Book picks similar to
Randoms by David Liss
science-fiction
sci-fi
young-adult
middle-grade
Peter Nimble and His Fantastic Eyes
Jonathan Auxier - 2011
One fateful afternoon, he steals a box from a mysterious traveling haberdasher—a box that contains three pairs of magical eyes. When he tries the first pair, he is instantly transported to a hidden island where he is presented with a special quest: to travel to the dangerous Vanished Kingdom and rescue a people in need. Along with his loyal sidekick—a knight who has been turned into an unfortunate combination of horse and cat—and the magic eyes, he embarks on an unforgettable, swashbuckling adventure to discover his true destiny.Be sure to read the companion book, Sophie Quire and the Last Storyguard.
Ordinary Magic
Caitlen Rubino-Bradway - 2012
So when Abby learns that she has zero magical abilities, she’s branded an “Ord”—ordinary, bad luck, and quite possibly a danger to society.The outlook for kids like Abby isn’t bright. Many are cast out by their families, while others are sold to treasure hunters (ordinary kids are impervious to spells and enchantments). Luckily for Abby, her family enrolls her in a school that teaches ordinary kids how to get around in a magical world. But with treasure-hunting kidnappers and carnivorous goblins lurking around every corner, Abby’s biggest problem may not be learning how to be ordinary—it’s whether or not she’s going to survive the school year!
The Wizards of Once
Cressida Cowell - 2017
But if he's got any chance of finding one, he will have to travel into the forbidden Badwoods.Xar doesn't realise he is about to capture an entirely different kind of enemy. A Warrior girl called Wish.And inside this book, at this very moment, two worlds collide and the fate of the land is changed forever.Xar and Wish must visit the dungeons at Warrior fort, and face the evil Queen.But something that has been sleeping for hundreds of years is stirring ...
Ender's Game
Orson Scott Card - 1985
The result of genetic experimentation, Ender may be the military genius Earth desperately needs in a war against an alien enemy seeking to destroy all human life. The only way to find out is to throw Ender into ever harsher training, to chip away and find the diamond inside, or destroy him utterly. Ender Wiggin is six years old when it begins. He will grow up fast.But Ender is not the only result of the experiment. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway almost as long. Ender's two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways. While Peter was too uncontrollably violent, Valentine very nearly lacks the capability for violence altogether. Neither was found suitable for the military's purpose. But they are driven by their jealousy of Ender, and by their inbred drive for power. Peter seeks to control the political process, to become a ruler. Valentine's abilities turn more toward the subtle control of the beliefs of commoner and elite alike, through powerfully convincing essays. Hiding their youth and identities behind the anonymity of the computer networks, these two begin working together to shape the destiny of Earth-an Earth that has no future at all if their brother Ender fails.
The League of Seven
Alan Gratz - 2014
His parents are members of the Septemberist Society, whose job it is to protect humanity from hideous giants called the Mangleborn. Trapped in underground prisons for a thousand years, the giant monsters have been all but forgotten -- but now they are rising again as the steam-driven America of 1875 rediscovers electricity, the lifeblood of the Mangleborn.When his parents and the rest of The Septemberists are brainwashed by one of the evil creatures, Archie must assemble a team of seven young heroes to save the world.
Beneath
Roland Smith - 2009
He's even helped Coop with some of his crazier plans -- such as risking his life to help his big brother dig a tunnel underneath their neighborhood in the suburbs of Washington, DC. Coop is . . . different. He doesn't talk on the phone, doesn't use email, and doesn't have friends. He's never really cared for anything but the thrill of being underground and Pat. So it's no surprise to anyone -- even Pat -- that after a huge fight with their parents, Coop runs away. Exactly one year later, Pat receives a package containing a digital voice recorder and a cryptic message from his brother. He follows the clues to New York City, and soon discovers that Coop has joined the Community, a self-sufficient society living beneath the streets. Now it's up to Pat to find his brother -- and bring him home.