The Thief's Gamble


Juliet E. McKenna - 1999
    She haunts the back taverns of the realm, careful to appear neither rich nor poor, neither tall nor short . . . neither man nor woman. Obscurity is her protection, thievery her livelihood, and gambling her weakness.Alas, some bets are hard to resist. Particularly when they offer a chance to board a ship for Hadrumal, the fabled city of the Archmage. So Livak follows a minor wizard, Shiv, in an attempt to turn a rune or two, never dreaming that the stolen tankard she wants to sell contains the secrets of an ancient magic far more powerful, and infinitely darker, than any mortal mage's spells.

Dragon Champion


E.E. Knight - 2005
    Knight's all-ages fantasy series chronicling the adventures of a fledgling dragon, is a dramatic departure for the author of the bestselling Vampire Earth saga (Valentine's Rising, Tale of the Thunderbolt, et al.) -- an adrenaline-fueled postapocalyptic blend of military science fiction and Lovecraftian horror that chronicles the ongoing war between soul-sucking alien invaders and the last few remaining pockets of human resistance.Knight's fantasy debut concerns a rare, scaleless gray dragon named Auron. Born high in a mountain cave, he witnesses the slaughter of his parents at the hands of a band of dwarves and eventually matures into the last hope for the survival of his kind. Once above ground, Auron learns quickly just how dangerous it is to be a dragon. With dwarves, elves, and humans relentlessly hunting him, Auron finds friendship in the most unlikely of places -- but the young dragon's quest to find others of his kind may not lead him to the answers he hopes to find. The good news is that Knight has penned a highly entertaining novel with profoundly moving themes that should appeal to fantasy fans of all ages, especially those with a penchant for dragon-powered story lines a la Anne McCaffrey's Pern and Mercedes Lackey's Dragon Jousters trilogy (Joust, Alta, and Sanctuary). The bad news is that those who have already read Knight's brilliantly dark and addictive Vampire Earth novels and are expecting something similar will be sorely disappointed.

The Broken Crown


Michelle West - 1997
    But now treachery strikes at the very heart of the Dominion as two never meant to rule--one a highly skilled General, the other a master of the magical arts--seek to seize the crown by slaughtering all of clan Leonne blood.

King's Dragon


Kate Elliott - 1997
    King Henry still holds the crown, but his reign has long been contested by his sister Sabella, and there are many eager to flock to her banner. Internal conflict weakens Wendar's defences, drawing raiders, human and inhuman, across its borders. Terrifying portents abound and dark spirits walk the land in broad daylight.Suddenly two innocents are thrust into the midst of the conflict. Alain, a young man granted a vision by the Lady of Battles, and Liath, a young woman with the power to change the course of history. Both must discover the truth about themselves before they can accept their fates. For in a war where sorcery, not swords, may determine the final outcome, the price of failure may be more than their own lives.

Dawnthief


James Barclay - 1999
    For years their loyalty has been only to themselves and their code. But, that time is over. The Wytch Lords have escaped and The Raven find themselves fighting for the Dark College of magic, searching for the location of Dawnthief. It is a spell created to end the world, and it must be cast if any of them are to survive.

The Dragon's Path


Daniel Abraham - 2011
    He knows too well that even the smallest war still means somebody's death. When his men are impressed into a doomed army, staying out of a battle he wants no part of requires some unorthodox steps.Cithrin is an orphan, ward of a banking house. Her job is to smuggle a nation's wealth across a war zone, hiding the gold from both sides. She knows the secret life of commerce like a second language, but the strategies of trade will not defend her from swords.Geder, sole scion of a noble house, has more interest in philosophy than in swordplay. A poor excuse for a soldier, he is a pawn in these games. No one can predict what he will become.Falling pebbles can start a landslide. A spat between the Free Cities and the Severed Throne is spiraling out of control. A new player rises from the depths of history, fanning the flames that will sweep the entire region onto The Dragon's Path-the path to war.

The First Book of Swords


Fred Saberhagen - 1983
    Play begins in grand and gloriously violent fashion as Swords are gathered and used to control chance, enhance fortune, and change destiny. The holder of a Sword wields power undreamed... power to change the world and the holder.To add to the enjoyment, foolish mortals are invited to join, risking their puny lives. Demons and elementals need no invitation. But something had gone wrong in the forging, and the Game...

The Deed of Paksenarrion


Elizabeth Moon - 1992
    It takes place in a fictional medieval world comprised of kingdoms of humans, dwarves, and elves. The story begins by introducing Paks as a headstrong girl of 18, who leaves her home (fleeing a marriage arranged by her father) to join a mercenary company. Through her journeys and hardships she comes to realize that she has been gifted as a paladin. The novel was originally published in three volumes in 1988 and 1989 and as a single trade edition of that name in 1992. The three books included are The Sheepfarmer's Daughter, Divided Allegiance and Oath of Gold.From publisher Baen: "Paksenarrion, a simple sheepfarmer's daughter, yearns for a life of adventure and glory, such as was known to heroes in songs and story. At age seventeen she runs away from home to join a mercenary company and begins her epic life . . . Book One: Paks is trained as a mercenary, blooded, and introduced to the life of a soldier . . . and to the followers of Gird, the soldier's god. Book Two: Paks leaves the Duke's company to follow the path of Gird alone—and on her lonely quests encounters the other sentient races of her world. Book Three: Paks the warrior must learn to live with Paks the human. She undertakes a holy quest for a lost elven prince that brings the gods' wrath down on her and tests her very limits."

Legends


Robert SilverbergOrson Scott Card - 1998
    Each of the writers was asked to write a new story based on one of his or her most famous series. Stephen King tells a tale of Roland, the Gunslinger, in the world of The Dark Tower, in "The Little Sisters of Eluria."Terry Pratchett relates an amusing incident in Discworld, of a magical contest and the witch Granny Weatherwax, in "The Sea and Little Fishes"Terry Goodkind tells of the origin of the Border between realms in the world of The Sword of Truth, in "Debt of Bones."Orson Scott Card spins a yarn of Alvin and his apprentice from the Tales of Alvin Maker, in "Grinning Man."Robert Silverberg returns to Majipoor and to Lord Valentine's adventure in an ancient tomb, in "the Seventh Shrine."Ursual K. Le Guin adds a sequel to her famous books of Earthsea, portraying a woman who wants to learn magic, in "Dragonfly."Tad Williams tells a dark and enthralling story of a great and haunted castle in the age before Memory, Sorrow, and Thorn, in "The Burning Man."George R.R. Martin sets his piece a generation before his epic, A Song of Ice and Fire, in the adventure of "The Hedge Knight."Ann McCaffrey, the poet of Pern, returns once again to her world of romance and adventure in "Runner of Pern."Raymond E. Feist's Riftwar Saga is the setting of the tale of "The Wood Boy."Robert Jordan, in "New Spring," tells of crucial events in the years leading up to The Wheel of Time, of the meeting of Lan and Moiraine and the beginning of the search for the child who must grow to lead in the Last Battle.