 1996
    The entire run has been collected in nine trade paperback editions. The final monthly issue, number 66, was published in July 2000.Preacher follows the story of Preacher Jesse Custer, his best friend, and his girlfriend, as they explore a world that fuses Southern culture and supernatural elements, especially religious ones, in a way that is highly provocative, exploratory, and controversial.Preacher draws on movies, particularly Westerns, for many of its stylistic elements.

Wolverine: Inside The World Of The Living Weapon


Matthew K. Manning - 2009
    While he was part of the Weapon X program his skeletal structure was bonded with the near-destructible alloy adamantium, and now very little can stop him. DK's publishing program celebrates Wolverine's classic comic book roots, with gorgeous imagery, classic story lines, and a nod to the franchise that Wolverine has become. Super-fans can learn about Wolverine's comic book debut (a cameo in a Hulk comic in 1974), and the development of his character, his story, the X-Men, and more in our comprehensive and spectacularly illustrated Ultimate Guide. MARVEL, Wolverine and the distinctive likenesses thereof are trademarks of Marvel Characters, Inc., and are used with permission. _ Copyright (c) 2008 Marvel Characters, Inc. All rights reserved. www.marvel.com. This book is produced under license from Marvel Characters, Inc.

All in Color for a Dime


Richard A. Lupoff - 1970
    The reprint from the 1970 Arlington House original sports an all-new introduction by Comics Buyer's Guide Editor Maggie Thompson and includes 16 pages of full-color comic-book art.

Superman: From the '30s to the '70s


E. Nelson Bridwell - 1971
    Classic Superman comix adventures spanning 40 years.

Vision and the Scarlet Witch (1985-1986) #1


Steve Englehart
    He's a synthetic man! She's a mutant sorceress! Once they were outcasts, but now they have each other, and a love which can withstand every danger they face! Steve Englehart and Richard Howell present…Vision and the Scarlet Witch!

Kabuki Reflections


David W. Mack - 2010
    Ever wonder how David Mack does his artwork? How his pages and covers go from sketches and drawings to finished art? How he uses models and figure drawings? It's all in here with tons of extras Collects Kabuki Reflections #5-10.

Madhavacharya


Anant Pai - 1998
    1238–1317) propagated the Bhakti Marg or the path of devotion for the realisation of God. He felt that there was no need to deny the world in order to realise the Divine. Relying on logic, and quoting profusely from the scriptures, he made a strong case for theism. His school of thought is known as dvaita which stands for two realities – independent and dependent. The infinitely perfect God is independent and the world of matter and spirits is dependent on God. He advocated total surrender to God to achieve salvation.

Teenage Mutant Ninja Turtles: Color Classics #1


Kevin Eastman - 1984
    Don't miss it!