Book picks similar to
Gamer Army by Trent Reedy


science-fiction
middle-grade
adventure
sci-fi

The Colossus Rises


Peter Lerangis - 2013
    In a few months, he’s going to die.One MissionJack needs to find seven magic loculi that, when combined, have the power to cure him.One ProblemThe loculi are the relics of a lost civilization and haven’t been seen in thousands of years.Seven WondersBecause they’re hidden in the Seven Wonders of the Ancient World.

Double Identity


Margaret Peterson Haddix - 2005
     As Bethany approaches her thirteenth birthday, her parents act more oddly than usual. Her mother cries constantly, and her father barely lets Bethany out of his sight. Then one morning he hustles the entire family into the car, drives across several state lines -- and leaves Bethany with an aunt she never knew existed. Bethany has no idea what's going on. She's worried her mom and dad are running from some kind of trouble, but she can't find out because they won't tell her where they are going. Bethany's only clue is a few words she overheard her father tell her aunt: "She doesn't know anything about Elizabeth." But Aunt Myrlie won't tell Bethany who Elizabeth is, and she won't explain why people in her small town react to Bethany as if they've seen a ghost. The mystery intensifies when Bethany gets a package from her father containing four different birth certificates from four different states, with four different last names -- and thousands of dollars in cash. And when a strange man shows up asking questions, Bethany realizes the's not the only one who's desperate to unravel the secrets of her past.

Sidekicked


John David Anderson - 2013
     Andrew Bean might be a part of H.E.R.O., a secret organization for the training of superhero sidekicks, but that doesn’t mean that life is all leaping tall buildings in single bounds. First, there’s Drew’s power: Possessed of super senses – his hearing, sight, taste, touch, and smell are the most powerful on the planet – he’s literally the most sensitive kid in school. There’s his superhero mentor, a former legend who now spends more time straddling barstools than he does fighting crime. And then there’s his best friend, Jenna – their friendship would be complicated enough if she weren’t able to throw a Volkswagen the length of a city block. Add in trying to keep his sidekick life a secret from everyone, including his parents, and the truth is clear: Middle school is a drag even with superpowers. But this was all before a supervillain long thought dead returned to Justicia, superheroes began disappearing at an alarming rate, and Drew’s two identities threatened to crash head-on into each other. Drew has always found it pretty easy to separate right from wrong, good from evil. It’s what a superhero does. But what happens when that line starts to break down?

The Blood Guard


Carter Roy - 2014
    His quiet, nerdy dad has been kidnapped? And the kidnappers are after him, too? His mom, he quickly learns, is anything but ordinary. In fact, she's a member of an ancient order of knights, the Blood Guard, a sword-wielding secret society sworn to protect the Pure—thirty-six noble souls whose safety is crucial if the world as we know it is to survive. Now all those after-school activities—gymnastics, judo, survival training—she made him take, make sense. For suddenly Ronan is swept up in a sometimes funny, sometimes scary, but always thrilling adventure—dashing from one danger to the next, using his wits to escape the Bend Sinister, a posse of evil doers with strange powers. Falling in with two unlikely companions, Greta, a scrappy, strong-willed girl he's never much liked and Jack, a devil-may-care teenage pickpocket, Ronan is left with only his wits and his mom's last words of advice: Trust no one. That's a lot for an ordinary kid to deal with. But then again, maybe Ronan's not ordinary at all.

The Maze of Bones


Rick Riordan - 2008
    When their beloved aunt--matriarch of the world's most powerful family--dies, orphaned siblings Amy and Dan Cahill compete with less honorable Cahill descendants in a race around the world to find cryptic clues to a mysterious fortune.Book includes game cards which the reader may use to play an online version of the treasure hunt.

Book of the Dead


Michael Northrop - 2015
    That’s what all the doctors say, but his mother knows it’s not true. She knows that the Lost Spells — the most powerful piece of the Egyptian Book of the Dead — can crack open a door to the afterlife and pull her son back from the brink. But when she uses the spells, five evil ancients known as the Death Walkers are also brought back to life.Now terrible things are starting to happen. Mummies are awakening. New York is overrun with scorpion messengers. And worst of all, Alex’s mom and the Lost Spells have both disappeared. Alex and his best friend, Ren, will do anything to save his mom and save the world . . . even if that means going head-to-head with a Death Walker who has been plotting his revenge for 3,000 years.Read the book, then continue the adventure online! Build your own Egyptian maze, hide treasure and protect it with traps, then challenge your friends to play through!

Tesla's Attic


Neal Shusterman - 2014
    When Nick opens the door to his attic room, he's hit in the head by a toaster. That's just the beginning of his weird experiences with the old junk stored up there. After getting rid of the odd antiques in a garage sale, Nick befriends some local kids-Mitch, Caitlin, and Vincent-and they discover that all of the objects have extraordinary properties. What's more, Nick figures out that the attic is a strange magnetic vortex, which attracts all sorts of trouble. It's as if the attic itself has an intelligence . . . and a purpose.Ultimately Nick learns that the genius Nikola Tesla placed the items-his last inventions-in the attic as part of a larger plan that he mathematically predicted. Nick and his new friends must retrieve everything that was sold at the garage sale and keep it safe. But the task is fraught with peril-in addition to the dangers inherent in Tesla's mysterious and powerful creations, a secret society of physicists, the Accelerati, is determined to stop Nick and alter destiny to achieve its own devious ends. It's a lot for a guy to handle, especially when he'd much rather fly under the radar as the new kid in town.

Knightley & Son


Rohan Gavin - 2014
    While he was out cold, his son, Darkus, took it upon himself to read of all his dad's old cases, and he's learned a lot about the art of detection. It's a good thing too—because suddenly the duo find themselves caught up in a crazy conspiracy that involves a group of villainous masterminds (who keep appearing and then vanishing), some high-speed car chases (that will have everyone fastening their seat belts), and a national, bestselling book with the power to make people do terrible, terrible things. But because Alan is still suffering the effects of his coma, he tends to, well, fall asleep at the worst possible moments, Meaning that young Darkus might just have to solve this mystery . . . by himself.

The Game of Sunken Places


M.T. Anderson - 2004
    . . well, they should know better than to go, since this is a middle-grade adventure novel. But they go anyway. Why not? Once there, they stumble upon The Game of Sunken Places, a board game that mirrors a greater game in which they have suddenly become players. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches. Luckily, they have wit, deadpan observation, and a keen sense of adventure on their side.

Tunnels


Roderick Gordon - 2007
    In fact, the only bond he shares with his eccentric father is a passion for archaeological excavation. So when his dad mysteriously vanishes, Will is compelled to dig up the truth behind his disappearance. He unearths the unbelievable: a subterranean society that time forgot. "The Colony" has existed unchanged for a century, but it's no benign time capsule of a bygone era. Because the Colony is ruled by a merciless overclass, the Styx. Will must free his father--is he also about to ignite a revolution?

The Shifter


Janice Hardy - 2009
    She is also a Taker—with her touch, she can heal injuries, pulling pain from another person into her own body. But unlike her sister, Tali, and the other Takers who become Healers' League apprentices, Nya's skill is flawed: She can't push that pain into pynvium, the enchanted metal used to store it. All she can do is shift it into another person, a dangerous skill that she must keep hidden from forces occupying her city. If discovered, she'd be used as a human weapon against her own people. Rumors of another war make Nya's life harder, forcing her to take desperate risks just to find work and food. She pushes her luck too far and exposes her secret to a pain merchant eager to use her shifting ability for his own sinister purposes. At first Nya refuses, but when Tali and other League Healers mysteriously disappear, she's faced with some difficult choices. As her father used to say, principles are a bargain at any price; but how many will Nya have to sell to get Tali back alive?

The Emerald Atlas


John Stephens - 2011
    Ripped from their parents as babies, they are being protected from a horrible evil of devastating power, an evil they know nothing about.Until now.Before long, Kate, Michael, and Emma are on a journey through time to dangerous and secret corners of the world...a journey of allies and enemies, of magic and mayhem. And — if an ancient prophesy is correct — what they do can change history, and it is up to them to set things right.

The Door to Time


Pierdomenico Baccalario - 2004
    Their new home is filled with twisting tunnels and strange artifacts from around the world, and the twins can't wait to discover all its secrets. Before long, Jason, Julia, and their friend Rick stumble upon a mysterious-looking door hidden behind an old wardrobe. But none of the keys in the house will open it. What lies behind the door? And why has someone tried to conceal it? Jason, Julia, and Rick are determined to find out, no matter what it takes....

Joshua Dread


Lee Bacon - 2012
    Not only do bullies pick on him, but do you see those supervillains over there trying to flood the world? The ones that everyone, including his best friend Milton, are rooting for Captain Justice to take down? They're the Dread Duo, and they just happen to be his parents. As if trying to hide his identity wasn't hard enough, Joshua has started leaving a trail of exploding pencils and scorched handprints in his wake and only Sophie, the new girl in town with a mysterious past, seems unsurprised. When a violent attack at the Vile Fair makes it clear someone is abducting supervillains and that his parents may very well be next, Joshua must enlist both Sophie and Milton's help to save them.

Beneath


Roland Smith - 2009
    He's even helped Coop with some of his crazier plans -- such as risking his life to help his big brother dig a tunnel underneath their neighborhood in the suburbs of Washington, DC. Coop is . . . different. He doesn't talk on the phone, doesn't use email, and doesn't have friends. He's never really cared for anything but the thrill of being underground and Pat. So it's no surprise to anyone -- even Pat -- that after a huge fight with their parents, Coop runs away. Exactly one year later, Pat receives a package containing a digital voice recorder and a cryptic message from his brother. He follows the clues to New York City, and soon discovers that Coop has joined the Community, a self-sufficient society living beneath the streets. Now it's up to Pat to find his brother -- and bring him home.