Best of
Fandom

2006

Firefly: The Official Companion Volume One


Joss Whedon - 2006
    Set 500 years in the future, Firefly centres around Mal Reynolds, captain of the ship-for-hire Serenity and its eclectic crew of galactic misfits. When he takes on two passengers, a young doctor and his mysterious, telepathic sister, he gets much more than he bargained for. This official companion is just what the show¹s fervent fans, the 'Browncoats', have been waiting for, with unseen photos, scripts, behind the scenes secrets, and exclusive input from the cast and crew, including of course creator Joss Whedon.

Who Killed Albus Dumbledore?: What Really Happened in Harry Potter and the Half-Blood Prince? Six Expert Harry Potter Detectives Examine the Evidenc


John Granger - 2006
    Joyce Odell of Red Hen Productions, Daniella Teo of Mugglenet, Sally M. Gallo of The Leaky Cauldron, Wendy B. Harte and the mysterious "Swythyv" - along with editor, John Granger (author of Hidden Key to Harry Potter, etc.)- provide Harry Potter readers with exciting and insightful ideas of what happened and what will happen based on their close reading of the texts ... ideas that will challenge and engage readers everywhere. Travis Prinzi, creator of THE SWORD OF GRIFFYNDOR website, writes that these essays "will stand as a monument to the kind of guesswork we were all involved in as we awaited the final Harry Potter book."

Secrets


Vorabiza - 2006
    He generates several unexpected allies as he finds himself actively becoming the leader of the Light side.Words:390,438 complete

Harry Potter and International Relations


Daniel H. Nexon - 2006
    A wide range of historical and sociological sources shows how Harry's world contains aspects of our own. Practices such as quidditch dovetail quite clearly with _muggle_ sports, and the very British-ness of the books has, in translation into languages such as Turkish and Arabic, been transformed to reflect these unique cultures. Chapters on the political economy of the franchise as well as the scholarly problems of studying popular culture frame what is essentially a highly info-taining read.

Doctor Who: The Inside Story


Gary Russell - 2006
    This book is the definitive account of how the new Doctor Who came to our screens. Gary Russell has talked to everyone on the show from David Tennant, to executive producer Russell T Davies, to the people normally hidden inside the monster suits.With unparalleled access to design drawings, backstage photographs, costume designs, previously unpublished photographs and with an in-depth look at each of the 26 episodes of series one and two, as well as an exclusive look ahead to the Christmas special and series three, this is the book no Doctor Who fan can afford to be without.

AHistory: An Unauthorized History of the Doctor Who Universe


Lance Parkin - 2006
    In short, this book indexes virtually every "Doctor Who" event worth noting - starting at the beginning of time and running through to the universe's end. This guide is the vastly updated and revised successor to Parkin's hugely acclaimed "A History of the Universe" (1996), and contains more than double the material of the original. All told, "AHistory" incorporates: More than four decades of the "Doctor Who" TV show, including the 2007 series starring David Tennant; all original "Doctor Who" novels up through "Wooden Heart"; all "Doctor Who" novellas from Telos and all "Doctor Who" audios from Big Finish up through "The Wishing Beast." This Second Edition of "AHistory" also includes all Torchwood episodes and novels, plus the "Doctor Who Magazine" comic strip that's been running since 1979.

i am 8-bit: Art Inspired by Classic Videogames of the '80s


Jon M. Gibson - 2006
    Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.

Voyages of Imagination: The Star Trek Fiction Companion (Star Trek)


Jeff Ayers - 2006
     From the earliest short-story adaptations by James Blish in the 1960s, followed by the first original Star Trek novels during the seventies, and on throughout the eighties, nineties, and into the twenty-first century, fiction has offered an unparalleled expansion of the rich Star Trek tapestry. But what is it that makes these books such a powerfully attractive creative outlet to some and a compelling way to experience the Star Trek mythos anew to others? Voyages of Imagination takes a look back on the first forty years of professionally published Star Trek fiction, revealing the personalities and sensibilities of many of the novels' imaginative contributors and offering an unprecedented glimpse into the creative processes, the growing pains, the risks, the innovations, the missteps, and the great strides taken in the books. Author Jeff Ayers has immersed himself in nearly six hundred books and interviewed more than three hundred authors and editors in order to compile this definitive guide to the history and evolution of an incomparable publishing phenomenon. Fully illustrated with the covers of every book included herein, Voyages of Imagination is indexed by title and author, features a comprehensive timeline, and is a must-have for every fan.