The Myths of Magic


Jess LebowScott McGough - 2000
    Robert King, Jeff Grubb, Paul B. Thompson, and Francis Lebaron, among others, in stories that focus on the most collectible cards from the trading card game. Original.

The Monsters of Magic


J. Robert KingWill McDermott - 2003
    The "Monsters of Magic" is a collection of short stories exploring the strengths and weakness of the creatures that inhabit the Magic: The Gathering world. The monsters highlighted are drawn not only from Magic card sets, but from the novels as well, giving any reader broader exposure to the entire Magic world. Contents"Who is Queen?" by Scott McGough"Ach! Hans, Run!" by Will McDermott"The Reluctant Student" by Tim Ryan"Unlikely Allies and Unjust Desserts" by Brian M. Thomsen"Ereth the Mighty" by A.L. Lassieur"True Enough" by Denise R. Graham"Seasons of Slaughter" by Vance Moore"An Atog Comes to Aphetto" by Steven E. Schend"Delraich" by Jess Lebow"Tap, Kraken & Pop" by Tom Dupree"Crucible" by Stephen D. Sullivan"The Voice of Command" by Paul B. Thompson

Assassin's Blade


Scott McGough - 2002
    These titles expand on the history of the Magic (r) world and fill in the backstory for the fans.ASSASSINATION HAS ITS PRICE!Scheming, intelligent, and power-hungry, the emperorâ��s assassin moves always in shadow. He kills whom his master wishes and plans his own rise to power. Against him, one man stands on his honor, determined to end the cycle of death dealt from dark corners. Amid a dark landscape ravaged by war, the two at last confront one another. At stake is the future of the empire.

The Dragons of Magic


J. Robert KingAllison Lassieur - 2001
    Plains dragons defend humans, and undead dragons destroy them. And all dragons hold mysteries deep within.Uncover the secrets of the dragons of Dominaria.

Johan


Clayton Emery - 2001
    The city of Bryce is being watched by unfriendly eyes. A mysterious prophesy, a desperate wizard, and an extraordinary tiger man are somehow caught up in the city's destiny. One man must race against time to understand how -- and why -- or risk the enslavement of his people.

Odyssey


Vance Moore - 2001
    The perfect entry point for new readers, this book focuses on a fierce competition for one of the most powerful artifacts ever to exist in the Magic: The Gathering game and novels. Major changes are occurring in the Magic universe-changes that devoted fans will be eager to find out about.

Distant Planes


Kathy IceAdam-Troy Castro - 1996
    Mystery and adventure await in a world where magical artifacts abound and wizards are as powerful as gods.Readers, discover the sights and sounds of the worlds of Dominia...

Mercadian Masques


Francis Lebaron - 1999
    Grieving for their lost comrades and in need of repairs, they make their painful way to Mercadia, a city where everything is for sale. But not everything is as it seems. In the streets of Mercadia, the heroes of the "Weatherlight "find that more than merchandise can be bought and sold.

Rath and Storm


Peter ArcherMichael G. Ryan - 1998
    Gerrard, the heir to the Legacy, together with Sisay, captain of the flying ship Weatherlight, has sought out many parts of the Legacy. Gerrard's Quest Sisay has been kidnapped by Volrath, ruler of the plane ofRath. Gerrard stands at a crossroads. His companion is in danger, the Legacy may be lost forever. Only he -- with the loyal crew of the Weatherlight -- can rescue Sisay and recover the Legacy.

Onslaught


J. Robert King - 2002
    This is the first major novel release since the Odyssey cycle revamped a large part of the "Magic: The Gathering" world. This novel will reveal further changes to the Magic world. The land is in upheaval. The forest grows out of control. The mountains erupt. The seas boil. The swamps spew acid, and the plains turn to desert. Yet, amidst the turmoil there is civilization, brutal and unforgiving. Pit fighters battle to the death before tremendous crowds, making some rich, while others lose everything in one stroke of a sword. The games must continue. So must the struggle for survival.

The Gathering Dark


Jeff Grubb - 1999
    Nations have fallen, goblins raid the land, and an oppressive faith throttles the city-states. Now deep within the walls of the Conclave of Mages, Jodah must decide if unlocking his own immense power is worth taking a step into the dark lands.The epic of the Ice Age begins.

Lorwyn


Cory J. Herndon - 2007
    It is survival of the fittest--and none but the most beautiful and deadly are allowed to survive. So when an elf warrior's horns are shattered and his flawless features lost, he knows it is a death sentence. What he can't remember is how it happened or why he should allow himself to be killed. Powerful and ancient magic is at work, and the elf will need to find friends fast before his fellow elves quiet him--permanently.

The Moons of Mirrodin


Will McDermott - 2003
    And she must tear aside the veil that hides the face of a hidden enemy whose power extends across all Mirrodin

Tapestries


Kathy IceMark Sumner - 1995
    A dragon whelp's egg cracking in the firelight. The crashing chaos of armies at war. These are the sights and sounds of the universe of Magic.MAGIC: The Gathering...Planeswalkers duel in worlds beyond imagining, while life goes on for the simple folk in a land where the very earth is filled with mana — the power that fires a magicians spell. Each of the dazzling stories in these pages, by David Drake, Morgan Llywelyn, S.M. Stirling & 14 other authors, opens a door into a place called Dominia. If youve ever played the internationally bestselling game, Magic: The Gathering, or even if you've never heard of it, you can share the excitement.

Path of the Planeswalker: A Magic: The Gathering Graphic Anthology


Brady Dommermuth - 2009
    The mercurial necromancer Liliana Vess tangles with the savage Garruk Wildspeaker. And we learn more of the artificer Tezzeret’s past with the Seekers of Carmot, plus much more.