The Fourth Science Fiction Megapack


John Gregory Betancourt - 2012
    Authors in this volume include: Mary A. Turzillo, E.C. Tubb, Murray Leinster, Philip K. Dick, Kurt Vonnegut Jr., Jason Andrew, Henry Kuttner, Cynthia Ward, George H. Scithers and John Gregory Betancourt, Milton Lesser, John Russell Fearn, Harry Harrison, Isaac Asimov, Ayn Rand, and many moreComplete contents"Zora and the Land Ethic Nomads," by Mary A. Turzillo"Food for Friendship," by E.C. Tubb"The Life Work of Professor Muntz," by Murray Leinster"Tiny and the Monster," by Theodore Sturgeon"Beyond Lies the Wub," by Philip K. Dick"Pictures Don’t Lie," by Katherine MacLean"The Big Trip Up Yonder," by Kurt Vonnegut, Jr."Storm Warning," by Donald A. Wollheim"The Application of Discipline," by Jason Andrew"Tom the Universe," by Larry Hodges"Wild Seed," by Carmelo Rafala"Tabula Rasa," by Ray Cluley"The Eyes of Thar," by Henry Kuttner"Regenesis," by Cynthia Ward"Not Omnipotent Enough," by George H. Scithers and John Gregory Betancourt"Plato’s Bastards," by James C. Stewart"Pen Pal," by Milton Lesser"Living Under the Conditions," by James K. Moran"The Arbiter," by John Russell Fearn"The Grandmother-Granddaughter Conspiracy," by Marissa Lingen"Top Secret," by David Grinnell"Living Under the Conditions," by James K. Moran"Sense of Obligation," by Harry Harrison"Angel's Egg," by Edgar Pangborn"Youth," by Isaac Asimov"Anthem," by Ayn Rand

Machine Learning: New and Collected Stories


Hugh Howey - 2017
    These stories explore everything from artificial intelligence to parallel universes to video games, and each story is accompanied by an author’s note exploring the background and genesis of each story.   Howey’s incisive mind makes Machine Learning: New and Collected Stories a compulsively readable and thought-provoking selection of short works—from a modern master at the top of his game.

The Eighth Science Fiction Megapack: 25 Modern and Classic Stories


Pamela Sargent - 2013
    Here are 25 stories (plus a bonus interview with best-selling author George R.R. Martin) by some of the field's greatest authors. Included are:THE TRUE DARKNESS, by Pamela SargentPERMANENT FATAL ERRORS, by Jay LakeADJUSTMENT TEAM, by Philip K. DickROBOTS DON’T CRY, by Mike ResnickNO GREAT MAGIC, by Fritz LeiberESCAPE HATCH, by Brenda W. CloughBACKLASH, by Winston K. MarksTHE PICK-UP, by Lawrence Watt-EvansPOPULATION IMPLOSION, by Andrew J. OffuttWAY DOWN EAST, by Tim SullivanTHROUGH TIME AND SPACE WITH FERDINAND FEGHOOT: 28, by Grendel BriartonTO INVADE NEW YORK, by Irwin LewisTHEY WERE THE WIND, by C.J. HendersonSTOPOVER, by William GerkenCONSEQUENCES OF STEAM, by Michael HemmingsonOUTSIDE LOOKING IN, by Mark E. BurgessDEAD WORLD, by Jack DouglasNEFERTITI'S TENTH LIFE, by Mary A. TurzilloQUICKSILVER, by Lonni LeesAFTER ALL, by Robert ReginaldTHE BARBARIANS, by Algis BudrysEX MACHINA, by Cynthia WardMONKEY ON HIS BACK, by Charles V. De VetTHE SURVIVORS, by Tom GodwinTHROUGH TIME AND SPACE WITH FERDINAND FEGHOOT: 99, by Grendel BriartonSPEAKING WITH GEORGE R.R. MARTIN: Interview conducted by Darrell SchweitzerAnd don't forget to search this ebook store for "Wildside Megapack" to see more entries in this series, covering classic authors and subjects like mysteries, science fiction, westerns, ghost stories -- and much, much more!

Worlds of Exile and Illusion: Rocannon’s World, Planet of Exile, City of Illusions


Ursula K. Le GuinUrsula K. Le Guin - 1966
    Le Guin is one of the greatest science fiction writers and many times the winner of the Hugo and Nebula Awards. Her career as a novelist was launched by the three novels contained in Worlds Of Exile And Illusion. These novels, Rocannon's World, Planet Of Exile, and City Of Illusions, are set in the same universe as Le Guin's ground-breaking classic, The Left Hand Of Darkness.Tor is pleased to return these previously unavailable works to print in this attractive new edition.

Bradbury Stories: 100 of His Most Celebrated Tales


Ray Bradbury - 2003
    In this landmark volume, America's preeminent storyteller offers us one hundred treasures from a lifetime of words and ideas. The stories within these pages were chosen by Bradbury himself, and span a career that blossomed in the pulp magazines of the early 1940s and continues to flourish in the new millennium. Here are representatives of the legendary author's finest works of short fiction, including many that have not been republished for decades, all forever fresh and vital, evocative and immensely entertaining.

The First Science Fiction Megapack: 25 Modern and Classic Science Fiction Tales


Robert Silverberg - 2013
    DelanyEXPEDITER, by Mack ReynoldsONE-SHOT, by James BlishSHIPWRECK IN THE SKY, by Eando BinderZEN, by Jerome BixbyLANCELOT BIGGS COOKS A PIRATE, by Nelson BondSENTIMENT, INC., by Poul AndersonTHE ISSAHAR ARTIFACTS, by J. F. BoneTHE NEXT LOGICAL STEP, by Ben BovaYEAR OF THE BIG THAW, by Marion Zimmer BradleyEARTHMEN BEARING GIFTS, by Fredric BrownHAPPY ENDING, by Fredric Brown and Mack ReynoldsLIGHTER THAN YOU THINK, by Nelson BondRIYA'S FOUNDLING, by Algis BudrysACCIDENTAL DEATH, by Peter BailyAND ALL THE EARTH A GRAVE, by C. C. MacAppDEAD RINGER, by Lester del ReyTHE CRYSTAL CRYPT, by Philip K. DickTHE JUPITER WEAPON, by Charles L. FontenayTHE MAN WHO HATED MARS, by Randall GarrettNAVY DAY, by Harry HarrisonTHE JUDAS VALLEY, by Robert Silverberg & Randall GarrettNATIVE SON, by T. D. HammJUBILEE, by Richard A. LupoffFINAL CALL, by John Gregory BetancourtAnd don't forget to check out all the other volumes in the Megapack series! Search on "Wildside Megapack" in this ebook store to see the complete list...covering more science fiction volumes, plus adventure stories, military, fantasy, ghost stories, westerns, and much more!

Complete Collection Of H. P. Lovecraft - 150 eBooks With 100+ Audiobooks (Complete Collection Of Lovecraft's Fiction, Juvenilia, Poems, Essays And Collaborations)


H.P. Lovecraft - 2002
    Virtually unknown and only published in pulp magazines before he died in poverty, he is now regarded as one of the most significant 20th-century authors in his genre. Lovecraft was born in Providence, Rhode Island, where he spent most of his life. Among his most celebrated tales is "The Call of Cthulhu", canonical to the Cthulhu Mythos. Never able to support himself from earnings as author and editor, Lovecraft saw commercial success increasingly elude him in this latter period, partly because he lacked the confidence and drive to promote himself. He subsisted in progressively straitened circumstances in his last years; an inheritance was completely spent by the time he died at the age of 46.

Post-Human Omnibus


David Simpson - 2014
    What will happen when humans can live forever? Or die with just a few keystrokes? How will our governments react as they lose control of their citizens' data? And how do you feel about uploading your mind into a computer so that you may live on after death?The Post-Human Omnibus is the perfect book for these times. It's an epic series of stories that explore all sides of humanity's future through science fiction, from both near-future dystopias to far-future utopias (and everything in between). Written by award winning author & TEDx speaker David Simpson, this collection explores many different genres from thrillers to romances to mysteries and much more.

The Big Trip Up Yonder


Kurt Vonnegut Jr. - 1954
    Anti-Gerasone halts the aging process and prevents people from dying of old age as long as they keep taking it; as a result, America now suffers from severe overpopulation and shortages of food and resources. With the exception of the very wealthy, most of the population appears to survive on a diet of foods made from processed seaweed and sawdust. Gramps Ford, his chin resting on his hands, his hands on the crook of his cane, was staring irascibly at the five-foot television screen that dominated the room. On the screen, a news commentator was summarizing the day's happenings. Every thirty seconds or so, Gramps would jab the floor with his cane-tip and shout, "Hell, we did that a hundred years ago!" Emerald and Lou, coming in from the balcony, where they had been seeking that 2185 A.D. rarity--privacy--were obliged to take seats in the back row, behind about a dozen relatives with whom they shared the house. All save Gramps, who was somewhat withered and bent, seemed, by pre-anti-gerasone standards, to be about the same age--somewhere in their late twenties or early thirties. Gramps looked older because he had already reached 70 when anti-gerasone was invented. He had not aged in the 102 years since. "Next one shoots off his big bazoo while the TV's on is gonna find hisself cut off without a dollar--" his voice suddenly softened and sweetened--"when they wave that checkered flag at the Indianapolis Speedway, and old Gramps gets ready for the Big Trip Up Yonder." He sniffed sentimentally, while his heirs concentrated desperately on not making the slightest sound. For them, the poignancy of the prospective Big Trip had been dulled somewhat, through having been mentioned by Gramps about once a day for fifty years.

Youth


Isaac Asimov - 1952
    The animals seem intelligent enough, and Red recruits Slim to help him train the odd creatures to do circus tricks. But the boys are about to discover their playthings aren’t exactly animals—and they’ve allowed themselves to be caught for a reason . . . Youth is a riveting tale from the author of countless classics, including I, Robot and the Foundation Trilogy, which won the Hugo Award for Best All-Time Series.

The Collected Stories of Arthur C. Clarke


Arthur C. Clarke - 2000
    Clarke is the most celebrated science fiction author alive. He is—with H. G. Wells, Isaac Asimov, and Robert A. Heinlein—one of the writers who define science fiction in our time. Now Clarke has cooperated in the preparation of a massive, definitive edition of his collected shorter works. From early work like "Rescue Party" and "The Lion of Comarre," through classics like "The Star," "Earthlight," "The Nine Billion Names of God," and "The Sentinel" (kernel of the later novel, and movie, 2001: A Space Odyssey), all the way to later work like "A Meeting with Medusa" and "The Hammer of God," this immense volume encapsulates one of the great SF careers of all time.

Dreamsongs, Volume I


George R.R. Martin - 2003
    Martin is a giant in the field of fantasy literature and one of the most exciting storytellers of our time. Now he delivers a rare treat for readers: a compendium of his shorter works, collected into two stunning volumes, that offer fascinating insight into his journey from young writer to award-winning master.Gathered here in Volume I are the very best of George R.R. Martin's early works, including never-before-published fan pieces, his Hugo, Nebula, and Bram Stoker Award-winning stories plus the original novella The Ice Dragon, from which Martin's New York Times bestselling children's book of the same title originated. A dazzling array that features extensive author commentary, Dreamsongs, Volume I, is the perfect collection for both Martin devotees and a new generation of fans.Contents:- Introduction by Gardner Dozois One: A Four-Color Fanboy (2003)- Only Kids Are Afraid of the Dark (1967)- The Fortress (2003)- And Death His Legacy (2003)Two: The Filthy Pro (2003)- The Hero (1971)- The Exit to San Breta (1972)- The Second Kind of Loneliness (1972)- With Morning Comes Mistfall (1973)Three: The Light of Distant Stars (2003)- A Song for Lya (1974)- The Stone City (1977)- This Tower of Ashes (1976)- And Seven Times Never Kill Man (1975)- Bitterblooms (1977)- The Way of Cross and Dragon (1979)Four: The Heirs of Turtle Castle (2003)- The Lonely Songs of Laren Dorr (1976)- The Ice Dragon (1980)- In the Lost Lands (1982)Five: Hybrids and Horrors (2003)- Meathouse Man (1976)- Remembering Melody (1981)- Sandkings (1979)- Nightflyers (1980)- The Monkey Treatment (1983)- The Pear-Shaped Man (1987)

The Best American Science Fiction and Fantasy 2018


John Joseph AdamsJaymee Goh - 2018
    There is an openness to experiment and pushing boundaries, combined with the classic desire to read about space ships and dragons, future technology and ancient magic, and the places where they intersect. Contemporary science fiction and fantasy looks to accomplish the same goal as ever—to illuminate what it means to be human. With a diverse selection of stories chosen by series editor John Joseph Adams and guest editor N. K. Jemisin, The Best American Science Fiction and Fantasy 2018 explores the ever-expanding and changing world of SFF today, with Jemisin bringing her lyrical, endlessly curious point of view to the series’ latest edition.Rivers Run Free / Charles Payseur --Destroy the City With Me Tonight / Kate Alice Marshall --You Will Always Have Family: A Triptych / Kathleen Kayembe --Justice Systems in Quantum Parallel Probabilities / Lettie Prell --Loneliness is in Your Blood / Cadwell Turnbull --The Hermit of Houston / Samuel R. Delany --The Last Cheng Beng Gift / Jaymee Goh --Brightened Star, Ascending Dawn / A. Merc Rustad --The Resident / Carmen Maria Machado --The Greatest One-Star Restaurant in the Whole Quadrant / Rachael K. Jones --Tasting Notes on the Varietals of the Southern Coast / Gwendolyn Clare --Don't Press Charges and I Won't Sue / Charlie Jane Anders --Church of Birds / Micah Dean Hicks --ZeroS / Peter Watts --Carnival Nine / Caroline M. Yoachim --The Wretched and the Beautiful / E. Lily Yu --The Orange Tree / Maria Dahvana Headley --Cannibal Acts / Maureen McHugh --Black Powder / Maria Dahvana Headley --Zen and the Art of Starship Maintenance / Tobias S. Buckell

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Seed to Harvest


Octavia E. Butler - 1976
    Butler established themes of identity and transformation that echo throughout her distinguished career. Now collected for the first time in one volume, these four novels take readers on a wondrous odyssey from a mythic, prim/ordial past to a fantastic far future.In ancient Africa, a female demigod of nurture and fertility mates with a powerful, destructive male entity. Together they birth a race of madmen, visionaries, and psychics who cling to civilization's margins and back alleys for millenia, coming together in a telepathic Pattern just as Earth is consumed by a cosmic invasion. Now these new beings--no longer mearly human--will battle to rule the transfigured world.